Author Topic: A game designer's viewpoint on AHWiki's aircraft descriptions.  (Read 5915 times)

Offline moot

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Re: A game designer's viewpoint on AHWiki's aircraft descriptions.
« Reply #105 on: February 09, 2009, 01:07:00 PM »
Thanks.
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Offline Angus

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Re: A game designer's viewpoint on AHWiki's aircraft descriptions.
« Reply #106 on: February 10, 2009, 11:38:36 AM »
Gaston...one of the anecdotes:
"Or this P-51D pilot vs 109G-6; "We were stuck in the dive (at 500 MPH+), but to my surprise he pulled out of it first.""

Does it have any more data?
A 51 would stay in the dive with a 109, or start closing in on it. So would a P47. If a 109 started first, say after a merge, it does have some distance to work with. The 51 may have been doing more speed when the 109 pulled up.
BTW, in one of my first WW2 books I read, there was an account of a Spitfire chasing a 109 into a dive (I actually think they were 2) of which neither recovered. Take it with a grain of salt, - read it some 27 years ago.
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline Gaston

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Re: A game designer's viewpoint on AHWiki's aircraft descriptions.
« Reply #107 on: February 11, 2009, 03:32:20 AM »
   -To Angus; I'm afraid there is no more data on the P-51D vs 109G combat I described, but it should be noted that the P-51D was noticeably slower in top speed in the dive than the B/C models, and all U.S. pilots were well aware of it, despite some apparent lack of "official" warning about the actual extent of the loss... So the margin in speed would have been much smaller vs the 109, especially if the "G-6" was a smoother later G-6/14AS model... In addition, at higher altitudes, the porpoising effect of the bubble top Mach number had an effect closer to 30MPH in speed reduction or maybe more... Also the chase could go on a long time because at higher altitudes the initial acceleration in the dive of the 109 was apparently noticeably greater, which would give it a sort of head start.
   The B model was substantially faster in the dive, but was subject to unpredictable failures throughout its airframe; wings, tail etc... So it is not clear to me how much of that extra performance was actually used. Despite an "on paper" parity, the P-47 was much more esteemed by U.S. pilots in the dive...

   As for the 109 versus Spitfires pull-out, note that the critical aspect is whether or not the tail-heavy tailplane trim was used. Numerous German pilots confess later in interviews that they did not use this feature when it could have made a huge difference. One of the top Finnish ace described almost going into the ground, and when asked about the trimmer, he had to admit he was so caught up in the action he did not even think of it... Also, the trimmer had to be used early in the dive or it became too hard.

   It was an unnatural device to use, and, if pre-set tail-heavy, required the pilot to push constantly on the stick to maintain level flight, probably at a cost in speed too. This would probably also rob some of the great initial dive acceleration of the 109, which was a tempting but ultimately fruitless tactic against U.S. fighters. One U.S. pilot said; "They would keep diving; they never seemed to learn".

   -To Murdr; Quote; "180° in 13 sec. at 400 km/h. This is only about a 2.9g turn. .... 100° in 14 sec. at 450 km/h is less than 2gs...NOT a maximum-rate turn."

                            If you take into account that the second part of the 360° would be done at a slightly slower speed, thus at a slightly higher turn rate, it is not unreasonable to say that this is a 22-24 sec. 360° turn. Even at the full 26 seconds, this is almost an exact match to Russian tests that pegged the 360° turn rate of a G-2 at 20-21 seconds and of a G-6 at 22-24 sec., speed unspecified. A rate of 15°/second does seem low compared to a roll rate of 80° sec, but not out of line with film footage... If they can do 30° sec. for a full 360°, then I would be interested to see the data. My impression of WWII footage is that they are all surprisingly slow in turns, but if a 10 sec. 360° is possible, then I definitely want to know...

