Author Topic: Tuned vox & mega squads  (Read 20725 times)

Offline 1pLUs44

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Re: Tuned vox & mega squads
« Reply #270 on: February 16, 2009, 05:15:02 AM »
You must have been reading a different reply there cowboy.  But it was a cute try.  Do you like being cute? Can I put a pink bow in your hair for you?   :D


[total hijack] wow LLogann, you ARE older than I thought... :lol :rofl :rock (and I mean in a good way haha I've never heard "daddy-o" EVER) [/total hijack]


oh, and for my actual opinion of this, after not reading 18 pages?

If I want to be on vox with lets say LLogann and a few RTs, my squad, some people from the Jokers, a few BoPs, and some other people randomly from other Bish squads and there's more than the X amount of people allowed (as from what everyone seems to be implying in the thread), do I just not fly with ol' friends?

« Last Edit: February 16, 2009, 05:16:46 AM by 1pLUs44 »
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Offline USRanger

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Re: Tuned vox & mega squads
« Reply #271 on: February 16, 2009, 03:26:45 PM »
No you may not.  You must develop an unsocial attitude and degrade other players' "skills".  Furthermore, your enjoyment of the game must be toned down, as it is offensive to others.  No more base taking, bombing, GVs or other such non-leet activities either.  Furball, furball, furball.  That is the only AH activity you are allowed.  Don't let us catch you having a good time, or it's off to the TA for you for re-education.  Only then will you be considered one of the *snicker* cool guys.
« Last Edit: February 16, 2009, 03:28:16 PM by USRanger »
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Offline bongaroo

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Re: Tuned vox & mega squads
« Reply #272 on: February 16, 2009, 03:29:38 PM »
No you may not.  You must develop an unsocial attitude and degrade other players' "skills".  Furthermore, your enjoyment of the game must be toned down, as it is offensive to others.  No more base taking, bombing, GVs or other such non-leet activities either.  Furball, furball, furball.  That is the only AH activity you are allowed.  Don't let us catch you having a good time, or it's off to the TA for you for re-education.  Only then will you be considered one of the *snicker* cool guys.

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Offline falcon23

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Re: Tuned vox & mega squads
« Reply #273 on: February 16, 2009, 04:42:54 PM »
This just caught my eye. Not jumping on you personally falc just the mentality of the statement.
A lot of people think "Because I can do a thing and get away with it, it's fine.".  I'm not just talking in game here either. What I believe has happened that HTC's game has become so big... too much of this real world mentality has bled over.

Since you don't care how a base is captured. You wouldn't have any problem with X number of ac be used as guided missiles  taking out all hangers then use heavy cannon ac to drop town.

I see a problem with this at any cost mentality.... game play suffers.  Remember you said it   

Sad state of affairs we have here.
Well... IMO anyway.

 I will clarify what I meant there..

 Whether it be NOE or AT ALTITUDE,GV's or off of a CV,I dont care how it is captured..There are only so many ways a base can get captured.The bottom line is getting 10 troops in the map-room.And if you think I am the only one who thinks like this,or that ONLY bish think like this,you are sorely mistaken..

  How does capturing bases degrade game-play??We spent many hours trying to capture a base on pizza map last night.A great fight for all.How does that degrade game-play??Unless you want it to take many hours to capture a base..We ran some NOE's and captured bases quickly..

  I want to be efficent with the tools I have at hand in the game..Just as a fighter pilot will learn to fly their plane of choice"EFFICENTLY" enough to get their kills..There is no difference that I can see..
 In RL could a plane turn inside of a MILE and be on an enemy's 6????Many planes in this game are flown by those who have learned to efficently fly their planes using the tools they have.Yet I dont see people bringing that up??
    And I  still dont see where "MEGA-SQUADS" are causing any UN-DUE stress on anyone else,..

 HT said "MEGA-SQUADS" are not good for INTER-PERSONAL relationships within the squad..I can assure you that RT are quite comfortable with each other,and call each other friends..otherwise there would be NO cooperatin in the ranks,and the squad would no longer exist..

 And just for the record.I do NOT consider RT to be a "MEGA-SQUAD"..we are merely efficent..Is that to be banned? I hope not,it has taken a long time to get as good as we are.We dont get every base,but then again what squad does..

