Author Topic: The IL  (Read 2232 times)

Offline shreck

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Re: The IL
« Reply #30 on: February 11, 2009, 02:11:33 PM »
You just cant attribute dweebery to an airplane used in its historically correct manner.


What is historically accurate about F3 view and icons ? :rofl :rofl





Heres some stats on tour 103, last month before the IL-2 37mm update, and last months tour. The K/Ds anyway. Read them and then tell me how overwhelming this new "wonder plane" has been. At least for those who weren't the great campers towering out with 50 GV kills at a time.

   Tour 103 K/D Aug. 2008       Tour 108 Jan. 2009
IL2- 1.12                             1.09
Jeep-0.10                             0.10
M-16-0.48                           0.43
M-3-0.13                             0.18
M-8-0.61                            0.62
Ostie-1.27                           1.16
Panzer-lV-0.82                     0.80
SD-251-0.19                       0.19
Sherman VC-2.25                 2.48
T-34/75-0.66                      0.60- T-34/85 = 1.49
Tiger-l-3.48                        3.69
WW-1.80                            1.71




Could you possibly add exactly "how many sorties " each has flow ? I think this would shed some light on this for you  ;)


So we are left with the question of exactly who is the IL-2 now overwhelming? Its not the Tigers or the Shermans, whom are both killing more even now in the age of the 37mm IL-2s. The Panzer-lVs are about the same.

A single IL2 pilot can up continuously, suiciding himself over and over again completely influencing the GV fight with little consiquence, Now add 2 or 3 more IL2s and the effect is overwhelming, " disproportionately " I would suspect.






        


[/quote

Offline AWwrgwy

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Re: The IL
« Reply #31 on: February 11, 2009, 02:29:10 PM »
C'mon guys. When you kill fighters you force them to respawn at a far away airbase so whats the difference?

Any vehicle or plane in the game can be flown suicidal. I have tons of Spits and Mustangs always suiciding HO into my IL-2s even when they hold great advantage, "which is always". Theres no valid reason a small nimble fighter should throw away all their advantage and HO an IL-2 yet it happens to me all the time.

I dont fly IL-2s like that, any other plane like that, or GV like that. My intent is always to kill and then land them, as is the other dedicated Rook IL-2 sticks that always show up with me at GV fights. You cant compare IL-2 with the nimrods who upp Lancs, fling 1,000lb bombs in Jabo dives, and then bail to rinse and repeat. I dont even carry bombs in my Storm birds. You just cant attribute dweebery to an airplane used in its historically correct manner. If you have a beef it should be with the Lanc-stuka crowd.

And I'm good in them yet there is no way, even with the 37mms, I can single handedly stop an entire column of GVs when they are supported with flak. The WWs and Osties chew up IL-2s like they are paper. Its hard enough dealing with a single tank when its got a well placed WW behind it. Kill an enemy fighter, or get killed, and how long does it take to get back, at Alt., into the fight? Whats the difference between that and a GV spawn? A fighter plane killed by its base can "up and fly 5 to 10 sorties" against an enemy too. Why should GVs be any different? Flying an airplane back to a fight, after being shot down, takes no less time then does re-upping a Tank and getting back to a fight. Again? Whats the difference? One thing I would like to see however is concrete pads to tower GVs out at near spawns. But thats a question that doesn't concern IL-2s.

The true answer is because prior to an effective tank killing air craft AH tank warfare was a joke, "tho I can understand why some miss it". Suicide the ords, take out the VH, and then motor into position for the baby seal clubbing. Nothing was left that could hurt you, "very few bothered with upping with ords from other bases", and the advantage was always with the guy sitting in ambush. Kill rates from spawn camps were in the dozens at a time. It wasn't "war", it wasn't even "cartoon war", in fact I never even really bothered with it.


The only "style" the IL-2 is "crimping" is the electronic pin ball crowd that would upp a single Tiger, motor safely to a spawn camp, and then club seals at least until the ords came up again. That is if they came up at all.

Now you might actually get killed when you motor in with your Tiger, pork ords from the safety of nearby woods, and then club the little seals coming out of the VH "that you have ranged". I'm sorry guys but life isn't fair, and as unfair as it is its far easier to take then was the eastern front when Panzer columns had to actually deal with IL-2s. AH Storm birds might crimp your style but that doesn't mean they should be perked.




Agree totally.

I'm seeing alot more instances of enemy gv's rolling onto a base lately.  The IL-2's must need an upgrade.

 :noid


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Offline Rich46yo

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Re: The IL
« Reply #32 on: February 11, 2009, 05:07:05 PM »
Quote
What is historically accurate about F3 view and icons ?

