Author Topic: Perks/Hour in Score  (Read 1320 times)

Offline Anaxogoras

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Re: Perks/Hour in Score
« Reply #15 on: February 10, 2009, 10:31:44 AM »
It's not more complex, it's just different.

Better yet, make the following changes:

Instead of kills/sortie, perks/sortie.
Instead of kills/death, perks/death.
Instead of kills/hour, perks/hour.
Instead of killpoints, total perks.
gavagai
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Offline APDrone

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Re: Perks/Hour in Score
« Reply #16 on: February 10, 2009, 11:48:53 AM »
Just had an idea.

Add perks per hour as a score category.

...


I think this is an excellent idea, too!   :aok
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Offline BnZs

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Re: Perks/Hour in Score
« Reply #17 on: February 10, 2009, 01:54:04 PM »
Let me add a few suggestions to this wonderful idea:

Perk the Spitfire XVI and P-51D (the two most popular fighters).  Allow me to sell my fighter perks to the people who want to fly them. :t  It would be like those role-playing games where people quit their jobs just to play for the money. :rofl

It could be applied to all categories.  What about the guy who flies 5 sorties in a 190A-8, kills 25 Spit16s and then calls it a tour?  We're really due for an ENY over-haul.

People who think the P-51D should be perked (or who think the current ENY system makes sense) should fight a series of duels with one against a good 109K-4 stick. Or just be kicked in the stern a few dozen times for needlessly "poking the bear"  :D
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Offline BaldEagl

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Re: Perks/Hour in Score
« Reply #18 on: February 10, 2009, 04:00:39 PM »
People who think the P-51D should be perked (or who think the current ENY system makes sense) should fight a series of duels with one against a good 109K-4 stick. Or just be kicked in the stern a few dozen times for needlessly "poking the bear"  :D


The K-4 eats Ponies and spits them out.  It's faster, climbs better and turns better.  I love running into P-51D's when I'm in the K4.  I really don't understand the ENY between the two but I'm grateful for it as I fly the K4 quite a lot and the Pony not so much.
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Offline Anaxogoras

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Re: Perks/Hour in Score
« Reply #19 on: February 10, 2009, 04:02:46 PM »
 :lol

I don't think the Pony deserves a perk, but I'd want it perked if we could sell perks because of its high demand. :t
gavagai
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Offline druski85

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Re: Perks/Hour in Score
« Reply #20 on: February 10, 2009, 04:44:15 PM »
Oh so we are saying we should vulch in P40's now.  I mean how else can you get the fighter scores without vulching to a degree.  Everyone does it so let's not hear I don't.  Ok maybe not everyone but I sure do.  I admit it but most of the times I let them gear up before I kill em.  I'm in a small squad and when theres a chance to vulch I'm gonna do it.  Can't wait to here from people who say they don't.   :devil

Choker I don't nessecarily agree with the OP, but what you're saying simply isn't true man.  Plenty of prefectly good rides in this game with high (25+) ENY that you can take into normal fights and get plenty of kills.   

109 F, G2, G6  :rock
Ki 61
p-47 D-22
190 A5/8
spit V (is that one 20 or 25? I don't fly em..can't recall)

I'm not looking at the plane set, so I'm sure I'm still missing a couple.  Point is, there are many high ENY planes that are perfectly capable fighters without vulching.  I prefer the 109's from the above list though :)

Offline hammer

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Re: Perks/Hour in Score
« Reply #21 on: February 11, 2009, 11:56:57 AM »
Nice idea. It is one of, if not the only, idea I've seen that provides an incentive to fly the higher ENY planes.

Regards,

Hammer
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Offline FALCONWING

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Re: Perks/Hour in Score
« Reply #22 on: February 11, 2009, 12:03:16 PM »
There is an underlying assumption here that folks pick their planes/flying style to harvest perks...

What if they pick their plane mainly by what they can get the most kills in OR have the most fun in??? :O

Well thats silly talk...please carry on....I'll see myself out.....
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Offline Lusche

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Re: Perks/Hour in Score
« Reply #23 on: February 11, 2009, 12:08:06 PM »
There is an underlying assumption here that folks pick their planes/flying style to harvest perks...

What if they pick their plane mainly by what they can get the most kills in OR have the most fun in??? :O

In that case, this proposal doesn't affect then in any way at all. And that's a good thing. It's just another incentive, it doesn't take away the ability to choose a plane for other reasons.

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Offline Rich46yo

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Re: Perks/Hour in Score
« Reply #24 on: February 11, 2009, 12:24:27 PM »
I'm far more leery of 109K4s then any mustang. Certain airplanes, no matter what their eny, attract far more capable sticks then others. The 109s are a good example of that, and certainly the K4. The odds of running into an enemy who is good is far more in a 109 then a mustang. Add to all that the fact that the K4 is also a very dangerous fighter and you end up in a situation where you always have to know what the K4 is doing in a furball.

What does the K4 eny at ? The Mustang-D is at 8 right? I think the K4 is the more dangerous adversary personally. The thing about it is its "sneaky fast" acceleration-wise and climb-wise. That 600 to 800 distance you think is keeping you safe from that pumpkin chucker can rapidly turn into 200 to 400 and those big shells can put your lights out in a hurry. Most of all if your low and cant dive away from the thing. Also its a real, real bad airplane to over shoot.
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Offline APDrone

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Re: Perks/Hour in Score
« Reply #25 on: February 11, 2009, 12:48:00 PM »
There is an underlying assumption here that folks pick their planes/flying style to harvest perks...

What if they pick their plane mainly by what they can get the most kills in OR have the most fun in??? :O

Well thats silly talk...please carry on....I'll see myself out.....

Like Snailman said.  This would only adjust how scores are calculated, not the ability of being able to fly a certain plane.

Now.. if your idea of fun is attaining a top ranking, then yes, this may alter your methods of doing that. 

But, if you truly deserve the top rank, then it really shouldn't matter, should it?

AKDrone

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Offline shreck

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Re: Perks/Hour in Score
« Reply #26 on: February 11, 2009, 01:10:22 PM »
Maybe a simple score fix would be, eliminate the attack category all together! For determination tween fighter and bomber points application do this--> " a plane must carry ord, and must kill a ground target to be scored as bomber, otherwise the sortie is scored as fighter! That way if your jumped otw to target and pickle your ord without killing a ground target then your being scored in fighter mode. Ofcourse all "BOMBER" categorized planes would by common sense be scored in bomber mode  :aok

Offline Slade

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Re: Perks/Hour in Score
« Reply #27 on: February 11, 2009, 01:46:28 PM »
Quote
sell perk points.

+1  :aok
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Offline FALCONWING

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Re: Perks/Hour in Score
« Reply #28 on: February 11, 2009, 02:54:07 PM »
Mea culpa....i did not understand the original post....

ignore my previous post please but replace it with this...

by implementing a perk/hour score category you would in essence by duplicating the points category as higher eny planes garner higher points/kill....so there would be a double bonus for flying high eny planes
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Offline hammer

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Re: Perks/Hour in Score
« Reply #29 on: February 11, 2009, 03:33:12 PM »
... there would be a double bonus for flying high eny planes

That would not be bad for the game at all.

Regards,

Hammer
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