Author Topic: Tuned vox & mega squads  (Read 20772 times)

Offline thndregg

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Re: Tuned vox & mega squads
« Reply #135 on: February 10, 2009, 08:10:07 AM »
"Mega", "Multi". & "Mission". The  :t Aces High Three Evils :t

Take your pick.
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Offline moot

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Re: Tuned vox & mega squads
« Reply #136 on: February 10, 2009, 08:39:30 AM »
Not bad at all. 

But these days, it's not just the 100 of you that followed HiTech..... Sure it was better back then.  But you can only host the server so long in your garage.  Eventually, you need to start appealing to the masses in order to, not only keep afloat, but get better.  So the same 100 of you guys that ALWAYS moans and groans about the old days.............  Need to realize that those days are gone.  Either make a new home, or go play AW or another of those lame, fake AH's.
And...... Since nobody seems to talk about it............  What is HTC going to do about the Mega-Squad issue......?  NOTHING.

Why?  Because nothing can be done in and of itself.  Make it 16, now it's just different squad names on the same channel.  Doesn't matter if there are 3 RT's, 2 J0ker's & 6 BOP's................  We can make the names so far away from eachother and it wont make a difference.  In the end, VOX channels don't have a limit.  And even if they did, who uses Channel anyways?  Go get Vent!!!
Expand AH to XBOX. Yeah, that's gonna be great for the quality of air combat.  Why not just sell to EA while you're at it?  "Not only keep afloat but get better"?  Where exactly are you seeing this trend?  We're already getting more and more drones that couldn't ACM their way out of a wet paper bag, bomb & bailers, lancstukas, totaly bogus stick stir floppy fishing that'd have real planes spinning out and pilots trashed against the cockpit and canopy, conga lines on a single con ("if I can't have fun, why should he??") while more cons clearly on the way with altitude, players without a dang clue how to play the game basicaly; and no interest in learning to.
"We" are the ones that should realize AH isn't about air combat anymore?  Are you kidding?  If that's what you're trying to get rid of here, it's you that's not gonna last and better look elsewhere for your vision of airquake with bloated squads of players that don't even know each other and can't even compete without 5x as many players as anyone else.  I don't know if that's what BOP or Rolling Thunder or Joker's squad are yet, but that is definitely what we'll get if we let it become the norm.
"Mega", "Multi". & "Mission". The  :t Aces High Three Evils :t

Take your pick.
http://bbs.hitechcreations.com/smf/index.php/topic,257564.msg3192109.html#msg3192109
« Last Edit: February 10, 2009, 08:41:12 AM by moot »
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Offline hitech

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Re: Tuned vox & mega squads
« Reply #137 on: February 10, 2009, 09:04:14 AM »
Just to make my stance very clear, I never said that "MEGA" squads increase things like bad game play in the Arenas.  This may or may not be the case. What I did say that as groups get larger the social dynamics change in a way that make squads much less personal. Simply put you can not know as much about many people, as you do about a few people. Hence real friendship diminishes in larger groups. It is much easier to to get to know just a few people, and have more fun with them. This is the only reason I have set squad limits.

LLogann : Wrote
Quote
And...... Since nobody seems to talk about it............  What is HTC going to do about the Mega-Squad issue......?  NOTHING.

Why?  Because nothing can be done in and of itself.  Make it 16, now it's just different squad names on the same channel.  Doesn't matter if there are 3 RT's, 2 J0ker's & 6 BOP's................  We can make the names so far away from eachother and it wont make a difference.  In the end, VOX channels don't have a limit.  And even if they did, who uses Channel anyways?  Go get Vent!!!

Do not fool yourself into believing nothing can be done about it. There are many Ideas I know of that would solve many issues,including the large squad issue. A simple one would be to assign people to an arena. The question I ask is simply where the break even is on being heavy handed.

HiTech

Offline DCCBOSS

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Re: Tuned vox & mega squads
« Reply #138 on: February 10, 2009, 09:07:14 AM »
1st, gimme a sec while I catch my breath. ;)





I'd say his opinion is formed from years as a game designer/player. I doesn't take Einstein to figure out this game/genre of game has devolved. What started out as "combat" oriented game has devolved into Zerg for teh win.  Be it air to air ... GV vs GV...  or base snatching.  Orrrr.... do you think HT dosent monitor what is going on with his bread and butter? He must just rely on bbs rabble to form his opinion.

While not as eloquent as moot's posts. It's the same point, albeit a bit blunt.