About as accurate as it is in a tank. Get rid of F3 in IL-2s and you have to do it with every bomber and attack plane, not just one.

Besides you dont shoot or bomb in F3. While were at it lets accurize load times and traverse times for tanks too, or a million other inaccuracies in every other vehicle/airplane in Aces High? Yes? No?

Quote
Could you possibly add exactly "how many sorties " each has flow ? I think this would shed some light on this for you

No matter how many the sorties if the ratio is the same, or even more deaths then kills is occurring, then what would overall sorties have to do with it? Its true there has been a shift, and air power is having a bigger impact on the ground war. Nobody is questioning that.  Point being it "didn't" before and "before" didn't reflect what actually happened in the war where air power had a huge impact in ground operations. WW-ll was when the term "combined arms" began to have meaning.

Almost every ground offensive/armor offensive had large air components. Allied air power caused the Germans to move armored columns almost entirely by night.
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Offline Tec

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Re: The IL
« Reply #33 on: February 11, 2009, 05:39:21 PM »
While were at it lets accurize load times and traverse times for tanks too, or a million other inaccuracies in every other vehicle/airplane in Aces High? Yes? No?

Yes.
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Offline shreck

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Re: The IL
« Reply #34 on: February 11, 2009, 06:12:03 PM »
About as accurate as it is in a tank. Get rid of F3 in IL-2s and you have to do it with every bomber and attack plane, not just one.

Besides you dont shoot or bomb in F3. While were at it lets accurize load times and traverse times for tanks too, or a million other inaccuracies in every other vehicle/airplane in Aces High? Yes? No?

No matter how many the sorties if the ratio is the same, or even more deaths then kills is occurring, then what would overall sorties have to do with it? Its true there has been a shift, and air power is having a bigger impact on the ground war. Nobody is questioning that.  Point being it "didn't" before and "before" didn't reflect what actually happened in the war where air power had a huge impact in ground operations. WW-ll was when the term "combined arms" began to have meaning.

Almost every ground offensive/armor offensive had large air components. Allied air power caused the Germans to move armored columns almost entirely by night.

I agree with F3 view for NONE except maybe 4 engine bombers, Yes shooting and bombing in F3 mode is regular and easy!!

You can not hardly compare kill to death for "whatever " vehicles without knowing the quantity of sorties each has flown. It just isn't a good measure. Vehicles that are routinely used very liberaly and with no concern for loss ( IL2 )cannot be accurately compared against vehicles that are used very conservatively ( TIGER ).

Offline E25280

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Re: The IL
« Reply #35 on: February 11, 2009, 11:58:45 PM »
Tour 108

Il-2 has 189 Kills of Tiger I
Tiger I has 477 Kills of Il-2

Il-2 has 4463 Kills of Panzer IV H
Panzer IV H has 1295 Kills of Il-2

Il-2 has 769 Kills of Sherman VC
Sherman VC has 692 Kills of Il-2

Il-2 has 508 Kills of T-34/76
T-34/76 has 627 Kills of Il-2

Il-2 has 559 Kills of T-34/85
T-34/85 has 694 Kills of Il-2

Il-2 has 765 Kills of Ostwind
Ostwind has 1006 Kills of Il-2

Il-2 has 3053 Kills of Wirbelwind
Wirbelwind has 5453 Kills of Il-2

Ignoring the light vehicles, the UberTankKiller had 10,306 kills to 10,244 deaths against actual armored opponents, microscopically above 1 to 1.

It's K/D ratio is over 1 to 1 only against Panzers and Shermans.  In fact, remove the fragile Panzer from the mix, the K/D ratio is only .65.

It is a PATHETIC .396 against the Tiger.  It would seem the IL-2 is more a danger to itself than to a Tiger.

Exactly what is the complaint again?
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Offline Karnak

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Re: The IL
« Reply #36 on: February 12, 2009, 02:06:23 AM »
The Il-2 player can get 5-10 sorties in the time it takes a tank to drive from the spawn point to the base it is attacking, giving the Il-2 a much better return for time invested as well as allowing a single player to effectively swamp a small number of GV players as though they are being hit by a full squadron.
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Offline Kweassa

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Re: The IL
« Reply #37 on: February 12, 2009, 12:23:00 PM »
Quote
Ignoring the light vehicles, the UberTankKiller had 10,306 kills to 10,244 deaths against actual armored opponents, microscopically above 1 to 1.

It's K/D ratio is over 1 to 1 only against Panzers and Shermans.  In fact, remove the fragile Panzer from the mix, the K/D ratio is only .65.

