Author Topic: gun damage ratio  (Read 2230 times)

Offline VonMessa

  • Plutonium Member
  • *******
  • Posts: 11922
Re: gun damage ratio
« Reply #15 on: February 03, 2009, 07:30:35 AM »
I concur.
Braümeister und Schmutziger Hund von JG11


We are all here because we are not all there.

Offline ScatterFire

  • Zinc Member
  • *
  • Posts: 97
Re: gun damage ratio
« Reply #16 on: February 03, 2009, 10:02:29 AM »
If you read combat logs, you'll notice that most pilots will go through hundreds of rounds on a single contact.  The guns are just fine. :aok
I have like a 1.78% hit ratio; takes a lot of ammo to kill a lanc like that  :rofl
Scatter1:
With bullets of rubber and armor of tissue I throw myself at my enemy.

Law of Devine Intervention:
All skill is in vain when an Angel pees in the touchhole of your musket.

Offline Steve

  • Platinum Member
  • ******
  • Posts: 6728
Re: gun damage ratio
« Reply #17 on: February 03, 2009, 10:22:16 AM »
i dont fly the stupid 190 i like the p47 but all day today i shat probably all my rounds int one set of lancs not even any smoke goes out

you missed. I can post plenty of films of me blasting lancs in a feeble p51D which has a fraction of the ammo and not as much firepower as the 47.
Member: Hot Soup Mafia - Cream of Myshroom
Army of Muppets  Yes, my ingame name is Steve

Offline VonMessa

  • Plutonium Member
  • *******
  • Posts: 11922
Re: gun damage ratio
« Reply #18 on: February 03, 2009, 10:38:23 AM »
Agreed, Steve.

WHERE you hit them also make a world of difference.  Just randomly hitting something that large with scattered groupings won't cut the mustard.

In, addition, each type of buff has it's weak spot.  I personally go for a 3/9 shot on Lancs and 17's, trying to slice off the tail.

With 24's its top down and going at the wing root.

These are obviously if I can't get a good cockpit shot.    :devil
Braümeister und Schmutziger Hund von JG11


We are all here because we are not all there.

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: gun damage ratio
« Reply #19 on: February 03, 2009, 11:02:05 AM »
Aiming center of mass is fine against fighters, you're bound to hit SOMETHING important (I don't aim for individual components against fighters, I'm not a good enough shot for that). Bombers are entirely different. WHERE you shoot is more important than how much you hit and with what.

As Messa said it depends on the target, although hitting the cocking in a head-on shot works for all of them. I also find a vertical drop on the wingroots is effective against all BUFFs, though as indicated the B-24 is most susceptible to this.

But you have to concentrate your fire. Waving your guns and scattering hits all over isn't going to do you any good. Keep your attack run steady and focused on one point. Just break off before you run in to him.

And DON'T sit on his tail. It takes a lot more fire to cause enough damage to bring him down that way than it would if you make a high-angle pass that gives you a clean shot at one point.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline BnZs

  • Platinum Member
  • ******
  • Posts: 4207
Re: gun damage ratio
« Reply #20 on: February 03, 2009, 02:19:02 PM »
Well, you know Saxman, I think the "aluminum tube" portion of our bombers is a little tough. Realistically speaking you'd have fluid lines of various sorts, bombs to hit, as well as crew members. I think taking out the gun positions from a rain of bullets that would surely puncture at least some of the crew is a little harder than it should be. Whereas ingame you get little to no effect.

Spot on about the B-24 fire "button", although they often fly burning long enough to accomplish their mission. The really supremely annoying bombers are the B-17s and the fast ones like B-26s running on the deck where you can not make a diving attack in the pure vertical without augering.


Aiming center of mass is fine against fighters, you're bound to hit SOMETHING important (I don't aim for individual components against fighters, I'm not a good enough shot for that). Bombers are entirely different. WHERE you shoot is more important than how much you hit and with what.

As Messa said it depends on the target, although hitting the cocking in a head-on shot works for all of them. I also find a vertical drop on the wingroots is effective against all BUFFs, though as indicated the B-24 is most susceptible to this.

But you have to concentrate your fire. Waving your guns and scattering hits all over isn't going to do you any good. Keep your attack run steady and focused on one point. Just break off before you run in to him.

