I've settled on the Zero fighters as my mains for awhile. I'm looking for any films made by long time flyers showing useage and tactics. Or maybe a good write up?
Thanks,
Riceball.
i'm not long time, but i think i have a few......i'm mostly furbaqlling in em though. if you think they may help, just tell me how to link em in here, and i'll try n get em up for ya.
it's agonizingly slow....for a fighter. but she'l turn on a dime, and give ya nine cents change. her guns are deadly within 200 yards, and will still do damage outside that. i've never shot any farther out than 400 with either zeek. at that distance, i'm just trying to get the bogie to make a mistake and turn, so i can catch him.
she climbs pretty nice, and i've had fights with my belly tank still hanging under the wings. she's good for base defense when the badguys have come down low, and are turing.
the a6m2 is the better turner of the two. it's also a bit slower than the a6m5b. i think the guns are the same, but the 5b carries a bit more ammo(i think).
she doesn't like high speed, and if you'rre chasing someone in a dive, you'll notice controls getting sluggish around 325 or so.
if you're in a furball, don't track a target so long that someone saddles up on ya. you'll easily shake anything short of another zeek, but you'll be lucky if you're not set on fire. it doesn't take much.
i never noticed torque to be too much problem at low speeds, and can turn her in either direction in that condition.
i can't think of anything else right now, besides the absolute most important piece of advice.
have fun in it remember they're free to replace.