Respawn Delay
Here's a suggestion to elevate the game play of
Aces High by simultaneously reducing the arcade
game style of play we are seeing an increase in
and increase the "excitement" quotient considerably.
Here's the idea:
Create a 5 minute spawn delay after you die
or lose your aircraft. This would include
those who ditch their damaged aircraft and
those who parachute out of a damaged plane.
You could even vary the cost depending on the outcome
of the engagement. For example, a 10 minute delay
for death and a 5 minute delay for successfully
parachuting or ditching your plane.
We have all decried and lamented the "bomb****s",
"suicide porkers" and others of their ilk. They
have turned the game into an arcade game and
I am firmly convinced, forced many players out
of the game because of the senseless arcade
game it has become.
Moreover, practices like these have collectively
cheapened the gaming experience for hundreds, so
much so that game changes have been required as a
direct result of their actions (ie: more barracks
on fields, more AAA, inability to pork fuel to zero,
and so on).
Many players, hundreds actually, enjoy the FSO
and Scenario games partly because they impose a
one-life, one-plane paradigm. This adds a degree of
immersion and adrenaline flow that really
ramps up game enjoyment for, as the evidence
states, hundreds of players.
This suggestion, if implemented, would create a
new mindset in a pilot similar to what they
experience in the FSO/Scenarios; one that adds to
the realism of air combat by infusing in the
pilots mind the need to preserve his life and
plane. Surely, this will elevate the game to a
higher level as well as encourage players to i
improve their skills.
Furthermore, it would force better gameplay,
encourage the development of true air combat tactics
and cooperative gameplay (like using wingmen), and
would discourage wasting lives and planes through
suicide tactics.
Some people may think that this is overly restrictive.
I disagree. For those that think these minor limitations
will "ruin the game" I hasten to remind you that arena
caps and ENY are also restrictive yet we manage to live
with those limitations.
My vote is to put some risk back into the game
and liven it up by imposing some kind of penalty
for dying!! Ya'know, like in real life?
Why not try it for 30 days in one of the arenas
or both and then evaluate the change again?
Anyway, thats my argument for this proposal.
Thank you for reading!
Now, the final point I have to make is to address those
who can't energize their brains enough to post a cogent
and well-reasoned response to this post. I'm talking to
the one line mouthpieces that have trouble forming
and communicating an intelligent or convincing thought,
yet somehow feel the need to post their offensive
and caustic comments. Please don't. They will be ignored.
Lets keep this an intellectual discourse folks.
Like your mother said, if you don't have anything worthwhile
to say, keep your "keyboards" silent.
This post and the comments I am eliciting are for the benefit
of mature players who enjoy the game and who desire to
share their thoughts about the idea. To those who do so,
I thank you for contributing to the discourse.