Missions like these are the closest thing the MA can get to the true point of the game. Blowing up outhouses at far flung places on the map in huge mobs at 200 feet is not. Maybe Rox can change my mind some day though...
Your memory must fade quickly. While not a take-off participant, I DID up to help your mission from a base north of 22.
If you recollect--I arrived shortly after your mission did. The FH's, BH's, and VH were all still up. Someone was calling out that a wirble was already on his way to town. I dropped the VH, and one of the 109's strafed the wirbel, knocking out his turret. The town was almost down. I got killed by an LA7.
If your mission was designed to:
TAKE THE BASE ?: Then it's a
D. The 109's that you brought with the stukas could not contend with the full darbar of NME that upped to defend. The plane-set and numbers needed did not have the ammo/ords to accomplish it all. Some of that was due to a few folks joining, then opting out in the last minute or so which always happens in most every mission.
If your mission was designed to:
HAVE FUN ?: Then, it's an
A. You chose a realistic WWII (BOB or maybe Poland/Greece) style plane-set and stuck to your guns when folks on country text complained. You had 7 stukas on take off and about 5 or 6 guys in 109's. You kept reminding folks on green text that "Real Men Fly Stukas" in missions to have fun...those who agreed joined. (I can't remember if you had a goon or not.) You went to a base with full knowledge that the NME would see you all coming--but took on the challenge anyway. When I got there--the folks in the mission seemed to be enjoying themselves despite the long odds and the growing darbar against them. I heard guys on range VOX laughing as they pinged away at the gv's with their Stuka bb-guns--having a good time.
There are a few things that you DID accomplish, and probably never realized it (and this is what comes with seeing the map as an over-all chess board and not just scattered events):
Strategic: At the time you planned/posted/executed your mission, knights were in a hard fought scrap to take 22--off to the west. They had the hangars down at 22 (only one tank at town), but since they had taken the town down piece-meal, some buildings remained up, and multiple troops head to be brought in--all the while a hangar here or there would pop and had to be taken down again--and the concequential uppers killed. It was taking far too long for the take at 22.
YOUR mission took valuable bish recources away from 22, and instead, they mainly upped to defend 23--where they still had all hangars up. This allowed the guys at 22 to finish it off and take the base thanks to your diversion of resources.
Now: your mission is over and those guys are now at...
Our cv...steaming down to 23, and all the folks who just took 22 switched over to hit 23 off the cv. Our full darbar of uppers off the carrier vs their full darbar off the base. Our guys quickly drop the hangars, but by then the VH had popped momentarily, and multiple gv's have upped and are on their way to town. There is even a T-34 in town and a T-34 on the beach looking for advancing LVTs. It takes a few trips, but our guys kill the gv's and then LVT the town...base captured.
The fact that YOUR mission had already destroyed most of the town was a contributing factor in knights taking the base...as the hangars were due to pop again shortly....so, in a way, you did help take 23 with your mission--it just took a follow-up organized by oDALLASo and some determined knights to finish the job.
BTW: if you believe that all I do is NOE missions to distant bases, please keep believeing that. That means my propaganda department is doing a great job.
73

ROX