       A doubling from a conservative turn rate, seems logical, but if peak turn rates are supposed to be much higher than this, then pulling 4Gs would require according to you a 360° circle completed in 10 sec. I've never seen such a figure, but that doesn't make it impossible. My impression is that pilots did not suffer greatly from continuous Gs at 400 km/h, but briefly suffered at 500 km/h and above...

       Even the Yak-3 could do no better than 18 sec., so if a 26 sec. 360° at 400km /h to 50 sec. 360° at 450 km/h is a drop in the sustained turn rate, it must be entirely due to a lack of acceleration power in the engine above 400 km/h; possible, but sudden and large?

      Yes, Mark Hanna mentions 5 Gs at much higher speeds, but notice that the elevator authority over the 109's attitude is always good.
     Gunther Rall (109G-6, NOT the P-39 collision); "I was going down too fast and pulled on the stick to avoid him, the aircraft responded nose-up but despite this kept going down. There was a terrific crash..." I do remember this was NOT a prolonged dive, but a very short one.

      This is just like the 190 tests with Kurt Tank's x(7?)Gs per Kilo of stick pull at very high dive speeds; impressive-sounding, but what if it was for a mere one second? Mark Hanna does not say how long these 5Gs were sustained, and we know even less about how the 109's trajectory responded. If sustained then it would indeed mean I am wrong about the 109 performance "hole". It is a "hole" in sustained turns only then, due to a fall-off in engine acceleration?

     This "hole" in peak turning performance as I "see" it would explain why the 109 is often portrayed in U.S. combat reports as slower turning than the 190, when Russians reports rave about the 109's turning ability and berate the 190; U.S. fighters could keep the speed just high enough to spend most of the turning combat in the worst possible zone of 250-280 MPH, where even the 190 had no such "falling off the cliff" in its turn rate.

    In another issue, the notion that the 190 has great pull-out and turn performance in prolonged high speed dives has NEVER been verified/described in any test and combat report I have ever seen. Even Eric Brown's highly favorable view of the 190 underlines politely the "tactical restriction in pull-out from low-level dives". In other words, a truly superior diver as long as the ground is really far away...

    As for the Me-163B issue, Rudy Opitz mentions in an old article that at 15000 ft., or so, the climb rate was at a given value, while at an altitude of a mere 10000 ft. more, the climb rate increased by 40 or so %. Sorry about the exact figures, but my game's Data Cards are designed for play... Yes the weight in fuel diminished, but the moderate acceleration described as "surprisingly slow" at low altitudes became so ferocious at higher altitudes that the warning for Mach overspeed had to be changed THREE times, from a blinking light, to a light with buzzer, to a light higher in viewpoint, with a LOUD buzzer(Opitz)... In "Warplanes of the Luftwaffe", p.226, the acceleration at the top of the climb is described as 250 MPH to 600 MPH "in seconds", while I have seen at least one reference to the high altitude power being equivalent to 9000 hp...

   On another subject, here is the Lockeed roll rate chart of the boosted-aileron P-38L;

    http://home.att.net/~ww2aviation/P-38rollchart.JPG

    It does illustrate my point about unpredictable performance. Sadly, there is so much incomplete info on so many of these aircrafts, that especially on the axis side (most particularly the Japanese!) some significant features will remain forever obscure...

    I will try again to find those 1990s P-47/P-51/F4U/F6F tests, as I have found them to be very significant, but at the time (long ago!) I could only jot down the info... These however did NOT specify the exact peak of the P-51/P-47's turn rate, but I am sure now the actual sentence was "surprisingly,...quite close to the max. level speed." I would agree this cannot mean anything close to 400 MPH, but at the very least it does suggest something more than 300 MPH, especially when combined with the poor rating they gave the P-51 for sustained turning combat. Note that many official documents of the time, with smooth progressive curves, turn out to be calculated even when no mention is made anywhere of this...

    As Socrates said; "The only thing I know is that I know nothing!"

    Gaston.

