Author Topic: improve wind modelling or turn it off  (Read 351 times)

Offline flakbait

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improve wind modelling or turn it off
« Reply #15 on: September 07, 2001, 04:36:00 PM »
HiTech, the following points show the wind currently stinks.

Velocity never changes on its own
No random wind directional changes
No turbulence
No random wind rise
Rockets are not effected by it
Bombs are not effected by it
Bullets are not effected completely by it. If they were, we'd see the corkscrew effect when firing at a 90 degree angle in bombers. Provided the UBB search function worked, I'd show you a thread Deja started on the subject.

Right now it's as if someone parked a box fan at each wind level, set it on Medium, and walked out of the room. That's not realistic in the least.


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Flakbait [Delta6]
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"During the Battle of Britain the question 'fighter or fighter-bomber?'
had been decided once and for all: The fighter can only be used as a bomb carrier
with lasting effect when sufficient air superiority has been won." Adolph Galland

 

Offline Sky Viper

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improve wind modelling or turn it off
« Reply #16 on: September 07, 2001, 06:07:00 PM »
flakbait and others,

I think you should reconsider your realism POV.
You are talking about wind.  
You're right, Wind is NEVER the same or constant.
But what are you asking for?  You want 10 Million possible wind speeds, directions, sheers, thermals, etc? Or are you just looking to have the wind push the bombs so that the "to easy" Buff job is more realistic?

And while you are contemplating the wind effects, why are you not complaining about other realisms?
What about the head gaskets that blew when the water/alchohol was dumped into the cylinders?  What about the lack of mixture controls?
What about the fact that all our gage systems are FAR from the real planes that they model?
How about the fact that the forest areas have trees that don't rip the hell out of your plane when you run them over?
Birds?
Crappy gas at Japanese bases?
Death is a one timer!
Random Gun jams?
Rain?
Snow?
Ice?
Glass that shatters and leaves your view obscured?
Flapping sheet metal after losing a part?
Flames in your face when you are on fire?
Smoke from the gun barrels?

...on and on...

I like that we have wind effects such as they are now.  If HTC makes them better, cool!  But I would rather see the realism concentration in other areas right now.

At some point, we have to turn our "Realism" attention to the fact that we are sitting in a chair, not an aircraft that is 10K Ft. off the ground going 300mph.
I think this is one of those times.   ;)


Viper

[ 09-07-2001: Message edited by: Sky Viper ]

Offline Fester'

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improve wind modelling or turn it off
« Reply #17 on: September 07, 2001, 06:45:00 PM »
the wind itself is fine.

I have no problem with the wind.

I dont like the clear air turbulence that extends to all areas at specific levels...

3k wind shift, 11k wind shifts again, 13k wind shifts again 15k wind shifts again 17k wind shifts, 23k wind shifts etc.

no one likes the wind layers.
they arent fun.

this is a game. it is supposed to be fun.

Offline Fester'

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improve wind modelling or turn it off
« Reply #18 on: September 07, 2001, 06:46:00 PM »
however if you could contain wind shift/turbulence to specific area such as below and in clouds that would be less monotonous and repetitive

Offline flakbait

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improve wind modelling or turn it off
« Reply #19 on: September 07, 2001, 10:34:00 PM »
Turbulence is something you'll see down low more than any place else. Modeled accurately, you'd probably get bounced around more under 4k than above 18k. Air pockets occur at all altitudes, with varying frequency, so odds are you'd see them off and on at every altitude.

I'd be perfectly happy with the following:

Random turbulence at lower altitudes
Air pockets here and there at all alts
Varying wind velocity
Varying wind rise here and there
Wind should affect rockets and bombs, especially at higher altitudes.


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Flakbait [Delta6]
Delta Six's Flight School
Put the P-61B in Aces High
"For yay did the sky darken, and split open and spew forth fire, and
through the smoke rode the Four Wurgers of the Apocalypse.
And on their canopies was tattooed the number of the Beast, and the
number was 190." Jedi, Verse Five, Capter Two, The Book of Dweeb

 

Offline Toad

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improve wind modelling or turn it off
« Reply #20 on: September 08, 2001, 01:17:00 AM »
What are air pockets?

(As far as the wind in the game... I hardly notice it. Yah, you get bounced around some now and then. It introduces a random element to some degree, particularly when shooting. Hmm, come to think of it, it always seems to happen when I'm lining up hblair for some reason.  :)  )
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Booky

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improve wind modelling or turn it off
« Reply #21 on: September 08, 2001, 10:00:00 PM »
I am no expert, but I don't see how a bomb will be thrown far off course by a layer of wind. Now if it was a constand wind it might, but 2 or 3 layers, a 2000lbs bomb falling at 200+mph, yeah right, like it is going to get affected much. That would have to be some strong ars wind.  I think HTC has done a good job with the wind.

Since im on this thread I may as well ask this silly question that has been getting me ever since I started AH.  Is there wind on the runway currently? I ask because when I take off in a Lanc or B-17, or any plane with more than 1 Eng for that matter, I get pushed to one side of the runway and must use rudder. I know in Singles its the torque and turning tendancies, but doesnt the Eng's counteract themselves? Shouldn't it be a right down middle departure? Justa  question, I really don't think its a big issue, just wanted to throw it out since we on the topic.

Offline 1776

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improve wind modelling or turn it off
« Reply #22 on: September 08, 2001, 10:44:00 PM »
<breaking wind> I can't believe I read this entire thread,what a waste :(

HT, pay no attention to these windbags!!!

Offline SKurj

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improve wind modelling or turn it off
« Reply #23 on: September 08, 2001, 11:29:00 PM »
Booky.. perhaps it depends if the props are counterotating or not...

The P38 yes.. the B26 no...


SKurj