Hows that for contributing to the thread?  :D


Better, I do realize that HT had his own opinion based on his experience and expertise but he is also a businesses man and since keeping his clients here is one of his ultimate goals I would think that his decision making would be tempered based on the feed back from his clients, (sometimes the squeaky wheel should not be greased). On the point of how this game started as a "combat" oriented game and how is has devolved, I can not concur with that opinion, my opinion would be that a evolution of the game is inevitable due to it's popularity into a more complete immersion combat sim ie: tactical country missions, achieving control of enemy territories is just some parts of it.  






« Last Edit: February 10, 2009, 09:09:14 AM by DCCBOSS »
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Offline moot

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Re: Tuned vox & mega squads
« Reply #139 on: February 10, 2009, 09:19:39 AM »
Sqd71 is the only very large squad that I know of that doesn't follow the trend of large squads neglecting quality air combat, acm, etc, over trying for the biggest possible buddy list excuse for a "social" multi-wing squad. 

" On the point of how this game started as a "combat" oriented game and how is has devolved, I can not concur with that opinion, my opinion would be that a evolution of the game is inevitable due to it's popularity into a more complete immersion combat sim ie: tactical country missions, achieving control of enemy territories is just some parts of it.  "
You can't seriously pretend this when the lumps of players you throw around don't even know how to fight.  Is it just a coincidence that this gets worse the larger the squads get?  I don't think so.  It's all just one big hodgepodge of icons, there's no organisation.  A strike force is an organized force, not a random group of elements thrown randomly at random targets.  I can count on the fingers of one hand the number of times I've seen squads organize into proper elements, as you should if you're going to pretend you're flying tactical country missions.  Your excuse is bogus, sorry.
« Last Edit: February 10, 2009, 09:25:44 AM by moot »
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Offline LLogann

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Re: Tuned vox & mega squads
« Reply #140 on: February 10, 2009, 09:33:26 AM »
The Hand question is a good one sir!  And you'll please forgive, I was simply trying to stress the idea that we, as humans, evolve and figure out new and different ways to achieve a goal. 

LLogann : Wrote
Do not fool yourself into believing nothing can be done about it. There are many Ideas I know of that would solve many issues,including the large squad issue. A simple one would be to assign people to an arena. The question I ask is simply where the break even is on being heavy handed.

HiTech

And as so many have already said.........  I'm in what some may call a Mega...... But quite honestly, when you go down the roster, there might be 9 of us playing, midday 2.  6 BOP squads and only 8 people are online.  It's very rare, aside from squad night, that EVERYBODY, or even half of everybody, is online playing together. 

In the end, there is nothing that can be done about the things people complain about is what I should have said...........   :rock
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Offline Anaxogoras

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Re: Tuned vox & mega squads
« Reply #141 on: February 10, 2009, 09:38:32 AM »
In the end, there is nothing that can be done about the things people complain about is what I should have said...........   :rock

Wow, hitech threatens to take action, and you tell him he is impotent?  What temerity!  Keep provoking him, I'd love to see what happens.
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Offline LLogann

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Re: Tuned vox & mega squads
« Reply #142 on: February 10, 2009, 09:50:32 AM »
You must have been reading a different reply there cowboy.  But it was a cute try.  Do you like being cute? Can I put a pink bow in your hair for you?   :D
Wow, hitech threatens to take action, and you tell him he is impotent?  What temerity!  Keep provoking him, I'd love to see what happens.

But you are right about one thing Daddy-o........ Danger and disregard for safety are my middle names!
« Last Edit: February 10, 2009, 10:14:40 AM by LLogann »
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Offline DCCBOSS

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Re: Tuned vox & mega squads
« Reply #143 on: February 10, 2009, 09:57:13 AM »
Sqd71 is the only very large squad that I know of that doesn't follow the trend of large squads neglecting quality air combat, acm, etc, over trying for the biggest possible buddy list excuse for a "social" multi-wing squad. 

" On the point of how this game started as a "combat" oriented game and how is has devolved, I can not concur with that opinion, my opinion would be that a evolution of the game is inevitable due to it's popularity into a more complete immersion combat sim ie: tactical country missions, achieving control of enemy territories is just some parts of it.  "
You can't seriously pretend this when the lumps of players you throw around don't even know how to fight.  Is it just a coincidence that this gets worse the larger the squads get?  I don't think so.

