Author Topic: Why does a single C47 rebuild HQ,but 7 are required for rebuilding town?  (Read 613 times)

Offline Ripsnort

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Why does a single C47 rebuild HQ,but 7 are required for rebuilding town?
« Reply #15 on: November 30, 2001, 07:49:00 AM »
Alittle off topic of the HQ debacle, but thats exactly how it should work Snafu, IMO.  You could group the AMMO, the FUEL, the BARRACKS, the HANGARS, do it by priority (Obviously fuel would be first?)so it could be something like this:
1st goon rebuilds FUEL (landed at field)
1st goon rebuilds VH (Landed at VH,and deployed there)
2nd goon rebuilds AA/Radar (landed at field)
3rd goon rebuilds FH's (landed at field)
4th goon rebuilds AMMO/BH's (landed at field)
5th goon rebuilds BARRACKS (landed at field)
and the standard 7 goons landed at local town for rebuild of the town.

Offline Cuba

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Why does a single C47 rebuild HQ,but 7 are required for rebuilding town?
« Reply #16 on: November 30, 2001, 07:57:00 AM »
Quote
Originally posted by snafu:
I would still like to see trains/truck having to be manned (In a gun position) to run. using AI to re supply bases is another major issue IMO.

TTFN
snafu

The problem with the trains and convoys is they run continuously, whether the base is damaged or not.  This means that the length of time a base stays damaged depends on how close the convoy is when the damage is done.  

So for example, if a hangar is destroyed and the convoy is only 2 minutes away from driving into the city, that hangar is only going to be down for 2 minutes.

Also if you want to destroy convoys to prevent base resupply, you have to do it "'round the clock" since they will spawn again 5 minutes after you destroy them.

Player manned trains and convoys would be one solution.  Another would be to have the AI start the train or convoy only AFTER the strat or field target has been damaged, rather than run continuously.  That way there would be a set time the damage would last.

As far as AI vs Player re-supply goes, I think it should be one or the other, not both.

Offline Ripsnort

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Why does a single C47 rebuild HQ,but 7 are required for rebuilding town?
« Reply #17 on: November 30, 2001, 08:02:00 AM »
Cuba, I believe you can destroy the train depot where the train spawns from, again, this type of multiple target, inter-linked strat system would take alot of country cooperation, imperative timing, and some luck thrown in.

Another concern of mine is, should one destroy the train depot, I have no doubt that the train that is active would continue to resupply, so one would also have to destroy the train after they destroyed the train depot.

What would be REALLY sweet is the ability to destroy the train tracks, thus disabling the train from delivering its load, give the track a 15-30 min rebuild time.

Offline Citabria

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Why does a single C47 rebuild HQ,but 7 are required for rebuilding town?
« Reply #18 on: November 30, 2001, 11:08:00 AM »
Quote
Originally posted by Seeker:
Because it's a conspiracy between Laz and Hitech; the point being to illustrate to the buff dweebs what it's like to have your fun ruined by one attention starved individual.

Waaaah! He rebuilt the FH's and ruined our Fluffball!

he may be right  :p
Fester was my in game name until September 2013

Offline loser

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Why does a single C47 rebuild HQ,but 7 are required for rebuilding town?
« Reply #19 on: November 30, 2001, 12:13:00 PM »
Quote
Originally posted by Don:


I believe it was Thumper's Mother in the movie "Bambi" who said: "If you can't say anything nice, don't say anything at all"   :)

ROFLMAO. Thumper was the best, and he had the coolest mom.  But why did she teach him the afformentioned rule, and how to skate really well, and yet he didnt know the difference between a deer and a flower or a bird? Stupid rabbit.


  :mad:

Offline Ripsnort

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Why does a single C47 rebuild HQ,but 7 are required for rebuilding town?
« Reply #20 on: December 17, 2001, 09:52:00 AM »
Ahh, this is frustrating HiTech!  Used to be a fun, daring part of the game!  Now its a mission thats fruitless!

Took down the enemy city to 25% with a simotaneously City/HQ raid...HQ destroyed and moments later rebuilt by a single C47  :(

Offline LePaul

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Why does a single C47 rebuild HQ,but 7 are required for rebuilding town?
« Reply #21 on: December 17, 2001, 11:44:00 AM »
I agree completely, I was in the mission yesterday and 5 Lancs headed out there and 3 made it to target.  We devestated the target after taking a lot of damage from enemy fighters.  Its disappointing to survive such an incredible trek only to see all of our damage undone by one lowly Gooney.

<Shrug>

The strat system needs a bit of review.  Please.