It is a PATHETIC .396 against the Tiger.  It would seem the IL-2 is more a danger to itself than to a Tiger.

A prime example of what I've mentioned earlier - total irrelevance.

Offline Rich46yo

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Re: The IL
« Reply #38 on: February 12, 2009, 02:32:18 PM »
Respectfully this is a vast exaggeration. A "sortie" includes taking off, flying to the action, killing or getting killed, and then flying back.

And you cant get any "more" in an IL-2 then you can a fighter, even a fighter on defense. And probably less given the fact of its awful speed and climb rates. And then you have the fact that people are shooting back at you. If they aren't dancing around you slaughtering you in fighters then they are killing you from 2 k out in monster Osties and WWs. Sitting in a WW an IL-2 looks like a pregnant turkey coming in at you. You guys seem to think IL-2s upp, kill GVs uncontested to thunderous applause, then land and re-rinse uncontested. Most of the time I'm landing IL-2s with a lot of holes in them, "The Nits and Bish can be downright nasty at times and take shooting at their tanks personal".

Quote
It is a PATHETIC .396 against the Tiger.  It would seem the IL-2 is more a danger to itself than to a Tiger.
Exactly what is the complaint again?

The "complaint" E252 is that GVs and/or planes and/or gun packages are sometimes introduced that crimp the style of a few players in the game. One thing the IL-2 has crimped a bit is the GV equivalent of those extended, sad, pathetic, silly, little vulch sessions we still sometimes see on air fields. You Know? The kind where you see 40 green dots around the air strip for 30 mins and when you finally fly over there 30 mins after that you still see the 30 guys vulching and the nearby town untouched. We used to have the same thing with GVs and you might have noticed you dont see as many "KingTiger had landed 97 kills in his Tiger-l" messages.

The reason you dont see it as much is because there is now an effective attack plane/gun package that has leveled the playing field and actually made "combined arms" a term that now has a little meaning in the game. No disrespect Karnak but for to long to many of these Tank Kings have had their own way and figured they had a right to motor anywheres they wanted alone, as long as ords were down, and sit on a camp unchallenged running up these silly kill counts as if they meant something. Now they might actually have to fight. Now they might actually die.

F3 ? The reason, of course, for the F3 view is because bombers and many attack planes had "no views" to the rear. Not "bad views" but "no views". They did however have gunners who kept in contact with comms, which is I guess the justification for F3 in the first place.

Besides these voices that all of a sudden want the IL-2 to be historically accurate, to the N'th degree, are strangely silent when the talk turns to the unending cheesy gaminess of AH GVs. Load times, views, zoom views, traverse times/angles,shooting aircraft with mains, 100 mph runs down hillsides, instant repairs. If you want everything 100% accurate then it all has to be. That or none of it. Demanding historically perfection only with the vehicle currently shooting you down is dweebish in the extreme.

Quote
The Il-2 player can get 5-10 sorties in the time it takes a tank to drive from the spawn point to the base it is attacking, giving the Il-2 a much better return for time invested as well as allowing a single player to effectively swamp a small number of GV players as though they are being hit by a full squadron.

Lastly my friend we have the above statement, which leaves me speechless. How can a single IL-2 stick "swamp a small number of GV players" as if "hit by a full squadron". I "bombrich" am a pretty good IL-2 stick but you must be far better then I if you can consistently "swamp" GV columns when they have any flak with them. Even when they dont tank main guns are pretty effective, "unlike they were in real life", and MGs too. I think you are vastly inflating all this and cant for the life of me get where you keep going with this "sortie" thing. The IL-2 cant sortie any faster then any other aircraft in the game, "probably far slower then most". Many times Ive landed and re-upped in fighter planes when on the defense 5 to 10 times as well. Whats the difference? And whats the relevance?

I guess you cant remember the first 103 tours when, on a base where ords were porked, a "single Tank"/"single player" would park his Tiger where he could shoot everything launching, landing, or coming out of the VH, with no worries whatsoever. And no way for the defenders to take him out, "KingTiger landed 86 kills in his Tiger-l", and then when supplies were dropped for him he'd land another 86. Are you sure that isn't the "single player" you are referring to?

Well starting with tour 104 KingTiger has a little something to worry about. The 100 cannon rounds may not kill him but it will put a hurt in him, and now its actually a fight. A multi-dimensional "fight" of combined arms and not an electronic pin ball game dominated by a very few "score guys" racking up silly kill counts with their gamey tactics. I would think the land war/armored "purists" would be thrilled with the changes both made and to come. And while The fight may not be as "easy" as it was I'd say its a lot more challenging and a lot more skill/teamwork/sound tactics are needed to be successful at it.

