Author Topic: Tuned vox & mega squads  (Read 20720 times)

Offline bmwgs

  • Silver Member
  • ****
  • Posts: 808
Re: Tuned vox & mega squads
« Reply #285 on: February 17, 2009, 05:15:36 AM »
because it is 42 minus 10.  setting it at 42 just wouldn't be cool.


 :confused:  :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused:


Fred
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
Re: Tuned vox & mega squads
« Reply #286 on: February 17, 2009, 07:04:55 AM »
I'll throw a bone out on this one.  Why 32?  Is this some number where it was determined to be a breaking point.  I know HiTech picked the number, but again he's the one with the keys to the car.

Believe me when I say I'm not trying to start some big issue around the number 32, I am just curious why (or around) 32. 

Fred

I want to say the original number was 24 for a squadron. But, I'm not sure if it was here, AW or WB where it was changed.

Make a fool out of myself? You're going out of your way to prove someone wrong in cartoon planes  :lol

Well gosh! Thanks for worrying about the use of my time. I guess it takes you a little longer to press 2 buttons on a cell phone than it does me. You might wanna spend some time in then Cell Fone TA to work on that. :)

NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Re: Tuned vox & mega squads
« Reply #287 on: February 17, 2009, 07:45:01 AM »
I'll throw a bone out on this one.  Why 32?  Is this some number where it was determined to be a breaking point.  I know HiTech picked the number, but again he's the one with the keys to the car.

Believe me when I say I'm not trying to start some big issue around the number 32, I am just curious why (or around) 32. 

Fred

Why do you assume I picked the number? I agreed to the number but if I were to choose I would choose a smaller number around 20.

HiTech

Offline bongaroo

  • Silver Member
  • ****
  • Posts: 1822
Re: Tuned vox & mega squads
« Reply #288 on: February 17, 2009, 08:06:36 AM »
Why do you assume I picked the number? I agreed to the number but if I were to choose I would choose a smaller number around 20.

HiTech

Sounds about right.  Our squad has about 7-10 show up for squad night along with a few friends that like to fly with us (Killuminati).  About 10 or so can't make it on any given Wed night.  We only really need about 20 slots, I doubt we've ever come close to 20 active players.
Callsign: Bongaroo
Formerly: 420ace


Offline LLogann

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4947
      • Candidz.com
Re: Tuned vox & mega squads
« Reply #289 on: February 17, 2009, 02:14:33 PM »
It's actually you, who cannot read what he, not very vaguely, stated.  But I do appreciate you guys who have to argue regardless.   :salute

Thought so. I believe you misunderstood what he was saying. He was talking about how groups (squads) interact with those around them. Their interaction with themselves is not in question. Large squads become an entity unto themselves. Therein, they become exclusive of the rest of the community. I will give him a call in the AM and see if he will clarify the statement for us.....since I doubt you are going to believe me. :)

HiTech is pretty eloquent.  If he wanted to say what you THINK he said, he would have just said that. 
See Rule #4
Now I only pay because of my friends.

Offline bmwgs

  • Silver Member
  • ****
  • Posts: 808
Re: Tuned vox & mega squads
« Reply #290 on: February 17, 2009, 04:38:50 PM »
Why do you assume I picked the number? I agreed to the number but if I were to choose I would choose a smaller number around 20.

HiTech

Because you own the company.  I think it was a fair assumption, for if you didn't agree in some way, it wouldn't be.    :salute

Fred
One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook

Offline Banshee7

  • Platinum Member
  • ******
  • Posts: 6590
Re: Tuned vox & mega squads
« Reply #291 on: February 17, 2009, 05:40:01 PM »
Our squad is small (5 members) and we plan to keep it around 12.  Like others have stated, the larger a squad gets, the less the squaddies actually KNOW each other.  relationships are much closer in smaller squads
Tours 86 - 296

Offline MachNix

  • Nickel Member
  • ***
  • Posts: 644
Re: Tuned vox & mega squads
« Reply #292 on: February 17, 2009, 05:51:43 PM »
Well, let's take a look.  Career stats excluding "gun ship or field"...

