Note: Summary of ideas from the community over the last few months, , just compiled them:
~Making it more difficult for a country to capture fields in the wee hours of the U.S. mornings, every target must be destroyed (save Maproom and Tower) for a capture to happen.
~Direct new players to low numbered sides, however, they can switch countries once they're online, so.....
~ what would be better is having some sort of consolation for the side with fewer numbers, ie Perk planes free
~Since the winning country is far deep into enemy territory, limited supplies at the front line fields, such as early war A/C only once beyond the default countries' fields, you can fly any A/C still, but you'll have to carry DT's to get there.
~double perk points for the underdog country once under, say 5 fields?
~Small base at HQ with ME163 with 5 min of fuel, only at small airstrip at HQ, for HQ defense.