Author Topic: *S* BISH - Nice listening in to our missions.  (Read 2615 times)

Offline 96Delta

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Re: *S* BISH - Nice listening in to our missions.
« Reply #45 on: February 07, 2009, 11:45:28 AM »
Nothing to read here.,..move along..,.move along...
« Last Edit: February 07, 2009, 12:18:14 PM by 96Delta »

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Offline DREDIOCK

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Re: *S* BISH - Nice listening in to our missions.
« Reply #46 on: February 07, 2009, 12:51:07 PM »
Funny but Ive never heard it. I'll take your word for it tho.

Earlier in the night we had the magical 262s that appeared, "magically" right as we were taking off. And the funny thing is they were both about 100' off the ground. If you set a watch to when the mission was posted and when it was launched it was spot on for the time it would take to launch two 262s and get them there low level. Exactly what are the odds two 262s would magically appear when a huge mission was launching, flying in at 100'? "As if anyone flys them on the deck anyways". About 100,000 to 1? 1,million to 1?

Yes, you will say, "well you got to shoot down some 262s didntya"? But the question remains why would anyone play like that? And those that do would you put it past them to cheat in other ways as well? Like shade accounting?

None of this is any big deal. Looking at the big picture of our lives nobody cares if a couple fools feel the need to watch the enemy with a 2nd computer and then swoop in right when they are launching a cartoon mission. But the question remains who would even bother playing like that? Exactly what kind of creep?

If you are rook and are referring to the mission that upped at A39. That was one of my squaddies and me in those on the deck 262's.
We'd been tracking your groups for a  couple of missions and debating where you were headed next and where you would be comming from.
In light that A11 was a zone base. And the method that was being used to take the bases you were. Taking the port first seemed obvious.
Our OTD 262 flight served two purposes.
Knowing it takes a few minutes to get everyone together and ready to roll again. It was the fastest way to get there.
Under dar meant you wouldnt know we were comming so you wouldnt change your plans. the last thing we wanted was for you to change your plans
Our goal was to get there and kill off ammo before you could up. Or if you had already upped. Kill off the ammo to prevent further heavy missions from that base, disrupt the mission And/or kill off your goons. Until we could get enough people to notice to defend the base.
We did accomplish what we intended. Both of us managed to land.

After that. No matter where you went. We werent far behind.
You did manage one more base capture primarily because I received a business call and was not available.
We managed to get some of the more dependable Knights involved in doing little more then just paying attention to the map.
Including laying in wait for the next attempt that was made on the port.

As I keep saying. spies. No spies. It doesnt matter. Most missions can be found out simply by paying attention to the map.
We didnt use any spies. 99% of the time you dont have to. All we did was watch the map and use an educated guess.
the first was a surprise but After we saw the seond mission after that It was pretty simple to figure out what was going to happen and where.
It was just a matter of getting the word out and enough people to listen to the warnings.
Problem is. Most people dont pay attention untill its too late. Or dont respond to warnings given by those that are until its too late.

My compliments to whomever was running those rook missions last night. No small feat getting that many people together at once, And having all of them maintain the under dar status the entire trip. "A" for effort.
I give you another "A" for moving the objectives around and not staying in one particular area. and for the speed in which you managed to end one mission and get another up and under way. Again. No small feat given the number of players involved
But
Given the massive amount of players involved though. Had you been a bit more creative in your planning You could have really put us on the ropes and pretty much run the table.

All in all though, it was a one hell of a fun night plotting and defending against you. Ir enabled my squadmate and I to do exactly what I had originally intended for our squad (the Gremlins) to be about. That is. Being alert enough to the map to make like the fabled gremlins of old and screw things up for the opposing sides. Be it your base or the plan of your mission. Showing that even a small number of players CAN make a difference.
May not always be completely successful. But its a hell of alot of fun to try

Most fun I've had in the game in a long long time.
 I  :salute You

(Shameless plug) "Gremlin" squad is now reopened to new membership. anyone interested in joining. Or simply winging with us See myself, Flit. or Agflit in the MA.
We couldnt care less about score or rank cept as a source of personal amusement.
First objective And rule 1 is to have fun. We do that by the second objective. Ruining the opposing sides fun, orr whatever we collectively happen to feel like doing at the time  :D

any questions, See rule 1 LOL
« Last Edit: February 07, 2009, 12:55:25 PM by DREDIOCK »
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Offline 96Delta

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Re: *S* BISH - Nice listening in to our missions.
« Reply #47 on: February 07, 2009, 01:01:58 PM »
Thanks for clearing that up Dred!

