Author Topic: Suggestions for arena numbers balancing  (Read 703 times)

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27260
Suggestions for arena numbers balancing
« on: June 12, 2001, 08:46:00 AM »
Note: Summary of ideas from the community over the last few months, , just compiled them:

~Making it more difficult for a country to capture fields in the wee hours of the U.S. mornings, every target must be destroyed (save Maproom and Tower) for a capture to happen.

~Direct new players to low numbered sides, however, they can switch countries once they're online, so.....

~ what would be better is having some sort of consolation for the side with fewer numbers, ie Perk planes free

~Since the winning country is far deep into enemy territory, limited supplies at the front line fields, such as early war A/C only once beyond the default countries' fields, you can fly any A/C still, but you'll have to carry DT's to get there.

~double perk points for the underdog country once under, say 5 fields?

~Small base at HQ with ME163 with 5 min of fuel, only at small airstrip at HQ, for HQ defense.

Offline Staga

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5334
      • http://www.nohomersclub.com/
Suggestions for arena numbers balancing
« Reply #1 on: June 12, 2001, 09:21:00 AM »
HT said couple months ago that he was thinking some kind of way to help country with lesser players.

Offline Pepe

  • Silver Member
  • ****
  • Posts: 1020
Suggestions for arena numbers balancing
« Reply #2 on: June 12, 2001, 09:23:00 AM »
Ripsnort,

The first point would not add anything to number balance. I can't figure out the reason as for including it. IMO, It would just hamper Non-US players.

I think 3,4 and 5, especially nr.4 is well suited and merits to be tried.

I would add that once a country is reduced to, say 2 or 3 bases, a window of, say, 30 minutes is opened to win the reset. After that, a draw in the war is declared, reset takes place, and half of the victory perkies is given to the defending country.

Probably the last one has been already posted, since this particual issue is brought about on a regular basis, as the potential solutions, so I give credit to whoever might think of in the first place(just too lazy to dig the UBB   ;))

There is one common field on this, and it is that (unbalanced numbers)+(current reset model)=(quite a bit of stress on the player community). I would say that Htc. should try some solution to this. I think we are ready to stand the inevitable ironing out.

Cheers,

Pepe.

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27260
Suggestions for arena numbers balancing
« Reply #3 on: June 12, 2001, 09:29:00 AM »
Pepe, the first line in the post says these are all suggestions from the past, the last one was my suggestion, no use diggin up posts  ;)

The first suggestion has to do with capturing undefended fields, we all know what 8 players vs 2 can do in an empty arena, that is, capture anything they wish.

Offline Mox

  • Copper Member
  • **
  • Posts: 193
Suggestions for arena numbers balancing
« Reply #4 on: June 12, 2001, 09:52:00 AM »
Someone once said...

"Every country has a time in the barrel"

 :D

Mox

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27260
Suggestions for arena numbers balancing
« Reply #5 on: June 12, 2001, 10:02:00 AM »
Quote
Originally posted by Mox:
Someone once said...

"Every country has a time in the barrel"

   :D

Mox

Thats right, that was me.  I still stand by the quote, but, when you start going on two months, and have a mass exodus because of it, then don't you think its time to modify it?

I might add, being in the barrel has brought my K/D ratio to its highest ever... :D

[ 06-12-2001: Message edited by: Ripsnort ]

Offline Staga

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5334
      • http://www.nohomersclub.com/
Suggestions for arena numbers balancing
« Reply #6 on: June 12, 2001, 10:05:00 AM »
One and half months is too long time. Earlier it was day or two...

Numbers went to h€ll when AH gathered players from another sim and I expected  numbers would level in some point but it doesn't look that way. Today there were +30 bish against 8 Rooks and 20 Knight.
Easy reset to Bish.

Looks like Knights and Rooks should made a agreement attack only Bishes. Then our numbers should be quite even thought I'm not sure how to share points from reset.

Offline popeye

  • Gold Member
  • *****
  • Posts: 3704
Suggestions for arena numbers balancing
« Reply #7 on: June 12, 2001, 10:19:00 AM »
Another suggestion:

Have the destruction of HQ affect only sector bars and INFLIGHT radar.  (It is supposed to represent Command and Control.)  Keep (functional) local field radar available in the TOWER at each field.