[ 12-17-2001: Message edited by: LePaul ]

Offline Apache

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Why does a single C47 rebuild HQ,but 7 are required for rebuilding town?
« Reply #22 on: December 17, 2001, 12:03:00 PM »
Quote
Originally posted by Ripsnort:
Ahh, this is frustrating HiTech!  Used to be a fun, daring part of the game!  Now its a mission thats fruitless!

Took down the enemy city to 25% with a simotaneously City/HQ raid...HQ destroyed and moments later rebuilt by a single C47   :(

I may be wrong, but if you're talking about the mission you & I were discussing, we sent 7 goons, 8 to be more precise.

Offline Ripsnort

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Why does a single C47 rebuild HQ,but 7 are required for rebuilding town?
« Reply #23 on: December 17, 2001, 12:28:00 PM »
Well, you only needed one Apache!  See the lead post in this thread...
Edit: Actually the 3rd post down.  That was from a couple weeks ago.

[ 12-17-2001: Message edited by: Ripsnort ]

Offline pimpjoe

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Why does a single C47 rebuild HQ,but 7 are required for rebuilding town?
« Reply #24 on: December 17, 2001, 12:33:00 PM »
it rebuilt with one though apache...i was one of them goons

Offline ET

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Why does a single C47 rebuild HQ,but 7 are required for rebuilding town?
« Reply #25 on: December 17, 2001, 01:08:00 PM »
Getting old so I'm allowed to repeat my story.
AI is too gamey and not realistic.Trains and convoys should have a person drive them.If some one takes it down,a person should have to rebuild it.
Rebuilding effort should at least equate with the effort used to take it down.
The same thing with CVs.You can kill them but you can't hurt them.They are either 100% or dead.

Offline Apache

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Why does a single C47 rebuild HQ,but 7 are required for rebuilding town?
« Reply #26 on: December 17, 2001, 02:34:00 PM »
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Originally posted by pimpjoe:
it rebuilt with one though apache...i was one of them goons

Really? That does suck then.

Offline Soda

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Why does a single C47 rebuild HQ,but 7 are required for rebuilding town?
« Reply #27 on: December 17, 2001, 03:42:00 PM »
There are a couple of problems to work through on this topic though.  Right now attacking strat targets is just as useless as defending them.  Why defend when you can fly a C47 in to repair them as soon as the bombs have landed.

Any solution would have to take into account the increased damage that could be done to a country that is without dar.  With the huge numbers of people in the MA these days the effects of only a 1 hour dar outage might end in a reset.  It should also take into account the reasonable effect that only a couple of people could have on the MA.  2 bombers @30K shouldn't be able to take the dar out at a country for an hour.

To start with though I don't think it should be possible to resupply any high level strat target manually.  No C47/M3 runs to Cities, HQ's, refinerys, etc.  That way the train and convoy system could start to be relied on a bit and make it more valuable.  Leave manually resupply for airfields, depots, towns and vehicle bases as it is, just disable it for the strat targets.

At least that would give a starting point and also make it possible to take the dar out for more than 5 minutes (by taking out the train depot along with the strat target).

Just my thoughts.... I'm not a bomber guy by trade, but I can understand their frustration.

-Soda

Offline Don

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Why does a single C47 rebuild HQ,but 7 are required for rebuilding town?
« Reply #28 on: December 17, 2001, 05:48:00 PM »
Quote
Ahh, this is frustrating HiTech! Used to be a fun, daring part of the game! Now its a mission thats fruitless!
Took down the enemy city to 25% with a simotaneously City/HQ raid...HQ destroyed and moments later rebuilt by a single C47

 

Hmmm I was over our HQ right after the raid (Rooks) Our side sent about 7 to 8 gooneys in to fix the place within 10 minutes of its destruction. Rip, I did not see you there at all, in fact I was one of the first a/c on the scene, there were several of our fiters who came along within minutes of me. Our goons came in soon after that and the HQ radar was up again and operating. It could have been one goon which fixed the place or, it could have been more of them, that I don't know. It has been my assumption that the last patch fixed the resupply problem and have been going on faith that it did.
If it is broken then I agree, it oughta be fixed. Nonetheless, we sent over 7 gooneys to fix the place, and our guys got there in damn good time. From my perspective, it was an honest effort.

Offline Furious

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Why does a single C47 rebuild HQ,but 7 are required for rebuilding town?
« Reply #29 on: December 20, 2001, 12:16:00 AM »
I think we should drop 1 crate and 5 CeeBee's.  Whichever building they land closest to is the one they start working on.  

Make it so that CeeBee's do 4% repair a minute each.  If all five live, then a completely destroyed building will be at 100% in five minutes, if four live it takes 6 min and so on.

The rates could be increased/decreased to adjust length of time to rebuild that suits the arena most.


F.