Author Topic: Jokers Jokers(#1 Base Capture Squad in AH)  (Read 8816 times)

Offline humble

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #150 on: February 05, 2009, 09:17:59 AM »
My thoughts have always been simple. A standard 3 layer AA umbrella with puffy ack and larger caliber (37mm/40mm) out to about 5k/6k but auto ack flak towers etc that make anything inside 2k of the field very dangerous until they are knocked out. Read the various tempest AAR's. Ones been posted here numerous times were they rolled in on field in France after D day and after just 1 pass the guy looked up and he's the only survivor out of the entire mission.

Against low numbers the defenders have the advantage, but it only takes 3-4 guys to deack a field and normally you'll only have 25% attrition or so (4 guys x 2 passes = 1 KIA & 1 bleeder [dinged bird]). So in a large mission it's easy to cap the field. Normally 71 will run an NOE (an occasional thing for us) with 3 x buff 1 goon and 2 x 110 (or mossie, A-20). I've always felt those are fun missions and challenging enough to accomplish. We've also run a few similar "end of the map" missions were we need the goon to launch 20-30 min ahead of time and run 110's behind it (6 or so).

To me anytime you run an NOE mission with more then about 8 people its simply an admission that you don't want a fight or dont have the skills to win one.

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Offline Helm

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #151 on: February 05, 2009, 09:36:18 AM »
Rgr that Helm  :salute

Who was the first though?..Mayb e a thread initself?

I maen "Smash & GarB"  ?

   I actually admire squads that can move the map around.  It gets boring flying the in the same spot all the time.  So I support any squad that can "move the needle".  It makes for better sightseeing.  As to who was first I'm not sure maybe the freebirds? or the AK's??

  By the way Sirloin you have been kicking my butt for years one on one! 
  I just wanted to take a second and give you a hearty  :salute  ....well done


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Offline bongaroo

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #152 on: February 05, 2009, 09:41:59 AM »
It gets boring flying the in the same spot all the time.  So I support any squad that can "move the needle".  It makes for better sightseeing. 

Whoa, in your game are the terrain tiles different as you move around the map?  All the bases, towns, ports, vbases, factories, hills, water, coasts, clouds look the same to me everywhere on the map!

where did you get your ah2 and where can I get it?   :rolleyes:
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Offline rod367th

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #153 on: February 05, 2009, 09:53:43 AM »
Make fields harder to take and not easyer. As it is now the attacker has the upper hand. More defences including the much hated manned puffy would balance it out better  :aok

No need to make it easyer for the hordes to deack and vulch.


 i put in wish list   5" manable guns at towns and at  strats. This would make scoreing even fair. score  guys who get 2000k %  in bombing would have to kill 5" manable guns at  strats before they can milk. but then i can see it now. okay squad mission up i need 4 of you to hit 5" guns at strat so i can kill strat with ju87 or lone lanc and repeat.

Offline Joker2

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #154 on: February 05, 2009, 09:55:38 AM »
My thoughts have always been simple. A standard 3 layer AA umbrella with puffy ack and larger caliber (37mm/40mm) out to about 5k/6k but auto ack flak towers etc that make anything inside 2k of the field very dangerous until they are knocked out. Read the various tempest AAR's. Ones been posted here numerous times were they rolled in on field in France after D day and after just 1 pass the guy looked up and he's the only survivor out of the entire mission.

Against low numbers the defenders have the advantage, but it only takes 3-4 guys to deack a field and normally you'll only have 25% attrition or so (4 guys x 2 passes = 1 KIA & 1 bleeder [dinged bird]). So in a large mission it's easy to cap the field. Normally 71 will run an NOE (an occasional thing for us) with 3 x buff 1 goon and 2 x 110 (or mossie, A-20). I've always felt those are fun missions and challenging enough to accomplish. We've also run a few similar "end of the map" missions were we need the goon to launch 20-30 min ahead of time and run 110's behind it (6 or so).

To me anytime you run an NOE mission with more then about 8 people its simply an admission that you don't want a fight or dont have the skills to win one.