This would make it just a bit easier for the gang banged country to defend its last fields, AND keep its remaining players from logging, after its HQ is creamed and DAR destroyed.

[ 06-12-2001: Message edited by: popeye ]
KONG

Where is Major Kong?!?

Offline mx22

  • Zinc Member
  • *
  • Posts: 34
Suggestions for arena numbers balancing
« Reply #8 on: June 12, 2001, 10:33:00 AM »
Quote
Originally posted by Ripsnort:
[QB]~Since the winning country is far deep into enemy territory, limited supplies at the front line fields, such as early war A/C only once beyond the default countries' fields, you can fly any A/C still, but you'll have to carry DT's to get there.

~double perk points for the underdog country once under, say 5 fields?
[QB]

How do you want me to fly Yak-9u then? It has no DTs. More, most of late war planes will be impossible to fly from your country's original forward bases deep inside enemy without refueling. Bad idea to be short.
I don't see how doubling perk points will make anyone feel better about being shot down. I would care less about how many perk points I got for killing 1 enemy if before that I was killed several times.

mx22

[ 06-12-2001: Message edited by: mx22 ]

Offline Fatty

  • Gold Member
  • *****
  • Posts: 3885
      • http://www.fatdrunkbastards.com
Suggestions for arena numbers balancing
« Reply #9 on: June 12, 2001, 10:37:00 AM »
I think you should get bonus perks for kicking the guy that's down.  Double for shooting his chute on top of that.

Offline popeye

  • Gold Member
  • *****
  • Posts: 3704
Suggestions for arena numbers balancing
« Reply #10 on: June 12, 2001, 10:46:00 AM »
"More, most of late war planes will be impossible to fly from your country's original forward bases deep inside enemy without refueling."

So....refuel....at captured bases.  Stay alive, and you can refuel/rearm deep in enemy territory as often as you need.
KONG

Where is Major Kong?!?

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27260
Suggestions for arena numbers balancing
« Reply #11 on: June 12, 2001, 10:56:00 AM »
Quote
Originally posted by Fatty:
I think you should get bonus perks for kicking the guy that's down.  Double for shooting his chute on top of that.

Sure, then you have an arena at prime time that tops 25 players combined...I'm telling ya, alot of folks have left, and alot more plan to leave....

Offline Fatty

  • Gold Member
  • *****
  • Posts: 3885
      • http://www.fatdrunkbastards.com
Suggestions for arena numbers balancing
« Reply #12 on: June 12, 2001, 11:08:00 AM »
Heck I thought it was for the realism bit.  What is more real, however, than an uneven war?  Perhaps the off hours are more severe, but I don't see anything like the old 1 person trying to defend we used to have.  I don't care if it's 100 to 20, you have an opportunity to fly, and to fight, or you can whine and quit. (or even swap countries if you want, hell I don't care)

Sure it would be nice to have a small modifier for the underdogs, but frankly I don't agree on its priorty.  If losing makes one quit, then by all means one should quit this game, because chances are you're going to lose at some point.

Offline minus

  • Nickel Member
  • ***
  • Posts: 595
Suggestions for arena numbers balancing
« Reply #13 on: June 12, 2001, 11:16:00 AM »
how about a variable perk multiplicator who change and depend on roster country nubers of players???


any hard defense will be automaticly more rewardet more u get gangbanget  les they win points and with criteria perk point system u can aford more eficient plane for defense like atacker who haz les perk benefice

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27260
Suggestions for arena numbers balancing
« Reply #14 on: June 12, 2001, 11:32:00 AM »
Fatty, here's a metric from Saturday:

105 bish
34 rooks
23 Knits

Kinda hard to do anything, incidently, since Geeman has an account and flys Bish, I noticed that the rooks chose to fight the Knits this day as well..so the odds were 139 vs 23

Kinda hard to even get a defense going eh?  ;)

I'll punt this when the Bish are limted to 3 fields for 6+ weeks, you'll agree with me then.