   
   

   
     

   

   
   
« Last Edit: February 11, 2009, 05:40:44 AM by Gaston »

Offline Angus

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Re: A game designer's viewpoint on AHWiki's aircraft descriptions.
« Reply #108 on: February 11, 2009, 04:14:48 AM »
Gunther Rall was caught by a hail of bullets while fighting P47's high up. He kicked his 109 into a completely insane dive and recovered right above the deck, only to find out that the P47's were right on his tail. So he bailed.
His words were that the P47 was faster in the dive.
I have an excellent account about P51 diving vs 190. (Tony Jonsson).
The P51's encountered 190's at higher altitude, but went in to attack. The 190's tried to run by climbing. Starting at 12K, the P51's caught the 190's at 22K. The 190's then did split-S, and headed for the deck. The P51 quickly caught up with the 190 and fired, then was forced to pull aside so he wouldn't overshoot. It ended with a GL turnfight where the 51 got the better.
190 vs 109 in a dive?
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline Charge

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Re: A game designer's viewpoint on AHWiki's aircraft descriptions.
« Reply #109 on: February 11, 2009, 05:52:22 AM »
One U.S. pilot said; "They would keep diving; they never seemed to learn"."

Interesting comment but does not really make the choice to try to dive out of harms way a tactically wrong choice, quite contrary. I'd imagine that many veteran pilots told the young and inexperienced pilots to always dive away if they got into trouble while flying over Germany. The point was not only to get away but also bring the enemy lower and possibly to reach cover of your own light flak, get help from your friends possibly still a bit higher and reduce the amount of threatening aircraft. In similar situation I'd always dive but not all the way to ground level but to bring the enemy to a more disadvantageous position and to make it easier for him to make the decision to go somewhere else. In fact for an escorting fighter any enemy fighter diving away is a "mission kill" helping to achieve their goal, which is after all to keep the bombers safe and not to hunt for personal glory, which many probably did, and in turn any escorts breaking away from escort duty is also "mission kill" for the escaping attacker.

So the diving was not necessary an erroneous trust in superior dive characteristics of German rides but merely a valid tactical choice to get to safety.

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Offline Gaston

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Re: A game designer's viewpoint on AHWiki's aircraft descriptions.
« Reply #110 on: February 11, 2009, 06:28:44 AM »
     To answer Angus,

     The FW-190A initially accelerates as well or better as the Me-109G in a dive, and can reach much higher speeds between 30 000 ft. and 10 000 ft.. Apparently, in dives the Me-109G accelerates slightly less well from low altitudes, but although it has a 50-70 MPH lower top dive speed throughout, it can keep what it has much lower to the ground, because with its tail trimmed heavy, the pull-out is much better.

     Below 10 000 ft. it must begin its pull-out, or will fail to recover from its incredible top dive speed of 600 MPH, which astounded Russian testers... The Me-109G is far behind at about 520-530 MPH, the limit at which the ailerons start to flutter, making it impossible for the pilot to "center the stick". I've always been puzzled by Gunther Rall's long escape, and I think he kept the speed below 520 MPH by maneuvering violently, which also slowed down the P-47s if they did not want to get in front...

     The P-47D is in the same class as the FW-190A, but has slower dive acceleration (based on tests with paddle-blade props vs P-51D, but not in tests with needle-tips prop vs P-51B, where the acceleration in dive was comparatively much better for the P-47???)with the luxury of pulling out much later, with a much better recovery.

     The P-51B is close behind these two, with the D slower but safer(?). There were wings pulling out and other issues...

     To answer Charge, it seems to me the flak was often "unfriendly" and a bit far away to help at 20000 ft. or more. I think an overlooked issue is that German fighters did not have enough fuel to wait for the raids at high altitude (CAP), both in internal endurance and overall quantity. I think the relative performance of their aircrafts suffered from the long climb to battle, and thus they could do little but dive. An indication of this is that their kill/loss ratio was 1/1 at low altitudes, 1/5 at high altitudes...

     Hope this helps.

    Gaston.
    

