Author Topic: TrackIR  (Read 1642 times)

Offline ImADot

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Re: TrackIR
« Reply #45 on: February 19, 2009, 08:42:58 PM »
it says that you had not played long enough to develop severe difficulties making the transition.

Ah, sorry.  I've been playing video games at home since the mid 80's when the Amiga came out.  Played some pretty strange games, and some pretty cool ones.  I've done MS Flight Sim II, Falcon 2.0 (or was that 1.0), etc. since the beginning.  When I "grew up", a few years ago, I started flying Falcon 4.0 on an Intel machine (PC-compatible-type thingy).

So, I've been gaming for 20 some-odd years...not sure to which difficulties you are referring.  Meh, no biggie.  This thread really has taken a bit of a detour as of late...
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Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline Chalenge

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Re: TrackIR
« Reply #46 on: February 20, 2009, 01:01:48 AM »
Out of curiosity, how big is your monitor and (if you don't mind me asking) what is your age?

I am in my 50s and my monitor is a 26" but Im not talking about physical disorientation I am talking about mentally linking where you are looking with where you are physically looking. Being able to mentally link a coolie hat position with respect to your cockpit position in 3D space is quite a bit different then using TrackIR and 'knowing' you are looking 135 degrees right and 45 degrees up when you really move your head just 30 degrees right and 25 degrees up especially when your bandit transitions across your canopy from right to left and your nose is down into gravity. Of course anyone can learn where they make mistakes and 'reprogram' their use of this device or that one but the comfort level with coolie hats for me is much higher then with TIR. I believe TIR is absolutely essential for FSX and it really boosts immersion but in AH its different (for me).
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Offline Vulcan

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Re: TrackIR
« Reply #47 on: February 20, 2009, 02:53:37 AM »
Being able to mentally link a coolie hat position with respect to your cockpit position in 3D space is quite a bit different then using TrackIR and 'knowing' you are looking 135 degrees right and 45 degrees up when you really move your head just 30 degrees right and 25 degrees up

But it is not 1:1 tracking nor are you keeping your eyes ahead, so you are still translating the perceived view as you would with a hat switch. In fact I'd go as far to say keeping your eyes on the monitor while you turn your head lessons the immersion quite a bit.

Offline gpwurzel

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Re: TrackIR
« Reply #48 on: February 20, 2009, 03:04:06 AM »
offtopic

Vulcan, meant to ask you about that, with your vr headset, do you have to move as you would in real life, ie, look behind to look behind kinda deal?


/offtopic


Wurzel
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It's all unrealistic crap requested by people who want pie in the sky actions performed without an understanding of how things work and who can't grasp reality.


Offline Vulcan

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Re: TrackIR
« Reply #49 on: February 20, 2009, 05:46:47 AM »
Yeah, you can scale it to whatever you want up to 1:1.

However I scale mine about about 180:120. So looking left or right 120 degrees gives you a six view, cos in real life thats how far u turn your head then let your eyes track the last 30 or 40 degrees. Vertically I track 1:1.

I need to do a new vid showing AH with an embeded external view to show how it tracks sometime. I use the rocker on my X45 (the axis on the throttle that some x45 users use as rudder) for left/right lean in AH.
 

Offline gpwurzel

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Re: TrackIR
« Reply #50 on: February 20, 2009, 06:02:13 AM »
Cool, thanks - for some reason got curious - I'd like to see whatever video you come up with to demonstrate.



<S>


Wurzel
I'm the worst pilot ingame ya know!!!

It's all unrealistic crap requested by people who want pie in the sky actions performed without an understanding of how things work and who can't grasp reality.


Offline Chalenge

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Re: TrackIR
« Reply #51 on: February 20, 2009, 09:58:45 AM »
But it is not 1:1 tracking nor are you keeping your eyes ahead, so you are still translating the perceived view as you would with a hat switch. In fact I'd go as far to say keeping your eyes on the monitor while you turn your head lessons the immersion quite a bit.

Thank you for supporting my position.  :D
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Cajunn

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Re: TrackIR
« Reply #52 on: February 20, 2009, 08:09:42 PM »
In reference to the monitor size, I use a 26", is bigger better for TIR or does size have any baring on the operation of the TIR system.
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Offline ImADot

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Re: TrackIR
« Reply #53 on: February 21, 2009, 12:25:32 AM »
Size of monitor is irrelevant to the operation of TIR.  The only thing a big monitor does is allow you to still be looking at the monitor as you move your head enough to the side to get your game head turned around.  Those with smaller monitors either have to have a real aggresive profile (so they don't have to move their head around too much) or they will be pointing their head far outside their monitor and peeking out of the corners of their eyes to see the display.
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline Ex-jazz

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Re: TrackIR
« Reply #54 on: February 21, 2009, 01:13:48 AM »
Hi

I got yesterday my Trackir4:Pro  :D

After ~10 years view-hat using, this is feeling pretty funky at first :rolleyes:

BTW
How I can use TIR for key mapping/emulation ? I would like to use it with R6-Raven Shiled and OFP1 games.

Thanks

Offline Chalenge

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Re: TrackIR
« Reply #55 on: February 21, 2009, 01:21:03 AM »
Size of monitor is irrelevant to the operation of TIR.  The only thing a big monitor does is allow you to still be looking at the monitor as you move your head enough to the side to get your game head turned around.  Those with smaller monitors either have to have a real aggresive profile (so they don't have to move their head around too much) or they will be pointing their head far outside their monitor and peeking out of the corners of their eyes to see the display.

Thats only true to a certain extent because if you have a monitor that doesnt allow the TIR pickup to be close to centered on your browline it is very easy to move outside of the functional area. The only solution then is to move the monitor further from you. Your monitor size comparison doesnt make sense either since you can scale with respect to relative motion for either one.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.