"[Game Play] Get rid of it.. focus only on realism... "
Back to topic....
The problem with this thread IT has no focus.
"Realism" is a general term here - apparently has different meanings depending upon who's talking.
What aspect of realism should this thread focus on...
Here are a few that come to mind...
FLIGHT MODEL REALISM:
Adding more flight parameters to control, i.e. alitmeter setting, prop pitch, carberator mixture, tracer selection (every 5 or 10 bullets), etc.
No auto climb
No auto speed
No radios in Japanese plans until 43.
DAMAGE MODEL REALISM:
mechanical failures, more damage characteristics (stuck control cables, broken canopies, gun miss fires, bomb dudes),
Model material hardness (nickle armor plating, steel, aluminum, cloth)
Model plane contruction and structural differences (aluminum honeycomb vs spar and stringer, hydrolic and control line placement, etc.
BATTEL FIELD REALISM:
add strategic targets: bridges, roads, factories, oil fields, damns, communications towers, dry docks, fortifications, power plants, storage depots, railroads, train stations, etc.
AI ground units (front lines)
Friendly fire from AI units.
Take away inflight radar or map showing GPS position
take away Icons
add Wheather effects
add Ship and truck convoys
take away private radios
limit Radar technology - it doesn't provide up to the second GPS information
(see my previous rants for more details)
Add roads that GV can travel on.
Add Trees that can hide in GVs.
Allow GVs to dig in and fortify.
Add fortifications around military bases with ground units stationed for defense.
STRATEGIC AI REALISM:
Bombing cities causes political unrest - possibily a coup or a call for surrender.
Destroying power plants lower factory production.
Destroying certain factories slows production of certain airplanes/tanks/ships, etc
Destroying convoys hinders resupply of bases.
Limit supplies at each bases: planes, ammo, fuel, etc. Each sortie takes from supply, if supply convoy is destroyed and supplies run out - there may be no planes left to fly, there may be no fuel for the planes, there may be no ammo, etc.
GAME PARADIGM:
Change from first person to role play (aka career path)
Limit the number of deaths per hour, day, week, account.
Change the "scoring" system.
Model a military rank structure and unit organization, a command and control of military operations.
Pick and choose what aspect of realism you want to talk about.
Nexus
[ 06-12-2001: Message edited by: DmdNexus ]