Author Topic: Brake gripes / suggestions  (Read 917 times)

Offline lemur

  • Zinc Member
  • *
  • Posts: 58
Brake gripes / suggestions
« on: December 06, 2001, 04:46:00 PM »
Yeah, it's a minor thing but...

I've got the full-on CH set-up with the differencial brakes, yadda yadda, but I have a few gripes / suggestions:

The differential brakes don't work as well as they should. My experience flying (okay, TAXIING) tail draggers and tri gear planes tells me you can pivot these things on one wheel. Not really possible in AH (shrug)
And what about modeling the tailwheel locking and unlocking? (even if it's set up to auto lock at any speed above 30 kts)


Also, is there some way you could add in sound effects for braking? It'd be cool if you modeled the squealing of the brakes (or wooshing of compressed air for some planes  :) )

Nitpicks, I realize...

~Lemur

Offline Aiswulf

  • Copper Member
  • **
  • Posts: 112
      • http://mdiplo.tripod.com
Brake gripes / suggestions
« Reply #1 on: December 06, 2001, 07:45:00 PM »
Well I'll be!

<S> Lemur
Its been a long time.

How in the world do I get in contact with the CMC here?  Tried the old web page but its not exactly up to date  :)

Offline MAC

  • Zinc Member
  • *
  • Posts: 64
Brake gripes / suggestions
« Reply #2 on: December 06, 2001, 11:39:00 PM »
Amen Lemur!  It is IMPOSSIBLE to pivot on just 1 wheel in AH.  We have all seen it on WWII films when the planes would land, taxi, and park after pivoting...ready for take off.  You watch them aim straight for the plane they are going to park next to then at the last moment they hit the brake, turn the rudder and almost slide ride in. I think Brake and piston/strut compression sounds would add to the realism.  ;)

Offline Vosper

  • Zinc Member
  • *
  • Posts: 14
Brake gripes / suggestions
« Reply #3 on: December 07, 2001, 02:25:00 PM »
Hmm, I've pivoted the tricycle gear twins, using the outboard engine, inboard wheel brake and rudder.  I think I've done close to, if not exactly, a pivot in a single engine kite, using inboard wheel brake, rudder and engine control.  I do know the turns were very tight, if they weren't pivots.

I've most definitely pivoted the Corsair, if you count groundlooping on landing!  :D

Cheers

Offline vega

  • Zinc Member
  • *
  • Posts: 98
      • http://www.bombergroup.com
Brake gripes / suggestions
« Reply #4 on: December 09, 2001, 10:58:00 AM »
Lemur is correct.  It is UNrealistic not to be able to pivot with a locked brake.  The brakes on Aces High airplanes are simply too weak.  It's not a major issue, but it's there each and every time you fly.

   

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
Brake gripes / suggestions
« Reply #5 on: December 09, 2001, 02:00:00 PM »
I've done a 'wheelie' on one wheel, turned about 90 degrees and survived with out breaking off the drooping wing. But I've never been able to duplicate that move again.

Offline oki

  • Parolee
  • Zinc Member
  • *
  • Posts: 37
      • http://www.hillbilly.com
Brake gripes / suggestions
« Reply #6 on: December 09, 2001, 09:54:00 PM »
u guys got alot of spare time don't you?  I be happy with just getting rid of the balloon tire on the tail, who cares about doing "brodies" on the runway.

Offline iculus

  • Copper Member
  • **
  • Posts: 130
Brake gripes / suggestions
« Reply #7 on: December 10, 2001, 08:46:00 PM »
A crew cheif would eat out a pilot who spun on one wheel.  Those tires don't grow on trees!   :)

Offline Toad

  • Plutonium Member
  • *******
  • Posts: 18415
Brake gripes / suggestions
« Reply #8 on: December 10, 2001, 08:56:00 PM »
Oh, yes indeed!

HTC, please drop everything else and go over the braking/tailwheel unlock modeling.

Forget subs, forget more aircraft, forget improved strat... the really important thing is to be able to pivot sharply on one wheel as the tailwheel unlocks!

Yes, sir... that's what makes an aircombat game... the ability to park in tight places!

Jeez, you guys... step back and take a squint at the big picture.

You have to exit on the runway anyway, right?

