Author Topic: Has anyone tried this WWI sim?  (Read 2061 times)

Offline Treize69

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Re: Has anyone tried this WWI sim?
« Reply #15 on: January 05, 2009, 12:57:04 AM »
I'm enjoying it so far, I just had a good 5-minute long dogfight in a SPAD XIII against a Fokker D.VII. Started at about 3,000 feet with a merge to a climbing scissors, ended up a turn and burn on the deck right over no-mans-land, dodging hills and trying to get more than a half-second snapshot. Whole time had a wingman following me and keeping my six clear, and finally got enough rounds into him to make him spin in. All that after getting another D.VII with a bounce and flaming the engine of a recon bomber. Was a blast.

I'm now running a USAS campaign (SPADs in the 49th Aero), I had a GIAS one until I got killed with 5 missions and 7 kills (6 a/c and a balloon, Jasta 4 Albatros's) and decided to start a new one. I'm getting quite a kick out of it right now. Really getting my wood-and-canvas fix.  :aok
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Offline Treize69

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Re: Has anyone tried this WWI sim?
« Reply #16 on: January 05, 2009, 01:35:21 AM »
Two screenies I took quick in game- note the pilots.



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Offline Ack-Ack

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Re: Has anyone tried this WWI sim?
« Reply #17 on: January 05, 2009, 02:33:11 AM »
This is the WWI sim I'm waiting for.



















Rise Of Flight


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Offline Denholm

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Re: Has anyone tried this WWI sim?
« Reply #18 on: January 05, 2009, 04:32:49 PM »
Wow! That's some incredible graphics. Let's just hope the flight models and physics are realistic.
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Offline Treize69

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Treize (pronounced 'trays')- because 'Treisprezece' is too long and even harder to pronounce.

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Offline Curval

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Re: Has anyone tried this WWI sim?
« Reply #20 on: January 05, 2009, 06:59:09 PM »
OOO...no Pfalz, no dice. :frown:

pfft...Pfalz dweeb.

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Offline Reschke

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Re: Has anyone tried this WWI sim?
« Reply #21 on: January 05, 2009, 11:07:40 PM »
That Rise of Flight one looks great. If anyone is willing to give it a try there is one mod in development for Targetware that deals with WW1. I played it a couple of versions back and it was pretty good but you could tell that it was still a good bit away from being a polished product. Just a little info there.
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Offline Coog03

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Re: Has anyone tried this WWI sim?
« Reply #22 on: January 06, 2009, 02:32:04 AM »
Both games look like alot fun. Furball's would be great.
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Offline Treize69

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Re: Has anyone tried this WWI sim?
« Reply #23 on: January 06, 2009, 02:49:41 AM »
I tell you what, I wish I'd found this game a long time ago, and I wish it had a film recorder like Aces High- I just had the most intense brawl I've ever had against AI, in all the different sims of all the different eras I've flown.

Leading a flight of four Albatros D.Vs in a bounce on a flight of RE 8 bombers, when, after one of my wingmen gets shot down by a tailgunner, we get bounced ourselves by a flight of Camels. Now, of course, theres no radio comms back then, so the only inkling I have that somethings gone VERY wrong is when I look over my shoulder to see a pair of smoke spirals going down. Theres no icons in this game (unless you fly it in the easy settings), so I didn't know at first if they were my guys or more bad guys going down- until I look up and see a daisy-chain of four Camels rolling over and diving on me.

I pulled up hard to go nose-to-nose with them and kicked the rudder to spoil their aim, them snapped over to go down after them (we were only around 3,000 feet at the start). The Brits split up into two pairs- one pair zooms up while the other breaks down and left. Since I can't climb with a Camel that has a headsart (and don't want to be sandwiched when I stall out), I continue down after the divers. We end up flat on the deck over a German airbase (literally dodging hangars and trucks) and start scissoring and turning, going around a few time before reversing and going the other way. By this point, all four are back on me, and taking turns shooting. Tracers flashing everywhere and the occasional round smacking into my wooden fuselage.

So after about two minutes of dodging, I finally make the leading Camel overshoot. He zooms almost straight up, and before I can even think about it, I go sailing up after him. I catch him almost perfectly inverted, and fire just as I stall out and he is coming over the top of his loop- a two-second burst, and he stops like he hit a brick wall, snaps his nose down 90 degrees and dives straight into the ground. Two of the remaining Camels zoom up to get a bit of alt on me, while the third (probably my victims wingman) stays on me and enters into a scissors. Three or four reversals, and he either tries to take it vertical or disengage- but he pulls up and tries to enter a turn. Hard right rudder, yank back on the stick as hard as I can, and track him across, pumping in rounds from no more than fifty yards out. Both of his right wings rip off just past the strut assembly, and he snap spins into the trees.

