Author Topic: New Map Idea  (Read 694 times)

Offline FiLtH

  • Platinum Member
  • ******
  • Posts: 6448
New Map Idea
« on: January 18, 2009, 12:44:36 AM »
   Possible idea for a new map that would steer away from the general base grab mentality. I added the strat islandw/ gv bases after I started with a pure fighter map. The dark blue shapes are air starts with the number of the base it belongs to. Dont bother reading the sectors they are just a cluster I pasted together to get the basic idea.

    Pretty much an idea to get away from vulching,base grabbing and putting the fight up high.

   The number of spawns and the spacing are just a rough idea. Maybe another sector between spawns would be better to avoid airquakin.

   

The 3 air starts closest to each base (1 per country) would be bomber and fighter starts, all other airstarts just fighter. 


 
 

« Last Edit: January 18, 2009, 12:46:14 AM by FiLtH »

~AoM~

Offline EagleEyes

  • Silver Member
  • ****
  • Posts: 1474
      • http://www.myspace.com/bassim
Re: New Map Idea
« Reply #1 on: January 18, 2009, 02:13:13 AM »
I like it FiLtH.  Definitely make for some excellent fights.  Great map to work on high alt bombing and fighter escort tactics as well!


 :aok
Joedog31

GL IV./JG4 for Red Storm Krupp Steel
***The Flying Circus*** MA
334th FS "The Eagles" - FSO

Offline Getback

  • Platinum Member
  • ******
  • Posts: 6364
Re: New Map Idea
« Reply #2 on: January 18, 2009, 03:53:35 AM »
Might not be a bad idea for a DA with a little work.

  Created by MyFitnessPal.com - Free Calorie Counter

Offline K-KEN

  • Silver Member
  • ****
  • Posts: 874
      • http://www.cutthroats.com
Re: New Map Idea
« Reply #3 on: January 18, 2009, 01:04:57 PM »
Good Idea but add a long bridge from the center Island to a set of the 3 outlying fields that are also V Bases-say 3 per leg. It would give the GVers something to do as well. All Island V bases can be captured including the red one. The outer 2 (Blue) cannot be captured-only damaged. (Outer 2 (Blue) also linked by a short bridge to the red one)  :)

                     BISH - BISH - BISH                KNIT - KNIT - KNIT
                                 \                                      /
                                   \                                  /

                                        Center Island

                                                   |
                                                   |
                                      ROOK - ROOK - ROOK
                                 

Offline SEraider

  • Silver Member
  • ****
  • Posts: 1755
Re: New Map Idea
« Reply #4 on: January 18, 2009, 02:12:33 PM »
air starts = air vulching???  :O
* I am the embodiment of Rule #14
* History is only recent.
* Stick and Stones won't break my bones, but names could "hurt" me.

CO Screaming Eagles

Offline SEraider

  • Silver Member
  • ****
  • Posts: 1755
Re: New Map Idea
« Reply #5 on: January 18, 2009, 02:13:54 PM »
Air starts at 10k lets say...... Rook average climb is 15k.

Holy defication!  25k rook!!!  EEEEEEEEEEEKKKK

 :noid
* I am the embodiment of Rule #14
* History is only recent.
* Stick and Stones won't break my bones, but names could "hurt" me.

CO Screaming Eagles

Offline BlauK

  • Platinum Member
  • ******
  • Posts: 5091
      • http://www.virtualpilots.fi/LLv34/
Re: New Map Idea
« Reply #6 on: January 18, 2009, 02:45:50 PM »
Landing a plane is for land grabbing score potatos, eh?
Just ditch it in the drink and grab a new plane to a new air spawn  :rolleyes:

Well... might work for some, but not for me.  :huh


  BlauKreuz - Lentolaivue 34      


Offline fudgums

  • Gold Member
  • *****
  • Posts: 3929
Re: New Map Idea
« Reply #7 on: January 18, 2009, 03:37:35 PM »
All bases uncaptureable?

Also, what about a base in the middle between the air base and V base. Except, only landing, and re arming at those bases.
"Masters of the Air" Scenario - JG27

Offline uptown

  • Plutonium Member
  • *******
  • Posts: 8566
Re: New Map Idea
« Reply #8 on: January 18, 2009, 05:28:32 PM »
air starts  :rofl that's a tad bit gamey, don't ya think?
Lighten up Francis

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: New Map Idea
« Reply #9 on: January 18, 2009, 05:38:57 PM »
Landing a plane is for land grabbing score potatos, eh?
Just ditch it in the drink and grab a new plane to a new air spawn  :rolleyes:

Well... might work for some, but not for me.  :huh

I'm with you. And can you imagine the gaminess once someone figures out where to loiter to camp the air spawns?
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Buzzard7

  • Nickel Member
  • ***
  • Posts: 601
Re: New Map Idea
« Reply #10 on: January 18, 2009, 06:43:25 PM »
So put some kind of killshooter on near the spawns. Say within 3-6k range of a spawn area. Not even sure that can be done.

Offline Spyder

  • Zinc Member
  • *
  • Posts: 67
Re: New Map Idea
« Reply #11 on: January 18, 2009, 06:52:58 PM »
I'm with you. And can you imagine the gaminess once someone figures out where to loiter to camp the air spawns?

Put in puffy ack in the general area of an air start, but make it very DEADLY. and it can shoot down friendlys too so you won't want to run home to your ack.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: New Map Idea
« Reply #12 on: January 18, 2009, 06:54:06 PM »
Put in puffy ack in the general area of an air start, but make it very DEADLY. and it can shoot down friendlys too so you won't want to run home to your ack.

Have fun when you're getting killed by own puffy ack right at spawning ;)
Steam: DrKalv
E:D Snailman

Offline FiLtH

  • Platinum Member
  • ******
  • Posts: 6448
Re: New Map Idea
« Reply #13 on: January 18, 2009, 07:54:58 PM »
    Ya its a tad gamey, but not much more than the way the current maps are played. Maybe not a MA map but but as a DA as suggested.


     As for transit around the map..Ive said it before...AH terrains arent pretty enough to bother flying around. If Im not locked in combat, its wasted time.

   Anyways just an idea.

~AoM~

Offline Grind

  • Copper Member
  • **
  • Posts: 238
Re: New Map Idea
« Reply #14 on: January 18, 2009, 08:02:01 PM »
Disable bombers, gvs and jets.  Make all ground targets, cvs industructable and the ack harmless.   Unlimted ammo and fuel and only one country on a small map.   Yeah its gamey in a different way from the MA or DA.  Its a hell of alot of fun though.