I have never even tried to do this in AH. There's no reason for it.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline MAC

  • Zinc Member
  • *
  • Posts: 64
Brake gripes / suggestions
« Reply #9 on: December 10, 2001, 11:38:00 PM »
TOAD

You are absolutely right.  

HiTech is not interested in making ACES HIGH as realistic as possible, even in the small things.  That is why when 2 or 3 guys complain about their 109 or 190's having wings 1" longer in real life, HT fixes it.  Or when someone else says that the ammo load is off by 10 bullets it gets fixed.  

One of the reasons Aces High is so popular and has earned the respect of the simulation community is that HiTech changes inaccuracies that at times seem insignificant, but ADD to the realism.  Sometimes they do it on their own, and sometimes it takes a few to point it out.  Sometimes they find little details and send out a patch to fix it.  Sometimes its as simple as color markings or a sound file.

Pivoting on 1 wheel is different than tearing up a tire.  

- All we are saying is that in REAL WWII planes, you can apply full brakes and do a full engine throttle/RPM check without going anywhere.  

-All we are saying is that in REAL WWII planes, you could pivot your plane on one wheel and minimize your turn radius to the space between the wheels.  

It may not be a big deal to those who just want to get up there ASAP so they can engage enemy and rack up points, but some of us do take great pride in landing our kills properly, or taxing to the fuel pad without having to use a 50 foot radius in our effort.

It is just one small thing that HiTech can put on its list of things to get to in the future.  It's not a DEMAND, its just a suggestion.

  :)

Offline Toad

  • Plutonium Member
  • *******
  • Posts: 18415
Brake gripes / suggestions
« Reply #10 on: December 13, 2001, 12:01:00 PM »
Sorry, Mac. I don't buy it.

I think HTC fixes things that actually have an effect in the game.

Wings longer than real life? Undoubtedly, wing size figures into the FM lift/drag computations. Minor, but would affect gameplay.

Ammo load off by 10 bullets? Well either you shoot too long or run out too early. Either one would affect gameplay.

Engine run-up check? Have you EVER checked the mags in AH? No. Because this has absolutely NO EFFECT on gameplay. The engines always run optimally on first takeoff.

Minimize your turn radius on the ground? The ONLY time a WW2 fighter would be doing this is at or below taxi speed while parking or taxing out. Neither have an affect on gameplay in AH.

In other words, this is a request for an absolutely useless "bell and whistle" item, a waste of programming time.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline J_A_B

  • Gold Member
  • *****
  • Posts: 3012
Brake gripes / suggestions
« Reply #11 on: December 13, 2001, 12:14:00 PM »
I don't know if you can prefectly pivot, but as mentioned earlier in the thread you can make VERY tight turns.   Watch from external view mode offline to see.  

IMO it's close enough.

J_A_B

Offline Creamo

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5976
      • http://www.fatchicksinpartyhats.com
Brake gripes / suggestions
« Reply #12 on: December 13, 2001, 01:59:00 PM »
Stop flat spotting tires. Its cold outside.

Offline MAC

  • Zinc Member
  • *
  • Posts: 64
Brake gripes / suggestions
« Reply #13 on: December 14, 2001, 10:22:00 AM »
TOAD,

You COMPLETELY missed my point.  

What I am saying is that all it takes is for one or two people to gripe or squeak about "too short a wing.....or this or the ammo load is off by 10 bullets...etc..etc...etc." and HiTech pays attention to it an it gets fixed.

Is 1" gonna make a difference on a wing?  Not a big deal.  Is 10 bullets gonna get you a kill?  Probably not.    I agree with you 100%.   It doesn't affect gameplay. BUT....and its a BIG BUT, HiTech fixes it.  WHY?  Because #1 they listen to their customers and #2 they DO want some credibility in their authenticity and realism.

Its just a suggestion when they run out of bugs to fix, or flight models to fix, or new aircraft.

Besides, they have some time.  They have enough time to fix the Sheep.

  ;)

Offline J_A_B

  • Gold Member
  • *****
  • Posts: 3012
Brake gripes / suggestions
« Reply #14 on: December 14, 2001, 10:46:00 AM »
Actually, if you want to go into detail, the entire ground-handling model is whacked out.  There's no locking/unlocking tailwheels, every plane has the same brake setup, it's very "generic" overall.  IMO it's something that should eventually be changed, but definately not until AH is a "mature product".  This might be a good thing to look at in another year or two.

J_A_B