Author Topic: Perk Planes...how do you feel about them?  (Read 716 times)

Offline aztec

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Perk Planes...how do you feel about them?
« on: October 16, 2000, 10:10:00 AM »
It seems I read recently that the availability of perk planes will be based on flying time.

I'm curious to know how the community feels about this.
 



Offline Zigrat

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Perk Planes...how do you feel about them?
« Reply #1 on: October 16, 2000, 10:19:00 AM »
if they fly more they will use and loose the perks more. the total % time for perks should be approx same based on points accumulated.

Offline Ripsnort

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Perk Planes...how do you feel about them?
« Reply #2 on: October 16, 2000, 10:22:00 AM »
At first, I thought it *may* be a bad idea but alas, since everyone gets a perk plane, and perk plane points carry over from tour to tour, as well as the perk plane too(granted you don't lose the plane on a take off roll, death in combat, etc)...I think its a new idea that needs to be tested before complete evaluation is in order.  I'm optimistic so I think that if it DOESN'T work, HTC would pull the concept...alot of folks are afraid that pilots that already have established themselves as a 'hot stick' to contend with will have  even a further advantage...this is untrue...you can get a perk plane before he does if you fly more(even if you don't fly more, you STILL get one, just takes time, depending on YOUR schedule)...besides, if you meet up with a 'hot stick' in his perk plane, and you in your perk plane, he's still got the same odds of beating you when you were both in a (enter your plane type here).

So, nothing will really change with perk planes, what will change is, you'll have a reward after a certain amount of time, kinda like real war: time passes, new front line fighter is available.

[This message has been edited by Ripsnort (edited 10-16-2000).]

Offline sourkraut

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Perk Planes...how do you feel about them?
« Reply #3 on: October 16, 2000, 11:35:00 AM »
I think Perk Planes are a horrible idea. I pay the same amount as anyone else who flies here. Why should I be punished for flying less or because I suck?

A better solution to perk planes would be to have some controlled spawn rates - either a function of historical production rates or uberness.

Sour

Offline Ripsnort

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Perk Planes...how do you feel about them?
« Reply #4 on: October 16, 2000, 11:42:00 AM »
 
Quote
Originally posted by sourkraut:
I think Perk Planes are a horrible idea. I pay the same amount as anyone else who flies here. Why should I be punished for flying less or because I suck?
Sour

Sour, you still get a perk plane, it just may take you alittle longer, but by that time, the pilot that flys more may have already lost his perk plane.


Offline Replicant

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Perk Planes...how do you feel about them?
« Reply #5 on: October 16, 2000, 01:42:00 PM »
I asked HT awhile ago about the perk system and I'm sure he said that if you get killed it totally resets your points tally.  I might be wrong but that seems to me that only the best will get the planes.

Nexx
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Offline Ripsnort

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Perk Planes...how do you feel about them?
« Reply #6 on: October 16, 2000, 01:52:00 PM »
 
Quote
Originally posted by Replicant:
I asked HT awhile ago about the perk system and I'm sure he said that if you get killed it totally resets your points tally.  I might be wrong but that seems to me that only the best will get the planes.

Nexx

You are correct sir.


Offline Fatty

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Perk Planes...how do you feel about them?
« Reply #7 on: October 16, 2000, 02:08:00 PM »
Hehe, can't wait for the "I was 32 points from ME262 and you HO'd me you bastard!" comments.

Is it true this is where the chute bonus points are going to be applied?

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Offline Maverick

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Perk Planes...how do you feel about them?
« Reply #8 on: October 16, 2000, 02:16:00 PM »
I absolutely see no reason for perk planes. Why make it easier fore a good player to get kills on other players. If you can't fly much to stay in top "game the game" form you will be at even more of a disadvantage. Why should a player with limited time and or ability bother to stay in the arena with players who consistantly game the game to get and keep the perk planes? If you make it harder to kill the perk that just rewards those that game the game.

Either we all fly the same level of planes or there should be a seperate arena for the Uber Uber planes to be in. Come to think of it, I recall someone making other posts about the desirability of seperate arenas based on the era of planes. What a concept.

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Nath-BDP

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Perk Planes...how do you feel about them?
« Reply #9 on: October 16, 2000, 02:18:00 PM »
Umm first of all being able to fly a perk plane won't require you to have alot of flying time, its dependent on points.

Offline aztec

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Perk Planes...how do you feel about them?
« Reply #10 on: October 16, 2000, 02:37:00 PM »
How are the points aquired?

Offline Ripsnort

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Perk Planes...how do you feel about them?
« Reply #11 on: October 16, 2000, 02:37:00 PM »
 
Quote
Originally posted by Nath-BDP:
Umm first of all being able to fly a perk plane won't require you to have alot of flying time, its dependent on points.

And points are dependant on flying time..DUH!
 

Nath-BDP

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Perk Planes...how do you feel about them?
« Reply #12 on: October 16, 2000, 03:00:00 PM »
well yea but I'm sure k/d will also be a factor in getting perk.

Offline Karnak

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Perk Planes...how do you feel about them?
« Reply #13 on: October 16, 2000, 03:02:00 PM »
Nath-BDP,
If dying resets your perk points to 0, that is certainly going to mean that the best players will have the perks.  If bailing counts as dying, I know that I will not ever have a perk.  If bailing doesn't, expect to see chute killings skyrocket.  And who could blame the chute killers?  They would just be trying to protect themselves from potential enemy perks.

On the other hand, if it is simply measured by playing time, and dying doesn't reset the counter, then it would be fair.  If you play 10 time as much as I do, you'd get 10 perks for every one that I got.

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Offline Pongo

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Perk Planes...how do you feel about them?
« Reply #14 on: October 16, 2000, 03:05:00 PM »
Did hi tech really say that your perk points reset on every death? hm I could see it if it reset when your perk plane is killed.
I will assume he is misquoted.
So much for gooning. So much for defending bases.
I personlly have never worried much about dying if it was in a good fight or to get the mission done. And I have always done well with points.
We should wait and see.
And as to flying more to get a perk plane. We should reason that if someone spends 200 hours on line in a month and gets to fly a perk plane 10% of them. That Someone who flies 50 hours will also get to earn one for 10% of the time. Yes he will have a perk plane but will also have to fly just as long per instance of getting a perk plane.
He will aslo see perkplanes against him that much more often in terms of total hours but probably simular in terms of % of hours.
The proposed system as I understand it will scale nicly between the 20 hour player and the 200 hour player I think. That was one of pyros criteria when he first mentioned it.

Now how long a given guy can keep his perk plane alive to reuse it..that is a different issue. But I dont think that people are complaining about that.
Expect the TA to be full of people trying new perkplanes as they are released....