I actually have enthusiasm for the ground war now that I never had before. I think great things are to come and the ground war is going to heat up.

And nobody should "fear" the 37mm IL-2. You might have to change your tactics but they are not some overwhelming airplane your at the mercy of. :salute

The Il-2 player can get 5-10 sorties in the time it takes a tank to drive from the spawn point to the base it is attacking, giving the Il-2 a much better return for time invested as well as allowing a single player to effectively swamp a small number of GV players as though they are being hit by a full squadron.
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Offline Ack-Ack

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Re: The IL
« Reply #39 on: February 12, 2009, 04:50:37 PM »
The Il-2 player can get 5-10 sorties in the time it takes a tank to drive from the spawn point to the base it is attacking, giving the Il-2 a much better return for time invested as well as allowing a single player to effectively swamp a small number of GV players as though they are being hit by a full squadron.

you can do the same in a B-25H and A-20, both are just as effective killing GVs as the IL2.  So by your logic, those should be perked as well since they can easily swamp a small attacking GV force as though they were being hit by a full squadron.

Despite all the rhetoric, no one has yet to show any facts as to why the IL2 should be perked.  Yes, it can kill GVs but then so can other planes and just as well.


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Offline E25280

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Re: The IL
« Reply #40 on: February 12, 2009, 07:10:07 PM »
A prime example of what I've mentioned earlier - total irrelevance.
It is actually absolutely relevant.  It puts the lie to your claim a single IL can easily hold up an entire column of tanks by itself and is therefore unbalancing.

Unless the tanks are heading to the field rather than the town, an IL-2 pilot will take a good 2-3 minutes from upping just to get into position for his first run.  According to the statistics, he will take out one tank, and then die.  If the enemy tank column is Wirby/Osti heavy, he may not even do that.  Then it is another 2-3 minutes to take off, climb, and set up his next run.

If that kind of a pattern can stop a "hefty" column of tanks, then the tankers have no clue what they are doing, which is no fault of the IL-2.

Now, can he keep popping the M-3 before getting slaughtered, thereby preventing a base capture?  Sure!  But then, so can any number of cannon armed aircraft, so the IL-2 is nothing special in this regard.

I still do not see any imbalance that the IL-2 brings that does not have a counter-balance.
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Offline Anaxogoras

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Re: The IL
« Reply #41 on: February 12, 2009, 08:09:34 PM »
We did it again today! :D  Our base was being over-run with tanks and flaks, the vh was down, and even the fh's were down for a while, but a few of us kept upping Il-2s and fought them off.  At one point I was rolling down the runway firing the 37mm at an M4 who was sitting in my path.  I probably died as many times as I scored a kill, and even after we cleared the initial attack more were rolling onto the base and into the town, but they couldn't arrive as quickly as we could re-up.  There's no way we could have kept that base if not for the new Il-2. :aok :devil
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Offline Ack-Ack

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Re: The IL
« Reply #42 on: February 12, 2009, 08:11:58 PM »
We did it again today! :D  Our base was being over-run with tanks and flaks, the vh was down, and even the fh's were down for a while, but a few of us kept upping Il-2s and fought them off.  At one point I was rolling down the runway firing the 37mm at an M4 who was sitting in my path.  I probably died as many times as I scored a kill, and even after we cleared the initial attack more were rolling onto the base and into the town, but they couldn't arrive as quickly as we could re-up.  There's no way we could have kept that base if not for the new Il-2. :aok :devil

Sounds like the only reason you kept the base is that the attacking force didn't have any air cover to keep the IL2s down.  I seriously doubt you would have kept the base if the opposition had a CAP in place.

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Offline Anaxogoras

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Re: The IL
« Reply #43 on: February 12, 2009, 08:27:51 PM »
Yeah, they only had one or two guys vulching, when they needed 3-4 at least. :lol
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Offline Rich46yo

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Re: The IL
« Reply #44 on: February 12, 2009, 08:41:50 PM »
Just came from a big fight in LWB where the Nits rolled tanks and really had their act together. They rolled about 6 to 10 tanks right to the field and shut it down, I was able to get a few IL-2s up but only by the skin of my nose, and only then by coming out of hangars. Had we "rooks" responded faster we may have won but we didnt and we "didnt". The IL-2s took a beating and were themselves beat.

Were talking sound tactics here but the Nits really showed them in LWB tonight  :salute to them. It was a great fight and we seem to be getting numerous ones like it in LWB lately. If your not fighting in blue lately then you are missing some terrific combined arms armor fights. Congrats to the Nits tonight at, I think it was A198. That was a great battle.
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