And DON'T sit on his tail. It takes a lot more fire to cause enough damage to bring him down that way than it would if you make a high-angle pass that gives you a clean shot at one point.
« Last Edit: February 03, 2009, 03:33:38 PM by BnZs »
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Enker

  • Silver Member
  • ****
  • Posts: 1553
Re: gun damage ratio
« Reply #21 on: February 03, 2009, 03:25:32 PM »
Aiming center of mass is fine against fighters, you're bound to hit SOMETHING important (I don't aim for individual components against fighters, I'm not a good enough shot for that).
Saxman, that is a load of bull, you are one of the best shots in the game.
InGame ID: Cairn
Quote from: BillyD topic=283300.msg3581799#msg3581799
... FOR TEH MUPPET$ TO PAD OUR SCO?E N to WIN TEH EPIC WAR OF TEH UNIVERSE We MUST VULTCHE DA RUNWAYZ N DROP UR GUYZ FIGHTERZ Bunkarz Then OUR SKWAD will Finarry Get TACTICAL NOOK for 25 KILL SCORE  STREAK>X

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: gun damage ratio
« Reply #22 on: February 03, 2009, 03:35:15 PM »
It's a lot easier to hit when you don't shoot outside 200yds. :D
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline splitatom

  • Parolee
  • Nickel Member
  • ***
  • Posts: 765
Re: gun damage ratio
« Reply #23 on: February 03, 2009, 05:18:12 PM »
i think weapons hitting power has gone down some because my snap shots in my f4u1a don't take out 109's like they used to it seems it was changed with the il2 update
snowey flying since tour 78

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
Re: gun damage ratio
« Reply #24 on: February 03, 2009, 05:30:25 PM »
i dont fly the stupid 190 i like the p47 but all day today i shat probably all my rounds int one set of lancs not even any smoke goes out
Show   some   film
Hello ant
running very fast
I squish you

Offline dirt911

  • Nickel Member
  • ***
  • Posts: 435
Re: gun damage ratio
« Reply #25 on: February 03, 2009, 06:02:38 PM »
i have fighter kills but it requires too many bullets just now i sho a p51 in the engine and cockpit so he has no engine its not runing and he keeps climbind for 5mins after his engine went out
that should be fixed then today i shot another p51 with i dont even know how many rounds
and guess what
                                           NOTHING

Offline Motherland

  • Plutonium Member
  • *******
  • Posts: 8110
Re: gun damage ratio
« Reply #26 on: February 03, 2009, 06:04:24 PM »
i have fighter kills but it requires too many bullets just now i sho a p51 in the engine and cockpit so he has no engine its not runing and he keeps climbind for 5mins after his engine went out
that should be fixed then today i shot another p51 with i dont even know how many rounds
and guess what
                                           NOTHING
Show   some   film

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Re: gun damage ratio
« Reply #27 on: February 03, 2009, 06:10:04 PM »
dirt,

Let me introduce you to some friends of mine. Their names are:

, - Comma
. - Period
! - Exclamation Point
? - Question Mark
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 18222
      • Fugi's Aces Help
Re: gun damage ratio
« Reply #28 on: February 03, 2009, 06:22:12 PM »
i have fighter kills but it requires too many bullets just now i sho a p51 in the engine and cockpit so he has no engine its not runing and he keeps climbind for 5mins after his engine went out
that should be fixed then today i shot another p51 with i dont even know how many rounds
and guess what
                                           NOTHING

Whats your ingame name?

Offline Spikes

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15835
    • Twitch: Twitch Feed
Re: gun damage ratio
« Reply #29 on: February 03, 2009, 08:13:13 PM »
i dont fly the stupid 190 i like the p47 but all day today i shat probably all my rounds int one set of lancs not even any smoke goes out
1.) a good 190 stick could own your P47 any day.
2.) you missed
3.) I can take down a set of Lancs with a Ki-61, only using cannon rounds. 3500+ rounds vs 250? Somethings wrong here.
i7-12700k | Gigabyte Z690 GAMING X | 64GB G.Skill DDR4 | EVGA 1080ti FTW3 | H150i Capellix

FlyKommando.com