The other two are still above me, and I'm slow and vulnerable. I nose down and hug the deck to build my speed back up, and after about 45 seconds, pull up into an Immelman to reengage. They make another nose-on merge, and go into a hard right turn after we pass. I engage, and we start a scissors at about 500 feet. Back and forth, back and forth, trying to get a solution on one and not drift in front of the other. Finally I get behind them both, and vector-roll to get squarely on the tail of the trailer. He pulls into a max-G right climbing turn, I track him, a one-second tracking shot and he spirals in with a smaoking engine and probably a few Maxim bullets lodged in his body. Now its down to one on one.

The final one was almost anti-climactic. After downing the third, reverse to reacquire the remaining Camel. I'm now above him, and he's apparently trying to disengage- but at this point my blood is boiling and I'm foaming at the mouth- he's not going home. I go ino a shallow diving turn, cut him off, and rake him from nose to tail firing from high and right of him. His engine bursts into flames, the top wing snaps off, and down he goes. Suddenly, after what must have been nearly ten minutes of non-stop maneuvering, dodging, throttle jockeying and shooting, the sky is clear and the sudden calm is almost overwhelming. I am literally panting and wiping the sweat off my palms, talking to myself and almost in shock to still be "alive". 15 minutes later, after a low and straight flight (alone) to my home field, I flare and land, still panting.

It was, aside from a few scenarios over the years of WB and AH, the most immersive and intense fight I've ever been in in a sim. Oh, how I wish they had a film viewer so I could watch and see just exactly what happened. I almost ditched before I even got into the fight, I was so sure I wouldn't make it. And I landed with 5 (got one of the RE 8s too).

Was farkin AWESOME!
Treize (pronounced 'trays')- because 'Treisprezece' is too long and even harder to pronounce.

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Offline Serenity

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Re: Has anyone tried this WWI sim?
« Reply #24 on: January 06, 2009, 03:33:41 AM »
Theres no icons in this game (unless you fly it in the easy settings), so I didn't know at first if they were my guys or more bad guys going down

That's enough right there to make me want this game! lol.

Offline AWwrgwy

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Re: Has anyone tried this WWI sim?
« Reply #25 on: January 06, 2009, 07:15:18 AM »
I tell you what, I wish I'd found this game a long time ago, and I wish it had a film recorder like Aces High- I just had the most intense brawl I've ever had against AI, in all the different sims of all the different eras I've flown.

(snipped for brevity)


I wonder if FRAPS would work for recording if your computer has the resources?



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Offline Treize69

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Re: Has anyone tried this WWI sim?
« Reply #26 on: January 06, 2009, 10:57:13 AM »
It would wrongway, but a fight that long would make a massively huge file. And it would all be a recording if what I was looking at, a decidedly limited view of the fight. Which is why I said a film recorded like AH- able to see external views of all participants and figure out what actually happened, not just see it from one participants POV.
« Last Edit: January 06, 2009, 01:06:51 PM by Treize69 »
Treize (pronounced 'trays')- because 'Treisprezece' is too long and even harder to pronounce.

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Offline Ack-Ack

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Re: Has anyone tried this WWI sim?
« Reply #27 on: January 06, 2009, 01:05:52 PM »
All this talk is giving me the urge to break out with my old copy of Rowan's Flying Circus Gold and load it up on XP but unfortunately, when I do I can't get the joystick to work.  IMO, it was a far better WW1 sim than RB3D.


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Offline John Curnutte

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Re: Has anyone tried this WWI sim?
« Reply #28 on: January 06, 2009, 02:43:18 PM »
 I have gots to try out some of this stuff , keep'em coming guys looks good to me.
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Offline Treize69

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Re: Has anyone tried this WWI sim?
« Reply #29 on: January 06, 2009, 02:47:09 PM »
The basic boxed game is a bit disappointing, but being a game that can be modded, theres a multitude of addon planes, FMs, maps, scenarios, etc. The more I find, the better it seems to get.

Theres a few addons that are a bust (like faulty animations on planes or very poor FMs), but on the whole the community has done a great job with this one. The hi-res terrain and buildings I just found and added almost looks liek watchin ga movie. Its awesome.
Treize (pronounced 'trays')- because 'Treisprezece' is too long and even harder to pronounce.

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