Ok, the subject line is just a troll to get your attention but there is a serious question behind it which may be a bug, (or bomb fusing just not correctly modelled yet).
I was trying to do a sneaky attack on field 3 from field 6 in a lancaster with about 10k of altitude. All three of the Knights online were defending field 2 while Rudedawg was banging away at field 3's buildings in a tank, (or maybe an ostwind). I splattered the fighter hanger and started to take out ammo bunkers, fuel bunkers and the remaining AAA emplacements. Rudedawg ditched and grabbed an M3 for what looked like a relatively simple capture, (FH and VH were dead at the time so what possible defenders could there be?).
As the M3 neared the map room from the end of the runway a b26 spawned, throttled up and taxied over the top of Rudedawg dropping bombs like confetti, (and killing Rudedawg in the process). It looked like about 8 craters were on the ground so I assumed they were 500lb bombs being dropped.
My initial problem, (other than Rudedawg and I testing the curse filter), was that the bomb fusing should have either:
1) failed to arm the bombs
2) destroyed the b26 as the first bomb hit the ground.
An alternative possibility is that the salvo setting is allowing all bombs in the salvo to be dropped even if the buff is destroyed in the process, (and what I saw was lag death of the B26 rather than it ramming a building).
As this is anecdotal all I can report is what I believe I saw. Does anyone else have a similar experience? Can HT or Pyro confirm that you suffer blast damage from your own bombs?
Or did I just see an example of pushing the sim to it's limits?
Spotcha in the Air