Just be prepared to be frustrated after the first few sorties. It always amazes me how many people run from the Hurri and Spit 1.
Some Hurri 1 pointers that I'd like to share;
1. You're not going to be able to run if you get into a tough fight. Come with friends and when the time comes to leave, you bug out first.
2. Bring your convergence in. Way in. I've got mine set at 175 yd. If your starting out, try 200 yd. At 175, it looks like the enemy is in the cockpit with you.
3. Watch you ammo counter. You may have 2664 rounds of .303 ammo, but if you "spray and pray", you're not going to shoot anything down.
4. Be patient with your shot. The .303 round has a nasty drop. Get on the enemy's 6 and go for the tail rudder.
5. Watch out for stalls. I sure you're aware that the Spit 1 and Hurri 1 have carburetors. Negative G's and there goes your airspeed. If your engine is out
too long, it wont come back on automatically. Dive for the deck to gain speed and turn your engine back on manually.
6. Plenty of fuel. Don't overload your ride with fuel. Too much fuel and the Hurri becomes a fat pregnant goose with a neon sign that says "shoot me".
7. Watch your SA (situational awareness). It will always feel like you're flying the Hurri defensively. Not a bad thing. The greatest attribute the Hurri has is
it's ability to flat turn and get inside any enemy that is foolish enough to slow down with you. Slowing the enemy down is the key. When they get
frustrated, they always seem more determined to shoot you down. That's when you've got them.
8. Have fun and don't get discouraged. The Hurri can't take a lot of damage. Remember to have those life saving wingmen.
The last tour, I didn't fly the Hurri 1. The previous tours I did. If I have a chance today, I'll go through my films and post some "interesting" Hurri 1 films. IMO, the Spit 9 is my favorite ride. (With the PFT skin of course.) Good luck!
Obie