MachNix
6202 kills
3004 deaths
2.06 gross k/d

Nice  :salute

Murdr
26276 kills
8183 deaths
3.21 gross k/d

You changed one word here, which completely changes the subject matter from my point of view (arena to game).  Those are two distinctly different things.  There is much more to AH than the never ending war in the most populated LW arena in AH.  Every couple months there is a different squad or conglomerate of squads crowing their prowess and innovation in winning the endless MA war.  It can still be entertaining to watch after 14 years, but it's still nothing more than a rerun of the same old story.  The guys that put countless hours in, making maps, organizing and running events, providing help and training, researching historical and technical documentation and sharing it with HTC.  Those are people who have a lasting impact on "the game".  Often at the expense of their own available time for actually playing the game.  Such contributions are as far as you can get from "contempt" for the community.

Hay Murdr, thanks for pulling up the career stats but they are for the game and not for a single arena.  So I don’t think you can use kill to death ratio for the game to determine someone’s impact on an arena.  I was under the impression the ratio could only be used to justify bullying, abusing, insulting, or marginalizing another player.

For those who are new or have not been paying attention, there is a group of players, who I would call bullies, that think they have the right to abuse other players that are ranked lower in their pecking order.  This pecking order is based on the kill to death ratio.  Murdr was operating under this criterion when he used our respective stats to justify his marginalization of my comments.  I believe the Bully Bylaws allow me, under the “I Only Care about the Fight, Not the Outcome” clause, to challenge him to the DA so our ACM skills can be used to determine our bully ranks.  After our fights, we would post our films here on the Bully Boards for review.  A panel of respected bullies would then view the films to determine the results.  I may not win the match; but if I do a respectable job, I could earn the right to bully other players above my current kill to death ratio.  You may remember seeing such films posted where one player claims to have “owned” another.  I could also go through Murdr’s stats to see if he was killing any shade accounts to improve his ratio in order to bring a charge of “Score Potato” that would reduce the kill to death ratio he could bully.  But I’m sure Murdr, being a Trainer, is a good stick and after his 14 years of play, I’m sure he knows where to find the easy kills.

Well, these kinds of people like to use the statement, “BLANKS are skill-less, they ruin the fun of others, and their style of play is bad for the game.”  Over the years they have been replacing “BLANKS” with “Toolshedders,” “Mega Squads,” “Missions,” “People who fly with friends,” etc.  The statement is fine but that is all it is – a statement.  There is nothing there that can be discussed or debated.  They don’t offer any examples because the statement is only meant to abuse and marginalize other.  We then get into debates trying to defend what we enjoy doing, and the next thing we know, we start talking about Federal Rights vs. State Rights.

Well, since I complain about them not using examples, I will give this example:  Player A vs Player B in a classic 1-on-1 matchup.

Let’s put them in icon range of each other at the start.  Since the desire to win will get them into the fight, and the fear of losing will get them out of the fight; both players try and calculate the probability of success for committing to the fight.  They consider how their respective aircraft match up with each other – turn vs zoom, cannon vs machinegun, etc. – and their relative E states.  They also take into consideration their opponent’s skill level – is he circling to your six while working the calculations or his he just coming straight at you for example.  If both think they have a probability of success grater then 50%, the fight is on.  The fight will stay on as long as both think they have a chance to win.  If one of the players feels they are losing their advantage, they will try and extend and reset the match if possible.  I would say they both where having fun working up to the fight and during the fight itself.  But someone is going to win and someone is going to lose.  Since this is my example, I’m going to say Player A wins – after all, Player A has been playing the game longer then B.  So Player A is happy with his win and Player B is disappointed.  You would think the fight is over but it is really just getting started.

Player A, being the bully he is and now having a superior kill to death ratio, goes on Ch 200 and calls Player A “skill-less.”  Now depending on the personality of Player B, he has three basic options.

The first option is to just ignore it and move on.  The term “moving on” could mean to the next fight, or to canceling his subscription.

The second option is for Player B to respond on 200 that Player A was cheating and his style of play is bad for the game.  Films would then get posted and endless debates would start about when you could or couldn’t shoot someone.

