I can't defend an attack i don't remember but in general if we are in a mission it is with some intent other then just dogfighitng...the obvious reasons i could think of for "ho'ing" would be we were heavy, had goons, had other enemy in the vicinity etc. You suggest that ANYONE playing this game hopes to die as an outcome..let alone a veteran squad...I'm sorry if those tactics made it less fun for you in that instance but was the rest of the map and arena so horrible you picked that situation to up into? We definitely do not advocate hoing as ACm but sometimes we do what we can to get the troops into the maproom...
I'm sorry, I know it sounds like I'm picking on the Bops, but I'm not, I talking about the general play that results due to mega squads.
Yes I could have fought someplace else, the knights had their big squads up too.
In the situation I mentioned, with your squad having such a huge number advantage there really was no treat to stopping your mission, or killing your goon, but those player felt they HAD to HO, HAD to gang. Like I said, not one tried to fight, they just used over whelming numbers. They could have easily handled my poor little 38 working wingman tactics, but instead went for the skilless attack. I don't mind going against uneven numbers as long as I fight someone who fights back with some skill. A squad attacking a base SHOULD be a great place to find a fight, instead the mentality is to dump a wall of bricks on the defenders. Whats fun about that, for either side?
Honestly which is more fun... 15 guys run an NOE and take a base after 6 minutes of fighting (fighting = vulching the 4 guys who tried to up to defend), or.... 15 guys run an NOE, 4 guys up and defend you loose 8 of your crew, the 4 defenders die at least twice each, but you still capture the base.
Sure letting guys up posses a problem, they might get the goon! If your crew is well taught, and they have skills then they should be able to handle 2 to 1 odds don't you think?