Was fun.  We were laughing alot and you are
right, that is rule number #1.  Fun was had by
all...except maybe the goon drivers.  :cry

The last mission was a pure furball and was a
ton of fun too!

Now that we know we are being tracked...we will....HIT THE BISH!
No!  Just kidding! We'll just make it harder for you next time!  :D

<S>

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Offline Animl

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Re: *S* BISH - Nice listening in to our missions.
« Reply #48 on: February 07, 2009, 01:24:29 PM »
Life in war is tough.

Remember no one has to spy to watch your cons or the dar bar.

Why are you running missions in the middle of nowhere expecting no retaliation? Don't they call that Milk Running? And if someone was spying on milk runners,.. good for him. Seems two dweebs found each other.

I noticed last night, every time a milk running mission from the Knits happened (which they seem to like doing, along with instant vulch), as soon as they got any resistance they moved on to where there was no resistance. Which I suppose is smart, depending on POV, if all you want to do is take bases with massive horde with no one fighting back for their last 20% of bases.

I don't know if you're Bish or Knits, but to complain that someone caught you milk running or even just missons and tried to stop it,...<shrug>.. owell.

Let alone milk running on a country that has has lost 80% of their bases,... ehhh,.. not good taste IMO. but to each their own...

Best squad is a squad that can take a base with minimal numbers. I'll bet I can take a base in two runs with 7 pile-its, or less. Milk running, I could prolly do it with 4-5. I'm just not into taking bases as much as the fight trying to.

BTW, in WWII Spying happened massively on all sides. Chances are it was just your dar bar movement.
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Offline Stang

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Re: *S* BISH - Nice listening in to our missions.
« Reply #49 on: February 07, 2009, 01:28:02 PM »
This thread demonstrates everything that is wrong with the game.  And no one spied.  I don't know whether to laugh or cry.

 :confused:

Offline Banshee7

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Re: *S* BISH - Nice listening in to our missions.
« Reply #50 on: February 07, 2009, 01:32:57 PM »
This thread demonstrates everything that is wrong with the game.  And no one spied.  I don't know whether to laugh or cry.

 :confused:

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Offline Stang

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Re: *S* BISH - Nice listening in to our missions.
« Reply #51 on: February 07, 2009, 01:35:33 PM »
I think that's what I just did.

 :lol :cry

Offline RumbleB

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Re: *S* BISH - Nice listening in to our missions.
« Reply #52 on: February 07, 2009, 02:08:28 PM »
Midway to the base or 'area of operation' , we are met with TONS of aircraft.  190 at first, then a 51, then about 5-10 others...then 20...then 30. 

Standard noodle size exaggeration.

Offline DREDIOCK

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Re: *S* BISH - Nice listening in to our missions.
« Reply #53 on: February 07, 2009, 02:57:30 PM »
Thanks for clearing that up Dred!

Was fun.  We were laughing alot and you are
right, that is rule number #1.  Fun was had by
all...except maybe the goon drivers.  :cry

The last mission was a pure furball and was a
ton of fun too!

Now that we know we are being tracked...we will....HIT THE BISH!
No!  Just kidding! We'll just make it harder for you next time!  :D

<S>

I encourage you to to read the book "Strategy" by B.H.Liddel Heart.
Old book. Tough read in some parts. But will give you some insights you might not have considered.

LOL if there is just me up of my squad. I might not be paying alot of attention to the map in general unless Im bored with what Im doing
If there is more then one Gremlin on. Then odds are we are paying attention to whats going on on all fronts. Some we respond to. Some we dont.
In any event last night combined a couple of my favorite things to do in game. The strategical chess match, and the desperate struggle to take or keep a base. Where a matter of moments can make the difference either way.

Last night to me it seemed that the A11 zone base was the crown jewel. Take that base and you not only controlled supplies for the bases you took. but would have made retaking those bases even hard for us as you would have had control of supplies to alot of bases you didnt have. As such all you would have had to do was knock out our base supplies and we would have had to resupply manually. Thus making an offensive on our part much more difficult. whereas no matter how many times we hit you. It would only be a matter of time before your stuff came back up.
thats why our hitting the ammo with the 262s was one of our primary objectives. Kill that and if we could hold the port. It would be much more difficult for you to mount another offensive in that area from that base as we controlled the zone base to it.
Manually resupplying would have cost you alot of manpower to get it up again rapidly. And once a few more people began to defend the area south of the port. There was a good chance it might just turn into a feeding frenzy of us killing your goons.
Our two 262's cqaused you to break under dar status. combined with our text warnings of "Many planes, many goons" we were able to delay you just, and I mean JUST long enough for the knights to mount a defence.