The third option is for Player B to find a buddy, Player C, to fly with incase he runs into Player A again.

So let us say Player B chooses the third option and they do meet again – Player A vs B and C.  Player A manages to get C but then dies to Player B.  Player A is mad because he died and his kill to death ratio went down.  Player B is happy to have killed A, and C is disappointed with dying but happy his team won.  Again you would think the fight is over but is far from it.

Players B and C could post something about the skill qualities of Player A but they do not because that is not their nature.  Player A could get Player D to fly with and start an arms-type race to see who could build the biggest coalition, but instead he decides to make the statement, “Team BC is skill-less, they ruin the fun of others, and their style of play is bad for the game.”  Films are posted, endless debates over “picking” and respecting the 1-on-1 fight, debates about the number of players it takes for a mission to become a horde, debates whether the enjoyment of one player supersedes the enjoyment of everyone else, and debates about how big a squad can be before it is consider Mega ensue.  So let’s talk about squad sizes.

Let us say the any single player can only form “meaningful” relations with 20 other players.  I agree that you form stronger bonds in smaller groups, but just because a squad has more than 20 members does not mean that a squad member will only associate with people inside the squad.  He may only really know 15 people inside the squad and 5 outside.  Everyone has their own subset of players they bond with.  Those associations not only cross into other squads, they even cross country borders.  I can’t imagine a squad associating only with its self.  I am fairly sure you can start with any player, and within six (or seven) jumps, you will find Kevin Bacon.  So even if you limit a squad to 20 members, squads are still going to work together at times – like one squad flying escort for a bomber squad.  No, I think we are just spinning our wheels talking about numbers.

The real issue here is about influence and prestige.  One sub-group of players feels their influence and prestige has been diminished when people started working together.  It does not matter if it be in a mission, squad, mega squad or even just two buddies, people working together is bad for the game according to this sub-group.  Since individual achievement is the only thing that motivates this group, they will not work together – as was shown by a certain squad’s experiment – to counter “hoards” directly in the arenas.  Instead they post Wishes like this to get HTC to do their work for them.

I’m certainly interested in keeping the game interesting and enjoyable for everyone.  If there is some issue with mega squads, please point it out.  You just can’t point your finger and yell “Murderer” and then not produce a “body.”

MachNix

p.s.  As far as the setting of the squad limits, I think Skuzzy said, “How about two to the fifth.”  HiTech asked, “How many is that?”  “Thirty-two” replies Skuzzy.  “I agree” says HiTech.  And the rest is history.

Offline Stang

  • Platinum Member
  • ******
  • Posts: 6121
Re: Tuned vox & mega squads
« Reply #293 on: February 17, 2009, 06:13:27 PM »
Nix did you even read what Murdr said, or just get caught up in noodle envy over his higher K/D?  You realize he doesn't really give two noodless about his career K/D vs yours, but posted it to show how retarded it is to say your impact in the game depends on what your "score" is in the arenas in the long term?  Re-read his post.  It's the other contributions that really make the game better long term, not what base you take or who you kill.  It was purely in jest to show how stupid that whole argument is.

Next time actually read what he typed before you get blabbing in a wall of text about your own paranoias and noodle envy issues.

Btw I'm a bully, Murdr isn't.

 :aok
« Last Edit: February 17, 2009, 06:17:06 PM by Stang »

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
Re: Tuned vox & mega squads
« Reply #294 on: February 17, 2009, 07:38:18 PM »
It's actually you, who cannot read what he, not very vaguely, stated.  But I do appreciate you guys who have to argue regardless.   :salute

HiTech is pretty eloquent.  If he wanted to say what you THINK he said, he would have just said that. 

Geez, what is this? I didn't argue with anyone. I ask for the quote. Thought it might have been misinterpreted and said I would check with HT to find out for sure. Where is the argument?

BTW Falcon, HT said that I was the one that misunderstood the post.  :salute

NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline falcon23

  • Silver Member
  • ****
  • Posts: 882
Re: Tuned vox & mega squads
« Reply #295 on: February 17, 2009, 09:02:11 PM »
its cool baddy..RT has 3 wings and I do not believe that ANY one wing is full.We dont usually have more than 15 people on at any one time..Our european wing I think has 3 or so members maybe 5 and we dont see them very often due to time differences..

