Anyone know if the WW2 guys actually used these flaps and if so, how prevalent was it used? Here in make believe land, using those flaps is just as important as using the throttle or stick in a fight. I just never hear those old guys talking about it.
S1n1ster
WWII combat was basically about killing the other guy and making it home. And it really wasn't about
you vs
him, and seeing how much we can get an airplane to do. It was more team-oriented, us vs them, and very un-sportsman-like. The fights didn't need to be "fair" or "clean" to earn the respect of your teammates. An "AFK" kill was as honorable as any other...
AHII fights are much more me vs you. And simply winning isn't always the goal. In AHII winning on equal terms is much more acceptable than winning for the sake of winning. I may have won, but if I did it with an altitude advantage and killed you while you were engaged with three other guys it won't be viewed as a great accomplishment. We're also much more inclined to "see what this plane can do", even if it's far from recommended historical tactics.
To that end, I believe flaps are relied on infinitely more than they were in true combat, even if they were designed to be used and effective when used. I would guess we routinely use them more often, and to higher extremes than history would show. And our "normal" fights are (IMO) far from "normal" compared to history.
Beyond that, we're able to set up our virtual cockpit to be extremely user-friendly, which allows (at least in my experience) far from realistic control in certain situations, again leading to an increased use of flaps (and other aspects beyond just flaps).
For example- looking at cockpit photos of the F4U, I don't believe it would be possible (or at least easy) for me to manipulate throttle and flaps at the same time. I'd have to take my hand off the throttle to actuate the flaps. In AHII, I have the flaps mapped to a button on my throttle so I can do both at the same time.
Not only can I do those two things at the same time (which I
often do), I can do it under any G-load, looking in any direction, while also dropping gear, jettisoning DT's, switching fuel tanks, and talking to my friends. I don't even have to concern myself with fuel mixture, mission goals, finding my way home, keeping my wingman safe, etc. If my wingman dies, it's a bummer, but I don't have to live with it forever. Simple bodily functions aren't as distracting and limiting as they would be in reality either, and I don't have to suffer a bad nights sleep disturbed by mosquitos and bombs and then try to perform well enough to survive the next days.
Because of these factors (and many more), I believe we're able to "get more" out of our virtual planes than almost any pilot would ever be able to do. The performance and limits of individual planes may be modeled as close as possible, but the pilots, the pilots duties, and the pilots limits aren't. Could a real corsair do what I can get mine to do? Probably, but not with a normal human pilot (IMO at least).
And if we were limited to what real pilots could do, and experienced what they really experienced, we might lose interest in playing, hehe.