Author Topic: Uncapturable Bases in Center of Map  (Read 2099 times)

Offline VonMessa

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Re: Uncapturable Bases in Center of Map
« Reply #15 on: April 07, 2009, 07:10:28 AM »
Makes more sense, now.
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Offline Boxboy

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Re: Uncapturable Bases in Center of Map
« Reply #16 on: April 09, 2009, 12:52:58 PM »
I think base taking is fine but it needs some refinement, fighter hangers should be indestructable so that no base can be taken without opposition.  As it stands now with our EZ mode bombers the sop is take out the VH, FH, ords and take base after town is flat.

With my changes it would be deack field, maintain CAP, takeout VH, flatten town, take base, BUT the defender would have a chance to up fighters if he is determined.

IMHO this would add to more air to air fighting, without too much compromise.
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Offline Ratpack1

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Re: Uncapturable Bases in Center of Map
« Reply #17 on: April 09, 2009, 01:02:47 PM »
WOW I've never seen a "to capture or not to capture" thread before. :rofl Everyone plays the game in their own way. Nothing will be done about it, every two weeks a new guy will come along and play his way, then another, then another..........

Enough already.
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Offline Boxboy

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Re: Uncapturable Bases in Center of Map
« Reply #18 on: April 09, 2009, 01:08:40 PM »
WOW I've never seen a "to capture or not to capture" thread before. :rofl Everyone plays the game in their own way. Nothing will be done about it, every two weeks a new guy will come along and play his way, then another, then another..........

Enough already.

Hang around alittle longer when you have been here as long as I have you will see PLENTY of changes, especially if game play is effected detrimentally like base capture is now IMHO
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Offline Masherbrum

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Re: Uncapturable Bases in Center of Map
« Reply #19 on: April 09, 2009, 01:28:23 PM »
BoPs have NEVER taken a TT base.

"The Truce" I had on the Donut map, was the result of the BoP's giving jozepi a "Send off."    I told JamDive on 200 last night I had a photographic memory. 

It was FT (same thing basically), it took Knights/Rooks about 200 men and 4-5 hours to get them back, but we did.   

BoP's are good friends though and they haven't done it since.    :salute BoP's, ignore Junky Ranger.   
« Last Edit: April 09, 2009, 01:30:49 PM by Masherbrum »
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Offline Ratpack1

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Re: Uncapturable Bases in Center of Map
« Reply #20 on: April 09, 2009, 02:48:27 PM »
Hang around alittle longer when you have been here as long as I have you will see PLENTY of changes, especially if game play is effected detrimentally like base capture is now IMHO

I've been around the game long before I was in the forums, Played on and off for over 10 years. I highly doubt the base capture ability is going anywhere. Tweaked here and there maybe but here to stay.
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Offline Banshee7

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Re: Uncapturable Bases in Center of Map
« Reply #21 on: April 09, 2009, 04:37:56 PM »
With my changes it would be deack field, maintain CAP, takeout VH, flatten town, take base, BUT the defender would have a chance to up fighters if he is determined.

IMHO this would add to more air to ground vulching, without too much compromise.

Fixed  :aok   Let's bring out the scoretards in all of us!


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Offline Boxboy

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Re: Uncapturable Bases in Center of Map
« Reply #22 on: April 10, 2009, 01:49:47 PM »
I've been around the game long before I was in the forums, Played on and off for over 10 years. I highly doubt the base capture ability is going anywhere. Tweaked here and there maybe but here to stay.

Then you must remember when troops were dropped on the base not the town, there were no gv's, bombers only flew as a single, etc etc just too many changes to list.  I am sure if Hitech decided my idea was a good one he would put it in, so again I say never say never :D
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Offline WMLute

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Re: Uncapturable Bases in Center of Map
« Reply #23 on: April 10, 2009, 05:39:37 PM »
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
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Offline YankZulu

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Re: Uncapturable Bases in Center of Map
« Reply #24 on: April 16, 2009, 09:05:48 PM »
I think it would promote greater battles if there were 3 to 6 uncapturable bases on maps such as tank island.  If there were 3 vehicle bases, and 3 airfeilds it would promote more of a fighting, instead of the capture mentality.  This would only be implemented on larger maps where there are many bases that go a whole tour without flashing.  3/4 of the feilds on the larger maps never get touched, this would cause the different countries to branch out and explore new bases, while leaving a very nice furball in the middle.


<S> :salute

Forgive me Belial, but I thought we already had that with red bordered bases?