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Offline NoBaddy

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Re: Tuned vox & mega squads
« Reply #274 on: February 16, 2009, 05:58:26 PM »
  HT said "MEGA-SQUADS" are not good for INTER-PERSONAL relationships within the squad..

I'm not sure about this one. Could you cite your source please? I have discussed this with him before and I remember him saying that they aren't good for relationships OUTSIDE the squad. That is because they tend to focus inward to the exclusion of those not in the squad. Therein, they are not really good for the over all health of the community.

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Offline falcon23

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Re: Tuned vox & mega squads
« Reply #275 on: February 16, 2009, 06:37:22 PM »
Just to make my stance very clear, I never said that "MEGA" squads increase things like bad game play in the Arenas.  This may or may not be the case. What I did say that as groups get larger the social dynamics change in a way that make squads much less personal. Simply put you can not know as much about many people, as you do about a few people. Hence real friendship diminishes in larger groups. It is much easier to to get to know just a few people, and have more fun with them. This is the only reason I have set squad limits.

HiTech

  Here ya go..

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Offline NoBaddy

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Re: Tuned vox & mega squads
« Reply #276 on: February 16, 2009, 10:01:05 PM »
Thought so. I believe you misunderstood what he was saying. He was talking about how groups (squads) interact with those around them. Their interaction with themselves is not in question. Large squads become an entity unto themselves. Therein, they become exclusive of the rest of the community. I will give him a call in the AM and see if he will clarify the statement for us.....since I doubt you are going to believe me. :)


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Offline 1pLUs44

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Re: Tuned vox & mega squads
« Reply #277 on: February 16, 2009, 10:09:38 PM »
Thought so. I believe you misunderstood what he was saying. He was talking about how groups (squads) interact with those around them. Their interaction with themselves is not in question. Large squads become an entity unto themselves. Therein, they become exclusive of the rest of the community. I will give him a call in the AM and see if he will clarify the statement for us.....since I doubt you are going to believe me. :)




are you going to go through that much trouble to prove Falcon23 wrong?  :huh

 :lol
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Offline moot

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Re: Tuned vox & mega squads
« Reply #278 on: February 16, 2009, 10:14:10 PM »
I'm curious to hear what he has to say.. Because his short string of posts on the subject are pretty clear to me.  Groups larger than a certain size (somewhere around 32 in AH's specific case) have different dynamics than those below that size, and it's HT's opinion that the game is better off with the former's dynamics.
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Offline NoBaddy

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Re: Tuned vox & mega squads
« Reply #279 on: February 16, 2009, 10:42:09 PM »
are you going to go through that much trouble to prove Falcon23 wrong?  :huh

 :lol

Geez, I'm going through no trouble. The number is on the speed dial. Probably less trouble for me to call than it was for you to make a fool of yourself with this post. :D


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Offline 1pLUs44

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Re: Tuned vox & mega squads
« Reply #280 on: February 16, 2009, 10:46:29 PM »
Geez, I'm going through no trouble. The number is on the speed dial. Probably less trouble for me to call than it was for you to make a fool of yourself with this post. :D

Make a fool out of myself? You're going out of your way to prove someone wrong in cartoon planes  :lol

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Offline 1Boner

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Re: Tuned vox & mega squads
« Reply #281 on: February 16, 2009, 11:01:11 PM »

"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline bmwgs

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Re: Tuned vox & mega squads
« Reply #282 on: February 16, 2009, 11:10:10 PM »
I'm curious to hear what he has to say.. Because his short string of posts on the subject are pretty clear to me.  Groups larger than a certain size (somewhere around 32 in AH's specific case) have different dynamics than those below that size, and it's HT's opinion that the game is better off with the former's dynamics.

I'll throw a bone out on this one.  Why 32?  Is this some number where it was determined to be a breaking point.  I know HiTech picked the number, but again he's the one with the keys to the car.

Believe me when I say I'm not trying to start some big issue around the number 32, I am just curious why (or around) 32. 

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Offline moot

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Re: Tuned vox & mega squads
« Reply #283 on: February 16, 2009, 11:23:22 PM »
Magic number that's close enough the same way ENY are.
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Offline Bruv119

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Re: Tuned vox & mega squads
« Reply #284 on: February 17, 2009, 03:54:03 AM »
I am just curious why (or around) 32. 

Fred

because it is 42 minus 10.  setting it at 42 just wouldn't be cool.
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