Humble Please all your doing with this kind of thought is perpetuate the hoard mentality.

I mean y sould i even up a plane if i can just sit in the 5" gun outside town and whack all who fly over it.
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Offline humble

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #155 on: February 05, 2009, 10:04:32 AM »
Not at all joker, what i'm pointing out is that the base defenses are easily overwhelmed by even a relatively small group smart enough to deack 1st. 4 guys can deack even a large field so a 15-20 person NOE raid can role any field. In fact the "easy mode" is a single fighter up high and a NOE trailing. That way the single trips DAR 1st and the field ack goes down before much can role. Any bunch of noobs (not aimed at you guys) can roll a field in 6 min or less from the 1st shot fired. The biggest problem is actually the goon driver busting a strut...

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Offline Shuffler

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #156 on: February 05, 2009, 10:05:09 AM »
Yup.  Nothing like patting yourself on the back for a job well done, right?   :rolleyes:

As happens a lot in AH, folks think they are doing a much better job that they actually are. If your all that good someone other than yourself or your squad will speak up for you. If your having to blow your own horn then chances are.... you need work. That is what was meant by that statement.
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Offline bcadoo

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #157 on: February 05, 2009, 10:06:02 AM »
Rgr that Helm  :salute

Who was the first though?..Mayb e a thread initself?

I maen "Smash & GarB"  ?

Perhaps Hitler?  Or maybe Atilla? 
The fight is the fun........Don't run from the fun!
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Offline Getback

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #158 on: February 05, 2009, 10:20:28 AM »
Game improvement seems to be a tough question with no easy answers. I see folks making suggestions on what they think would be good but then the reasons not implement the suggestion are sound. NOE's seem to balance out high altitude fliers. Towns far from base seem to favor NOEs. Manned 5 inchers favor folks just sitting in the manned ack. Many of these things have been tried and failed. Even the towns are larger than they were originally. Radar down to the ground would favor high altitude planes.

Personally I like the game the way it is. I look forward to new planes and newer graphics. You are just not going to please everyone. (Even if you hung them with a new rope) :rofl

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Offline Fugita

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #159 on: February 05, 2009, 10:30:00 AM »

See the way the game is set up the attacker has the disadvantage because he had to fly 25 or 50 miles to get to the base in question while the defender's can up unlimited amount of times in whatever they want. plus they have ack as protection, it would be good to make the fight happen over the town rather than the field.

What's stopping you from doing that now? I've been in on your missions and Ghi's, and you always have "X" number of planes designated for vulchfest.

Offline FireDrgn

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #160 on: February 05, 2009, 10:35:04 AM »
You may not get the best fights in the game. but you do get lots of action if you happen to be around at any of their missions. If you can get joker off by himself he actually makes for a fun fight..and he has gotten a  lot better.


as far as some of the others in the squad.....Im not impressed by anyone that gives you a face full just because they can.
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Offline Steve

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #161 on: February 05, 2009, 10:36:01 AM »
There are so many bases on each map that it really doesn't matter if the horde takes a few. Plus hordes offer a plethora of targets.  I don't mind them at all.


On a personal note, I detest when some buff pilot arrives at a furball and takes down all the fighter hangars with no immediate design on taking the base; as if he is somehow helping his team.
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Offline Getback

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #162 on: February 05, 2009, 10:37:08 AM »
What's stopping you from doing that now? I've been in on your missions and Ghi's, and you always have "X" number of planes designated for vulchfest.

It's field suppression!  :lol :lol

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Offline Fugita

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #163 on: February 05, 2009, 10:42:37 AM »
It's field suppression!  :lol :lol

He makes the statement that he doesn't agree with field suppression though. :rolleyes:

Offline Bruv119

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Re: Jokers Jokers(#1 Base Capture Squad in AH)
« Reply #164 on: February 05, 2009, 10:44:10 AM »
On a personal note, I detest when some buff pilot arrives at a furball and takes down all the fighter hangars with no immediate design on taking the base; as if he is somehow helping his team.

you mean the ones that call "FH's down"  on range all proud,  when the town is full up and the base capped?
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