I have access to turn rate data, but not to data for roll rate or turn at different speeds. So far the A6M2/5 ends up being one of the worst fighters, so not having that data isn't going to change much.
The excel sheet I'm using computes data like this:
Take a category, like top speed on the deck. Subtract the average top speed from the aircraft's top speed, and divide by the standard deviation. The results are usually in the range of -1.9 to 1.9. Anything below or above that is extreme. That score, called the Z-score, can then be modified by a multiplier to accentuate one category or another, and to de-emphasize others. Then you simply take the average for all categories to get a total score.
With multipliers set like this
1.5 Speed at sea level
1.75 Speed at 10k ft
.75 Speed above 10k ft
1.0 Climb at sea level
1.0 Climb at 10k ft
0.25 Climb at 15k ft
1.25 Turn radius
1.5 Turn radius w flaps
1.5 Primary Lethality
1.5 Secondary Lethality
0.5 Primary Firing time
0.5 Secondary Firing Time
1.0 Primary Ballistics
1.0 secondary Ballistics
.75 Flight Time (at full throttle)
0.5 Ordinance
1.25 Roll Rate
0.5 Cockpit Visibility
.75 Dive Acceleration
.75 Energy Retention
1.5 200-300mph acceleration
these are the results (no P-39 or F4U-1A):
Tempest 0.64
F4U-4 0.62
Spit XIV 0.54
Spit XVI 0.50
F4U-1C 0.44
P47N 0.43
LA7 0.37
F4U-1D 0.34
Spit VIII 0.33
P51D 0.32
P51B 0.29
F4U-1 0.28
190D-9 0.26
109 K-4 0.25
P47D-40 0.24
P47D-25 0.18
KI84 0.17
P38L 0.16
P47D-11 0.15
TA152 0.15
Mossie 0.14
P38J 0.13
LA5 0.12
Typhoon 0.12
109 G-14 0.10
Spit IX 0.10
F6F 0.08
109 G-2 0.06
190A-5 0.06
N1K2 0.06
110 G 0.04
190A-8 0.03
YAK 9U 0.01
109 F-4 -0.01
109 G-6 -0.08
C205 -0.11
190F-8 -0.13
P38G -0.13
Spit V -0.18
YAK 9T -0.25
KI61 -0.28
Seafire IIC -0.29
C202 -0.33
FM2 -0.51
Hurri IIC -0.56
P40E -0.59
Spit I -0.63
110 C -0.70
A6M5 -0.74
Hurri IID -0.79
109 E-4 -0.85
F4F -0.88
P40B -0.90
A6M2 -0.92
Hurri I -0.97
P.S. For the La's I divided their lethality between the primary and 2ndary weapons.
wrong wrong wrong,
now I am not saying that your numbers are wrong but there is no way the Hurri2c should be that low on the totem pole, the cannons and turning ability make it one of the deadliest planes in game, so maybe if the turning and lethality of the guns, data configured higher into the equation?
the cannons are the best in game, its second only to the zero in flat out turns (I think), if its got lower fuel amount it will out turn the zero, the visibility is excellent, it dives very well, holds what little bit of E it generates well, the only thing its lacking is flat out speed.
it is the only plane that I have been able to stay alive, and fly away from, a huge disadvantage in numbers and ALT with killz.