Respectfully this is a vast exaggeration. A "sortie" includes taking off, flying to the action, killing or getting killed, and then flying back.
And you cant get any "more" in an IL-2 then you can a fighter, even a fighter on defense. And probably less given the fact of its awful speed and climb rates. And then you have the fact that people are shooting back at you. If they aren't dancing around you slaughtering you in fighters then they are killing you from 2 k out in monster Osties and WWs. Sitting in a WW an IL-2 looks like a pregnant turkey coming in at you. You guys seem to think IL-2s upp, kill GVs uncontested to thunderous applause, then land and re-rinse uncontested. Most of the time I'm landing IL-2s with a lot of holes in them, "The Nits and Bish can be downright nasty at times and take shooting at their tanks personal".
It is a PATHETIC .396 against the Tiger. It would seem the IL-2 is more a danger to itself than to a Tiger.
Exactly what is the complaint again?
The "complaint" E252 is that GVs and/or planes and/or gun packages are sometimes introduced that crimp the style of a few players in the game. One thing the IL-2 has crimped a bit is the GV equivalent of those extended, sad, pathetic, silly, little vulch sessions we still sometimes see on air fields. You Know? The kind where you see 40 green dots around the air strip for 30 mins and when you finally fly over there 30 mins after that you still see the 30 guys vulching and the nearby town untouched. We used to have the same thing with GVs and you might have noticed you dont see as many "KingTiger had landed 97 kills in his Tiger-l" messages.
The reason you dont see it as much is because there is now an effective attack plane/gun package that has leveled the playing field and actually made "combined arms" a term that now has a little meaning in the game. No disrespect Karnak but for to long to many of these Tank Kings have had their own way and figured they had a right to motor anywheres they wanted alone, as long as ords were down, and sit on a camp unchallenged running up these silly kill counts as if they meant something. Now they might actually have to fight. Now they might actually die.
F3 ? The reason, of course, for the F3 view is because bombers and many attack planes had "no views" to the rear. Not "bad views" but "no views". They did however have gunners who kept in contact with comms, which is I guess the justification for F3 in the first place.
Besides these voices that all of a sudden want the IL-2 to be historically accurate, to the N'th degree, are strangely silent when the talk turns to the unending cheesy gaminess of AH GVs. Load times, views, zoom views, traverse times/angles,shooting aircraft with mains, 100 mph runs down hillsides, instant repairs. If you want everything 100% accurate then it all has to be. That or none of it. Demanding historically perfection only with the vehicle currently shooting you down is dweebish in the extreme.
The Il-2 player can get 5-10 sorties in the time it takes a tank to drive from the spawn point to the base it is attacking, giving the Il-2 a much better return for time invested as well as allowing a single player to effectively swamp a small number of GV players as though they are being hit by a full squadron.
Lastly my friend we have the above statement, which leaves me speechless. How can a single IL-2 stick "swamp a small number of GV players" as if "hit by a full squadron". I "bombrich" am a pretty good IL-2 stick but you must be far better then I if you can consistently "swamp" GV columns when they have any flak with them. Even when they dont tank main guns are pretty effective, "unlike they were in real life", and MGs too. I think you are vastly inflating all this and cant for the life of me get where you keep going with this "sortie" thing. The IL-2 cant sortie any faster then any other aircraft in the game, "probably far slower then most". Many times Ive landed and re-upped in fighter planes when on the defense 5 to 10 times as well. Whats the difference? And whats the relevance?
I guess you cant remember the first 103 tours when, on a base where ords were porked, a "single Tank"/"single player" would park his Tiger where he could shoot everything launching, landing, or coming out of the VH, with no worries whatsoever. And no way for the defenders to take him out, "KingTiger landed 86 kills in his Tiger-l", and then when supplies were dropped for him he'd land another 86. Are you sure that isn't the "single player" you are referring to?
Well starting with tour 104 KingTiger has a little something to worry about. The 100 cannon rounds may not kill him but it will put a hurt in him, and now its actually a fight. A multi-dimensional "fight" of combined arms and not an electronic pin ball game dominated by a very few "score guys" racking up silly kill counts with their gamey tactics. I would think the land war/armored "purists" would be thrilled with the changes both made and to come. And while The fight may not be as "easy" as it was I'd say its a lot more challenging and a lot more skill/teamwork/sound tactics are needed to be successful at it.
I actually have enthusiasm for the ground war now that I never had before. I think great things are to come and the ground war is going to heat up.
And nobody should "fear" the 37mm IL-2. You might have to change your tactics but they are not some overwhelming airplane your at the mercy of.

The Il-2 player can get 5-10 sorties in the time it takes a tank to drive from the spawn point to the base it is attacking, giving the Il-2 a much better return for time invested as well as allowing a single player to effectively swamp a small number of GV players as though they are being hit by a full squadron.