Like Fugitive ... my beginnings in AH was with the M.A.W ... another premiere Knight base-taking squad.
I fondly remember bangin' heads with the Mafia and the Arabian Knights and many other good squads. These were epic battles that would last for hours.
These squads would pick a feld to take ... arrange the resources ... and then "go for it" ... in full view.
If the capture was thwarted, we (the M.A.W.) kept coming back over and over trying to overwhelm and control the enemy. Never once did I ever hear 40Dog say ... "Well the AKs kicked our arse here, let's give up on this one and try to sneak a base where they are not". To not go back and try again and again would be an embarrassment and the AKs would surely rub it in.
The competition between squads back then was, who could prevail over the other face to face on a given night ... not how many bases we can sneak in a night while trying to avoid the competition.
Yes we wanted to "winz the w@Rz" ... but we wanted to do it only after defeating the enemy and all in our path. As some have mentioned, squads would broadcast what field was next in the order ... but then again, it was quite obvious back in those days due to the smaller map size but avoiding the AKs or the AKs trying to avoid the M.A.W. ... no way.
All we needed was to see on country channel was ... the AKs are trying to take field XXX ... in a matter of seconds, M.A.W. would be spawning like ants at that field just to tangle with the AKs and defeat them if we could, and I am sure the AKs were hoping that we would show up. 'Tis not the case these days. I really don't see the larger squads keeping an eye out for the opposing larger squads and trying to thwart their efforts. It's more like ... ok their large squad is working this part of the map ... so we will work another part of the map.
This is what is missing in Aces High these days ... premiere/larger squads do not seem to want to bang heads with opposing premiere/larger squads.
There is nothing wrong with "base taking" or trying to "win the war" ... no different then "back in the day" ... it's the path and mindset of the current squad community that has taken this game and it's game play to it's low point.
My personal turning point (base taker to dog fighter) in AH was something that Del listed ...
C. Get tired of being smacked around by experienced sticks and approach a friendly one to teach them.
I was an expert at JABO and de-acking a field, but when those tasks were completed, and I ran into someone and had to dog fight ... I constantly got my arse handed to me so I parted ways with the M.A.W. (who I still highly respect) and went looking for a "teacher" or a "fighting squad" ... I found both in the 13th TAS and then finally the Blue Knights ... and I haven't looked back since. I can still "base take" with the best of them, but now at least I can fight too (average at best), without always getting my arse handed to me on a constant basis.
I believe, with all seriousness, you can not become a good dog fighter without suffering many deaths (for me it was many many many deaths). It seems that the skies are loaded with the 1 pass - HO - run - rinse/repeat crowd these days and I presume it's due to the fact that they are afraid to die ... and that is the part that I can't understand ... there is no shame in dieing in this game, or it least there shouldn't be.
I was flying in the MW last night defending a base and there was a KI-61 constantly perching high above the melee below and picked to his hearts content, landing 3, 4, or more per sortie. Anytime you turned into him for a fight ... up he went to his high perch. Finally, I decided to lift my F6F and climb out to get to his perching altitude. After getting to alt and then engaging him, the fight was over in about 15 seconds with him trying to out dive my F6F and then flying straight and level. He had NO CLUE whatsoever as to what to do when engaged on an equal basis ... it's what I expected, but was honestly hoping it wasn't.
Had he taken his KI into the mix (that night and other nights) ... suffered some deaths ... analyzed why he died and made changes to his flying style ... and continued this path of mixing and analyzing rather than worrying about ZOmG I might DIE !!! ... we might have had a great fight.
There are way too many people who play this game that worry about death and avoid it at all cost, and when they can't get away from the opponent and are forced to really dogfight ... they are nothing more than a 2-week noob on his first sortie.