Just so you know. we didnt escape completely unscathed. On my ammor run on the feild. Feild ack blew a big hole in the inboard side of my port engine and it was pi$$ing oil. By some miracle it held out long enough for me to kill off two of your goons. At which point it died and I after receiving some light pings from someones 38 I only barely managed to get away.
Agflits craft got all shot up and had an aileron knocked off. He only barely managed to do an engines off sideslipping landing while barely managing to keep enough airspeed to keep him aloft to the runway.
Had he augered or had to ditch it would have been a really tough break for him as he only barely had enough perks to take a 262 up (Cost was 250)
I believe his comments after he ended mission was "That was WORK I was literally sweating"

After that and combined with the lack of ammo at 39 (or was it 59?) and the attention that was now being drawn to that area. it made sense that you would try to draw attention elsewhere.
and so the flights and fights went on.
I just barely missed by about 2 seconds preventing troops in at another base (I forget which one)
there was one other base. in the south you almost took. How many flipping goons did you bring? I know I killed 3, Agflit killed at least 2. and I think it was Hopper that killed 3 more. LOL Lotta goons. Barely held onto that one even with the defenders that had upped.
I might even have it filmed. I'll haveta check

That last flight (the one with all the 110's was given away practically from the start. while you were under dar. EVERYTHING in the area was blinking and lighting up like a Christmas tree.
When you have that many things flashing. and no dar signature. Its a sure sign something is going on. unfortunately you ended up being surrounded on 3 sides 1 CV to the west. 1 to the north and one field to the east.
then there was the port to the northwest.
It was funny as hell when someone spotted you and said "There they are on the deck over the water! Have at em boys!"
Like something out of a movie LOL
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Offline CAP1

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Re: *S* BISH - Nice listening in to our missions.
« Reply #54 on: February 07, 2009, 04:53:23 PM »
. If you go above 500ft and someone sees a dar bar in that sector and flies around to check it out doesn't mean they're spying. It means you screwed up.

is that AGL, or ASL?
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Offline viper215

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Re: *S* BISH - Nice listening in to our missions.
« Reply #55 on: February 07, 2009, 04:59:13 PM »
is that AGL, or ASL?

Probably ASL...random dar poping up in the middle of the ocean usualy means a cv is there and someone dident get down quick enough. I would usualy go look arround for it if I saw that happen. But if I find the cv then apparently i have another account.
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Offline WMLute

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Re: *S* BISH - Nice listening in to our missions.
« Reply #56 on: February 07, 2009, 05:28:45 PM »
Probably ASL...random dar poping up in the middle of the ocean usualy means a cv is there and someone dident get down quick enough. I would usualy go look arround for it if I saw that happen. But if I find the cv then apparently i have another account.

It is 500' AGL.
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Offline Becinhu

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Re: *S* BISH - Nice listening in to our missions.
« Reply #57 on: February 07, 2009, 05:46:23 PM »
It wasn't me, it was the one-armed man... :noid
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Offline DH367th

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Re: *S* BISH - Nice listening in to our missions.
« Reply #58 on: February 07, 2009, 06:31:17 PM »
Lets see if I got this right from several post WW shoot planes they need to go tanks spawn camp they need to go spits la7s p51s nikkis <aka all the supposed dweeb rides> they need to go players that have better skills
or supposed to spy they need to go cv are made for hidding not fighting they need to go bombers well they drop bombs they need  to go too  :rofl  :rofl  :rofl
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Offline Spikes

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Re: *S* BISH - Nice listening in to our missions.
« Reply #59 on: February 07, 2009, 07:38:29 PM »
Are we capable of playing two systems from one IP address?  If so I wonder if some folks grab 2 weekers to go with their reg accounts and spy in.  I bet if HT would check for this (which would be easy), this will eliminate a large portion of the spying.  I can't imagine how else it's really being effective other than a couple friends working opposite sides for each other...but hey I could be wrong...
Not entirely. You get those mega squads and get one guy to switch...someones not really going to notice that ONE GUY out of 60 that are on a different country.
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