Hey, here's another idea I just thought of.
Thanks to your posts I've discovered a flaw with the
idea that I had not envisioned...and its based on what
players in the current unlimited-planeset would do in
response to such a change.
I neglected to account for the relative strengths of the
aircraft in any engagement.
To work, the delay would have to be varied by type of
plane flown and adjusted for the type of plane engaged.
For example, you fly a Spit 16 (or another
uber aircraft) and you die against another Spit 16, your delay
would be shorter than if you die in a P-40B, for example.
However, if you fly a P-51D and get killed by a P-39D, you're delay
could be much longer as you have been bested by an inferior plane
flown by a superior pilot.
Still, the more I think about it within the game's context the more
I can see that this idea, within the current AHII format,
would not be workable. The only way that it might be
adoptable, would be if the planes were limited based on
year of introduction or some other way of leveling the
playing field...which isn't likely to happen.
As I consider the insights I have gained from reading
some of these posts, I can readily see that this idea would
just encourage all players to fly the best planes that compensate
a pilot for their limited skills while simultaneously discouraging the
use of "inferior" planes by pilots who thrive on the challenge
of besting their opponents in earliy war aircraft.
Not something I would like to see.
And on that basis, I withdrawal my idea from consideration
and further discussion.
I'd like to thank those of you who took the time to post
your thoughts about this proposal and who labored to
post an argument for or against the idea. My intention was
to solicit ideas and promote a dialogue about the idea and aside from
a couple of exceptions, you have not let me down.
Thank you for allowing me to discuss this idea with you. <S>