Author Topic: DA Fighter Town is a Fun MA Furball Tuneup  (Read 1206 times)

Offline bustr

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DA Fighter Town is a Fun MA Furball Tuneup
« on: March 27, 2009, 03:18:22 PM »
Last night Sol75 my squadmate talked me into flying wingman for him in the DA at Fighter Town. Two additional Pigs joined us and we hunted FT as wingman teams. I've listened to all the bad Press from this board about the place, so I went prepaired to be Phirana'd from the sky's by hoards of 30k Gerbil Tempests. I agree about the ch200 gerbil garbage in FT, but the MA's ch200 plays "All My Lame Whiners" 24x7.

Sol75 loves the F4U4 like some guys LOVE 57-58 Chevy's. The FT is a great place to practice wingman tactics. Our two wingman teams munched through the gerbil hoards like Oprah in a chocolate factory. Voice communication trumped HOARDing Tempests, spixteens, NikI and ponies. We even got some normal MA whines about ........ PICKING???  <--scratches head over this one.......... :P

Now some of you by this point might be thinking we went in there for a bunch of easy kills. Actually the gerbils flying in FT are at a skill level that they create an excellent training environment to work on team skills. The few random "GOOD" sticks that show up from time to time become an excellent POP QUIZ and reality check. And there is always that pissed off whiney littel gerbil that wants revenge because we used him for a training excercise. They up in a Spit or a Tempest, go to 20k and dive out of nowhere to suprise you. They are vicious about it....... :t

By the way, last night, Agent360 was there down on the water herding rabbid gerbils.........it kinda sounded on VOX like he had just found a mint 57 Chevy in his grandads old barn...  :D

But all in all FT is a great place to realax and practice everything that makes FURBALLing in the MA fun. In the MA when newbies and sqweekers get in the way, we might want to send them to FT to build up some stick time. It won't cost them perks. They can fly every fighter except the 262. And the only door charge, their EGO.

So the littel gerbils in FT, is this what happened to 8 man arena Air Quakies after HTC shut them down?
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Offline Steve

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Re: DA Fighter Town is a Fun MA Furball Tuneup
« Reply #1 on: March 27, 2009, 03:25:44 PM »
I went to the Da and found the talent to be near non-existent. Exception, some guy in a ki-61(cannot remember his name)  and sko in a spit9. Both fine sticks.   :salute
 The rest of the herd were near stationary targets.
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Offline Spikes

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Re: DA Fighter Town is a Fun MA Furball Tuneup
« Reply #2 on: March 27, 2009, 03:32:27 PM »
I went to the Da and found the talent to be near non-existent. Exception, some guy in a ki-61(cannot remember his name)  and sko in a spit9. Both fine sticks.   :salute
 The rest of the herd were near stationary targets.
Yeah. It was kind of sad one day. I took a 109F into the furball lake. Went in right off the base alt (5K?) and when I got to the center 6 cons dove on me. I simply pulled up. 2 broke their wings and I shot another. Then a few more dove back in and killed it, I left.
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Offline bustr

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Re: DA Fighter Town is a Fun MA Furball Tuneup
« Reply #3 on: March 27, 2009, 05:42:03 PM »
This is not for you two gerbil smashers....... :rolleyes:   We all know you guys fly wing for god on thursdays....shoooo go away........ :angel:

 I meant the rest of us who want to work on things like wingman tactics and want victims a few degrees above room temperature or offline drone. Steve this is how you ruin a perfectly good resource for other aspects of the DA than 1vs1 dueling. It's because of comments like yours that I have never looked at FT before. Guess you have a key to the UBER washroom in the DA vacation home.

FT in the DA has potential for teams of players to work on group timing dynamics because the hoard over the lake does not fluctuate like MA hoards. Might as well make use of them rather than looking down your UBER nose and praying HiTech evicts them from the sanctum of true Heros. Agent360 looked like he had a gas with those TALENTLESS LOOSERS.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline moot

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Re: DA Fighter Town is a Fun MA Furball Tuneup
« Reply #4 on: March 27, 2009, 05:55:25 PM »
It's got nothing to do with winging with god and everything to do with players who make zero effort at fighting, instead focusing on targets who are themselves focused on their fight.

IOW it's anti-gameplay.  The picker gets 1/2 second of gameplay (the high speed pass), the pickee and the other guy who was fighting the pickee both get their fight reduced.
Compare to : The picker goes to find his own fight, gets a real challenge (more fun duration and skills improve) giving another guy a proper fight (his skills improve and his fun time is longer too), leave the pickee and his opponent as well more playtime and skill improvement.

This is elementary, really nothing you could spin as bogus even with the spunnest hyperbole.
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Offline Tr1gg22

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Re: DA Fighter Town is a Fun MA Furball Tuneup
« Reply #5 on: March 27, 2009, 05:57:25 PM »
Yeah. It was kind of sad one day. I took a 109F into the furball lake. Went in right off the base alt (5K?) and when I got to the center 6 cons dove on me. I simply pulled up. 2 broke their wings and I shot another. Then a few more dove back in and killed it, I left.
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Offline Steve

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Re: DA Fighter Town is a Fun MA Furball Tuneup
« Reply #6 on: March 27, 2009, 06:23:05 PM »
Guess you have a key to the UBER washroom in the DA vacation home.


No, I have my own villa.
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Offline BnZs

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Re: DA Fighter Town is a Fun MA Furball Tuneup
« Reply #7 on: March 28, 2009, 10:46:10 AM »
We should forget about this "picking" thing. There is ganging, which actually is a waste of resources on the part of the force doing it. One bandit should require one or two friendlies, the rest remaining as top cover, basic stuff right there. There is kill-stealing, including the love muffinery of outright "clearing" a friendly's 12 o'clock (love that one  :rolleyes:). The "pick" term, in and of itself, just gives people a reason to whine about getting shot down via SA failure.

