Author Topic: Can we have 'proper' trees/woodlands etc?  (Read 145 times)

Offline Replicant

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Can we have 'proper' trees/woodlands etc?
« on: September 16, 2001, 09:39:00 AM »
Hi all

What I would like to see are proper 3D woodlands where planes can't ditch and GVs can't pass through.  Put roads/lanes through the woods but do it in such a way that GVs can hide under some branch/leaf canopy.

I know by modeling this would be a frame rate hit, but if it's done in a block style woodland then I'm sure it would be okay (similar to woodlands in Apache/Havoc but obviously better).

The thing I like most about WWIIOL is the ditches, hedges, trees, rivers and all that if you know what I mean.  It would be nice to see a few of these additions in AH.

IMO of course!   :)

Regards

Nexx
NEXX

Offline Kratzer

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Can we have 'proper' trees/woodlands etc?
« Reply #1 on: September 16, 2001, 09:40:00 AM »
Agreed!

Offline eagl

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Can we have 'proper' trees/woodlands etc?
« Reply #2 on: September 28, 2001, 10:39:00 PM »
I just saw that the latest beta release enables clutter collisions...  Might be a step in this direction.
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Offline Mitsu

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Can we have 'proper' trees/woodlands etc?
« Reply #3 on: October 04, 2001, 04:33:00 AM »
I totally agreed, but I don't like AH's "Old" Ground Clutter.

Mitsu