      

Offline Angus

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Re: A game designer's viewpoint on AHWiki's aircraft descriptions.
« Reply #111 on: February 11, 2009, 11:57:39 AM »
Well, they were not up there to kill fighters at that point.
Anyway, then both the P51 grabbing the 190 as well as Rall being caught do not make sense. Yet this happened.
Rall actually claimed 900 km/h (I think he said 1000 though), which leaves him at 560 to 620 mph.
I do have an account of a Hurricane exceeding 500 mph in a dive by some number (500 was the highest number on the Mk II gauge). It did recover, but now with a dihedral of 3 degrees and some parts missing !
And the record-breaker,  - a Spitfire. Doing 606 mph, which makes Rall's claim unlikely.

It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline Murdr

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Re: A game designer's viewpoint on AHWiki's aircraft descriptions.
« Reply #112 on: February 11, 2009, 12:17:26 PM »
then pulling 4Gs would require according to you a 360° circle completed in 10 sec.

I'm not sure where you got to the "according to you" conclusion.  
Refering back to this AH flight model, but phisics based graph...

We find a 4G peak rate of turn is at about 25.25 dps.  

However, refering back to the Aircraft production minstries spitfire EM diagram:


We can see at the data point indicated by the red circle, that at 12k the spit1 could sustain a 250 TAS 5G 360 turn in under 15 seconds if it decended at a 16 degree angle.  To sustain a turn at 250 TAS without altitude loss, it would instead be slightly under 3Gs at about 27 seconds to complete a 360.  To get a better rate we would have to slow the turn down to corner velocity.  Then the level turn (on the diagram) would be at 160 TAS only taking around 19 seconds to complete a 360.

Have to go for now.... to be continued....


Offline Murdr

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Re: A game designer's viewpoint on AHWiki's aircraft descriptions.
« Reply #113 on: February 11, 2009, 05:07:41 PM »
so if a 26 sec. 360° at 400km /h to 50 sec. 360° at 450 km/h is a drop in the sustained turn rate, it must be entirely due to a lack of acceleration power in the engine above 400 km/h; possible, but sudden and large?

Yes exactly.  The closer you get to top speed, the quicker the sustained rate of turn drops off.  We can see that in a typical level turn E-M diagram...

This annotated diagram may be easier to show it.  See how all three Ps=0 lines takes a nose dive as we approach the maximum level speed for the tested altitude?  Anywhere along the Ps=0 line, you can sustain that turn rate at that power setting and speed indefinitely in a level turn. 

If we change our thrust output, the Ps=0 line is going to change.  Obviously the lower the available thrust, the lower the best sustained rate of turn and speed are going to be.  So when you reference the P-47D-4 with the Curtiss Electric C542S propeller, vs the captured FW 190A3, I can see why at lower speeds the 190 faired better in that match up.  Even though the P-47 has a more favorable stall boundary for turning and can turn a slightly tighter radius, the 190 can sustain a better rate of turn.  The lack of the later paddle bladed props on the 47D-4 probably only exacerbated the power deficit situation.  However when we take the speeds closer to the two planes corner velocity, the P-47s better instantaneous rate of turn, and smaller turning circle changes the outcome.  So I also question your conclusion about the high speed handling of the FW 190.  Everything I've ever seen says that the stick forces were generally light and not objectionable at high speeds.  That single test only displays the difference between their sustained and instantanious rates of turns, and doesn't indicate that there was some problem with reaching the max AoA in the 190 at speeds above 250.

Oh, and it's too late to edit my previous post so...
To get a better rate we would have to slow the turn down to well below corner velocity.  Then the level turn (on the diagram) would be at 160 TAS only taking around 19 seconds to complete a 360.
:uhoh I had to leave the computer and didn't really get a chance to proof read...fixed  :salute

Offline Simaril

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Re: A game designer's viewpoint on AHWiki's aircraft descriptions.
« Reply #114 on: February 12, 2009, 10:49:44 AM »
Always illuminating, Murdr.

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