If roughly equal numbers engage and one side decimates the other by a strategy of drag 'n bag tactics,  IOW setting bandits up for the "pick" by other friendlies, there is no reason for complaint. Multiple-bandit situations make 1v1 ACM less relevant and teamwork more relevant. I don't always *like* this fact, seeing as how I am not a multi-tasker at all, but I'm not going to complain about it. Mostly because this is like complaining about the weather. This fact drove historical airplane evolution. Top speed, in and of itself, doesn't really mean much in a pure 1v1 environment, as opposed to a multiple bandit/team fighting environment, where it comes into its own. And multiple bandit environments are the reason most of us pay to play AHII.


It's got nothing to do with winging with god and everything to do with players who make zero effort at fighting, instead focusing on targets who are themselves focused on their fight.

IOW it's anti-gameplay.  The picker gets 1/2 second of gameplay (the high speed pass), the pickee and the other guy who was fighting the pickee both get their fight reduced.
Compare to : The picker goes to find his own fight, gets a real challenge (more fun duration and skills improve) giving another guy a proper fight (his skills improve and his fun time is longer too), leave the pickee and his opponent as well more playtime and skill improvement.

This is elementary, really nothing you could spin as bogus even with the spunnest hyperbole.
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Offline moot

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Re: DA Fighter Town is a Fun MA Furball Tuneup
« Reply #8 on: March 28, 2009, 11:18:18 AM »
I say picking in that post the same way you would say "bnz" referring to tediously excessive extensions three times longer higher and faster than required.
And teamwork in the lake?  With random players?  You can't be serious. 
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Offline JunkyII

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Re: DA Fighter Town is a Fun MA Furball Tuneup
« Reply #9 on: March 28, 2009, 11:36:10 AM »
I went to the Da and found the talent to be near non-existent. Exception, some guy in a ki-61(cannot remember his name)  and sko in a spit9. Both fine sticks.   :salute
 The rest of the herd were near stationary targets.
Sounds alot like the MA....
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Offline Fianna

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Re: DA Fighter Town is a Fun MA Furball Tuneup
« Reply #10 on: March 28, 2009, 11:45:16 AM »
Sounds alot like the MA....

I think that's the point. People want to go to the DA to get away from the MA style of gameplay. If you want to pick, gang, run, etc, then do it in the MA. Leave the dueling arena for the people who want to find 1v1 fights.

Offline JunkyII

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Re: DA Fighter Town is a Fun MA Furball Tuneup
« Reply #11 on: March 28, 2009, 11:52:13 AM »
I think that's the point. People want to go to the DA to get away from the MA style of gameplay. If you want to pick, gang, run, etc, then do it in the MA. Leave the dueling arena for the people who want to find 1v1 fights.
1v1 have the side bases they can do this at. Furballs from what I understand arent 1v1 and that is what the area is called correct?


BTW I was just thinking was it often in WW2 to see 1v1s, I know they happened dont get me wrong but im pretty sure it was alot of sqaudron vs sqaudron fights
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Offline Fianna

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Re: DA Fighter Town is a Fun MA Furball Tuneup
« Reply #12 on: March 28, 2009, 12:13:03 PM »
1v1 have the side bases they can do this at. Furballs from what I understand arent 1v1 and that is what the area is called correct?


BTW I was just thinking was it often in WW2 to see 1v1s, I know they happened dont get me wrong but im pretty sure it was alot of sqaudron vs sqaudron fights

The "furball lake" area, at least in my opinion, should be a place where you can find a series of 1v1's without spending a lot of time waiting around or in the tower. You find an enemy, you fight him, other people fight each other or stay out until someone dies (believe it or not, it was actually like this for a period of time). Then you repeat the process. It's a series of duels in the dueling arena.


I don't care what happened in WW2. If you want to fly like it's WW2, grab a P51, take-off from a base a hundred miles from the front lines, climb to 22k, and try to find some enemies. If you want a squadron vs squadron engagement (horde vs horde) stay in the MA. That's what the MA is, either horde or be horded. Leave the dueling arena for people who want something different.

Offline Steve

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Re: DA Fighter Town is a Fun MA Furball Tuneup
« Reply #13 on: March 28, 2009, 12:16:25 PM »
The "furball lake" area, at least in my opinion, should be a place where you can find a series of 1v1's without spending a lot of time waiting around or in the tower. You find an enemy, you fight him, other people fight each other or stay out until someone dies (believe it or not, it was actually like this for a period of time). Then you repeat the process. It's a series of duels in the dueling arena.


I don't care what happened in WW2. If you want to fly like it's WW2, grab a P51, take-off from a base a hundred miles from the front lines, climb to 22k, and try to find some enemies. If you want a squadron vs squadron engagement (horde vs horde) stay in the MA. That's what the MA is, either horde or be horded. Leave the dueling arena for people who want something different.

Well let's say furball lake is a place where you can work on your mulit-con engangement skills, teamwork and SA. This seems reasonable. I found it to be a place where people wanted to practice their ganging and HO'ing techniques, interspersed with guys trying to learn how to pick in tempests. 
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Offline BillyD

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Re: DA Fighter Town is a Fun MA Furball Tuneup
« Reply #14 on: March 28, 2009, 01:48:23 PM »
        Lol last time I went there I got vulched by 88333.  :aok
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