Well since I think you were actually training our CO (he had very nice things say about you) and if you go to the training arena on Tuesdays @ 7:30 EST you will see how wrong you are at least about our squad, we put a very high priority on training on all aspects of the game. Also I like to say that people can only learn their skills at each of their own abilities allow, it is as you you know always a work in progress and that's what we emphasise to our squad members so as not discourage them also, I would hope you do the same for the people you train.

I would gladly invite you to our forum to see our internal rules that all squad members must follow or they will not be in the squad for long. So as far the comments about throwing around lumps of players who don't even know how to fight, I must take issue with that, we are one of the few squads that will take new player to game into our squad and help them to best of our ability we cannot make as good as you overnight but they do get better over time and become very good friends even if they leave the squad.  
« Last Edit: February 10, 2009, 10:21:57 AM by DCCBOSS »
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Offline Stang

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Re: Tuned vox & mega squads
« Reply #144 on: February 10, 2009, 10:34:11 AM »
Why don't mega squads break up on a given night, pick two sides and fight each other?  Some of the best times I've ever had in game were when Lev, Morph and especially hub were on the other side and we all went at it killing each other relentlessly.  You want to learn how someone in your squad flies to get to know them and wing with them better?  Fight them.  You learn people's styles and tendencies, what they can and can't do, and in a wierd way it brings you closer together. 

I know most will cry and say this defeats the purpose of a squad, but I say hogwash.  You can't knock it 'til you try it, and it would help immensely with gameplay.

Offline waystin2

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Re: Tuned vox & mega squads
« Reply #145 on: February 10, 2009, 10:45:21 AM »
Why don't mega squads break up on a given night, pick two sides and fight each other?  Some of the best times I've ever had in game were when Lev, Morph and especially hub were on the other side and we all went at it killing each other relentlessly.  You want to learn how someone in your squad flies to get to know them and wing with them better?  Fight them.  You learn people's styles and tendencies, what they can and can't do, and in a wierd way it brings you closer together. 

I know most will cry and say this defeats the purpose of a squad, but I say hogwash.  You can't knock it 'til you try it, and it would help immensely with gameplay.

I agree Stang, this in no way defeats the purpose of a squad.  This is something that the Pigs do on a regular basis.  Usually about once a week or so you will see us disappear and go to the DA.  It is definitely a hoot!

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Offline Bruv119

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Re: Tuned vox & mega squads
« Reply #146 on: February 10, 2009, 10:46:05 AM »
Why don't mega squads break up on a given night, pick two sides and fight each other?  Some of the best times I've ever had in game were when Lev, Morph and especially hub were on the other side and we all went at it killing each other relentlessly.  You want to learn how someone in your squad flies to get to know them and wing with them better?  Fight them.  You learn people's styles and tendencies, what they can and can't do, and in a wierd way it brings you closer together. 

I know most will cry and say this defeats the purpose of a squad, but I say hogwash.  You can't knock it 'til you try it, and it would help immensely with gameplay.

that is a good idea stang,  but would you be able to concentrate with everybody yelling SPIES!!!???!!! at you  :t
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Offline DCCBOSS

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Re: Tuned vox & mega squads
« Reply #147 on: February 10, 2009, 10:46:31 AM »
Why don't mega squads break up on a given night, pick two sides and fight each other?  Some of the best times I've ever had in game were when Lev, Morph and especially hub were on the other side and we all went at it killing each other relentlessly.  You want to learn how someone in your squad flies to get to know them and wing with them better?  Fight them.  You learn people's styles and tendencies, what they can and can't do, and in a wierd way it brings you closer together. 

I know most will cry and say this defeats the purpose of a squad, but I say hogwash.  You can't knock it 'til you try it, and it would help immensely with gameplay.

Well funny you should say that; that is also part of what we do in training after we hold our training class, (sometimes we even go to the DA and split the squad members up and do just what you are saying), but we do not do that in MA.
« Last Edit: February 10, 2009, 10:49:21 AM by DCCBOSS »
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Offline LLogann

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Re: Tuned vox & mega squads
« Reply #148 on: February 10, 2009, 10:57:24 AM »
That is why we go to the DA/TA.  And it's the right way to go Stang, that is for sure! <S>
that is a good idea stang,  but would you be able to concentrate with everybody yelling SPIES!!!???!!! at you  :t
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Offline Stang

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Re: Tuned vox & mega squads
« Reply #149 on: February 10, 2009, 11:24:50 AM »
lol.  The whole point is to do it in the MA.  Anything else you're still fighting, true, but not improving the slum in the LW arenas.  If you fight each other there it creates a more balanced and less hordish environment.