deez i hope you dont mean me in the 'evening out of weapons'

I know i asked for adjustment in one post but i certainly want the characteristics and true behaviour of mg151s modeled i just would like to see the hits with the mineshells causing similar damage to an hispano round.
As the hispano rounds have a higher ROF they should be able to land more rounds in the same time so they will still be better than mg151s and the 151s poor trajectory should be as it is now.I dont want that changed.
1 shell from each gun should have a similar effect though.I think HTC should give us the numbers to stop all this questioning.It would settle sooooo many arguements.
As for the FULL blown realism of engine management with real start sequence,propeller pitch control, etc i think that would be too much.but overheating that causes damage is ok i think, most flight sims ive played model this.
I would love to see bullet hits destroying instruments though!

and bullet holes in the canopy.
heres an example of a real spit startup sequence....
set fuel cock levers to on (2 of them)
throttle 1/2 inch open (20%)
airscrew pitch control fully forward...
prime the engine, number of strokes required being as follows:
air temp C /strokes...+20/3 +10/4 0/6 -10/8 -20/15
switch on ignition
press the starter push button(should be held on until engine firing evenly)
While warming exercise the airscrew pitch control a few times
make usual checks of tempretures,pressures and controls
after a few minutes move the airscrew pitch fully forwards
open the throttle to give maximum boost for cruising and check each magneto in turn
drop in r.p.m. should not exceed 150
open throttle fully momentarily and check static r.p.m. boost and oil pressure
Engine warming must not be prolonged because the radiator temp must not exceed 100 C .
you want to do all that every flight??? or while someone is shooting up the airfield??
i sure as hell dont hehe

I think if i remember right the 109 is even worse.