Putting too much of a penalty on death only causes even less of an incentive to fight or take risks.
It must be nothing short of a miracle that we ever won the
airwar over Europe & the Pacific; what with all the poor incentive and
refusal to take risks...and a "death" penalty that lasted
forever!
I am wondering if some of the objections are from players who
value scores and ranking above game play and are more concerned
that they will not be able to find an easy fight.
That might be true as players will have to rely upon one another for
protection and will necessarily employ effective aerial combat tactics to
increase their survivability. Translation: air combat would be more realistic.
And this is bad because???
The only legitimate issue I have seen raised is that of
base capture. Delirium, sorry if that is all you see because
that is not my aim. As you know, we do just fine capturing almost any
base we wish to now.
My
sole objective is to create a more realistic feel to the
aerial combat nature of the game by introducing the
now absent element of RISK. Not as much risk as in the
FSO or Scenario games but at least
some risk!
Right now, the only risk incurred by a "pilot" is:
1) the loss of an aircraft and need to re-up.
2) the loss of perks when a perked plane is flown and lost.
These devices have not been adequate to prevent
the kind of behavior that I have already outlined
above.
A 2-Minute death delay would.Seriously, this question is about what kind of game Aces High
is. It's marketed as a historic combat simulation. To quote from
the website: "Aces High II is a massive multi-player online
combat simulation centered around the World War II air-war."
I would argue with the reference to the WWII air war but
there it is. My concern is that it is becoming an MMP
arcade game.
Anyway, I apologize to any player who relies on wack-a-mole
vulch fests to pad their scores. My intent is not to weaken your
ranking but only to increase the historic feel of the game by
introducing some level of risk to discourage suiciding and other
behaviors that no sane pilot would engage in in real life.
Yes, that would mean that the vulch-fests,
as you know them, would likely be a thing of the past.
And this is bad because??
In a single sentence, my objective is to make the game more
realistic and less arcady.