                                   Falcon23 :salute


Offline Murdr

  • Platinum Member
  • ******
  • Posts: 5608
      • http://479th.jasminemaire.com
Re: Tuned vox & mega squads
« Reply #296 on: February 18, 2009, 01:55:23 AM »
I was under the impression the ratio could only be used to justify bullying, abusing, insulting, or marginalizing another player.

Marginalizing eh?  Isn't that what this is?
Speaking for my self, if it wasn’t for these boards, I wouldn’t even know who you where.  I don’t see you making any impact in the arenas – maybe our playtimes don’t over lap.  So it is hard for me to value someone’s, who appears not to be having an impact on the game, criticism of someone else who is having an impact.

So, I figured we could take a look at the stats to see if your premise of marginalization would hold up to scrutiny.  Conveniently enough you had 82 tours on record, and I had 87 which is only a 6% difference.  Somehow my non-impacting butt came up with 424% more kills in fighter/attack/bomber/vehicle sorties during that time.  That is not to brag or to bully.  It is a test of the premise of the statement you made.  Or do you believe you are entitled to make statements like the above free from rebuttal?  Had I known k/d would be such a distraction, and put you on some wild tangent, I wouldn't have included it.

Hay Murdr, thanks for pulling up the career stats but they are for the game and not for a single arena.
Pssst.  You do realize that up until tour 93 there was only 1 main arena?  (That's like 83% of the tours I sampled).

You realize he doesn't really give two noodless about his career K/D vs yours, but posted it to show how retarded it is to say your impact in the game depends on what your "score" is in the arenas in the long term?  Re-read his post.  It's the other contributions that really make the game better long term, not what base you take or who you kill.  It was purely in jest to show how stupid that whole argument is.
Thanks Stang.  Now I don't have to question if my communication skills were so poor that the point was completely missed  ;)
« Last Edit: February 18, 2009, 02:23:16 AM by Murdr »

Offline bongaroo

  • Silver Member
  • ****
  • Posts: 1822
Re: Tuned vox & mega squads
« Reply #297 on: February 18, 2009, 07:27:10 AM »
blah blah blah

For those who are new or have not been paying attention, there is a group of players, who I would call bullies, that think they have the right to abuse other players that are ranked lower in their pecking order.  This pecking order is based on the kill to death ratio.  Murdr was operating under this criterion when he used our respective stats to justify his marginalization of my comments.  I believe the Bully Bylaws allow me, under the “I Only Care about the Fight, Not the Outcome” clause, to challenge him to the DA so our ACM skills can be used to determine our bully ranks.  After our fights, we would post our films here on the Bully Boards for review.  A panel of respected bullies would then view the films to determine the results.  I may not win the match; but if I do a respectable job, I could earn the right to bully other players above my current kill to death ratio.  You may remember seeing such films posted where one player claims to have “owned” another.  I could also go through Murdr’s stats to see if he was killing any shade accounts to improve his ratio in order to bring a charge of “Score Potato” that would reduce the kill to death ratio he could bully.  But I’m sure Murdr, being a Trainer, is a good stick and after his 14 years of play, I’m sure he knows where to find the easy kills.

blah blah blah


Go to the DA or TA with Murdr.  I think you'll find you are completely wrong about everything you've said about him.  He is helpful, funny, and a good sport.

Callsign: Bongaroo
Formerly: 420ace


Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
Re: Tuned vox & mega squads
« Reply #298 on: February 18, 2009, 07:31:18 AM »
Hmmm, sounds like a vast right-wing bully conspiracy to me!! :noid

NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline bongaroo

  • Silver Member
  • ****
  • Posts: 1822
Re: Tuned vox & mega squads
« Reply #299 on: February 18, 2009, 07:40:17 AM »
Hmmm, sounds like a vast right-wing bully conspiracy to me!! :noid

Right-wing?   :uhoh

Most conservatives don't like me...
Callsign: Bongaroo
Formerly: 420ace