Author Topic: Fatigue  (Read 1061 times)

Offline SectorNine50

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Fatigue
« on: April 04, 2009, 07:07:19 PM »
I'm certain this has been brought up before, but I kind of like the idea.  I'd like to see fatigue from pulling G's when in a dogfight, I think it would really change the dynamic of dogfighting in-game, and we'd see more realistic situations as people try to pace themselves.  I wouldn't want to see fatigue form long flight times however, since most people already don't like flying a long ways as it is, and it would probably make them even less common.  After pulling a "normal" amount of G's for a certain period of time, your fatigue would recover just like your muscles would in real life (to an extent, of course).

However, I see problems with this because of the ability to constantly respawn after being shot down would leave those that have been in the fight for a while at a disadvantage.

Thoughts?
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Offline AWwrgwy

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Re: Fatigue
« Reply #1 on: April 04, 2009, 07:12:05 PM »
How about a "fatigue meter" somewhere?  Like a Health Remaining meter in MMORPGs.  Not part of the aircraft but part of the pilot.

The lower it gets, the slower your reactions get.  Delayed input to controls or views and the like.

But you know me, I'm totally against it and think you're stupid.   :huh ;)



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Offline shotgunneeley

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Re: Fatigue
« Reply #2 on: April 04, 2009, 09:16:38 PM »
I could see this becoming an annoyance very fast. Its hard enough to dogfight with black out/red out as it is.
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Offline Banshee7

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Re: Fatigue
« Reply #3 on: April 04, 2009, 09:29:02 PM »

But you know me, I'm totally against it and think you're stupid.   :huh ;)



I second that motion  :lol
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Offline sethipus

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Re: Fatigue
« Reply #4 on: April 04, 2009, 10:49:30 PM »
Hehe.

Btw, have you guys played America's Army?  In that game there's a fatigue/out-of-breath type of thing that occurs.  When you sprint and then drop prone and try to take a shot with the sniper rifle, for example, for a short time, as you catch your breath, the crosshairs kind of wander around a little.  It's a nice touch actually.

You read these stories of air combat in WWII and it's described as something very physically demanding.  These guys were pulling bigtime Gs in planes they were were controlling by hand, often with no hydraulic boost or whatever on the controls, and it took a lot of strength.  After a prolonged period of combat in this game it would be kind of cool to see little signs of fatigue come into play, a little sloppiness at the controls, maybe being unable to hold quite as many Gs in a turn or whatever.

Offline Motherland

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Re: Fatigue
« Reply #5 on: April 04, 2009, 10:52:17 PM »
Yeah- I've read some describe actual WWII dogfighting (aggressive dogfighting that is)  as being about physically outlasting the opponent as much as outsmarting them.

Offline james

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Re: Fatigue
« Reply #6 on: April 05, 2009, 12:03:03 AM »
My wifes grandfather used to fly f6fs. He has described a lot of this kind of physical demand. Mostly he has said its something words can't seem to capture. With or without altitude advantage he describes his mental state of mind mixing with his physical state and even noticing his breathing pattern change at the sight of a possible enemy. He says its like a switch going from one mode to another.   To try and mimic that in here when everyone went through their own different way of getting into the zone would be a bit hard to harness here. This is coming from a guy who in his 20s  was chasing the japanese for keeps. He is now in his 80s and looks like that Joe wieder workout guy. When I see him when we go to visit its like having coffee with a small version of a silver back gorilla. His description of how things were couldn't be put in a game with accuracy I don't think. I see some merit in what you are wishing for but on a sortie by sortie basis. Correct me if I have you wrong here. You take off for a sortie. You have a strength bar for example. When you start pulling a lot of g forces it goes down. You level out and it stops dropping. While level it comes back up to a certain extent? Using a bar as an example here is all. Would you want someting like that on your screen or just something like that in the background like the blackouts run?
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Offline sethipus

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Re: Fatigue
« Reply #7 on: April 05, 2009, 12:06:39 AM »
There was a Russian bomber, I forget the model, that was often flown by female pilots, and I read a description where it was so physically hard to pull the yoke back enough to take off when it was fully loaded that the pilots would often need the gunner or whoever it was to stand behind them and help pull them back, just to get off the ground.  I don't think it's possible for us who are only cartoon pilots to really appreciate this kind of physical flying that they did.

Offline Wingnutt

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Re: Fatigue
« Reply #8 on: April 05, 2009, 12:07:19 AM »
Im all for this, in a way..

have the fatigue meter be effected by Gs.. I.E. if your just cruising your fatigue is unaffected..   pulling high positive or negative Gs effects far more than more gentle maneuvering..

fatigue can "regenerate" during times of low stress flight..

think twice about stick stirring like a tard.

Offline Motherland

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Re: Fatigue
« Reply #9 on: April 05, 2009, 12:09:57 AM »
think twice about stick stirring like a tard.
Hey, there's another benefit! :)

I would think that you'd want it to just kind of 'happen'- you'd 'feel' it through the sluggishness of responsiveness in game and through reduced G tolerance. IMO any kind of HUD looking thing just looks stupid.

Offline Wingnutt

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Re: Fatigue
« Reply #10 on: April 05, 2009, 12:19:23 AM »
IMO any kind of HUD looking thing just looks stupid.



how about do it like DOOM, you have a little guy's head that makes odd grimacing faces depending on the "health" state  :lol :lol :lol

Offline Bronk

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Re: Fatigue
« Reply #11 on: April 05, 2009, 12:21:17 AM »
You do realize that once you start blacking out it becomes easier to black out on your next high g pull?
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Offline Wingnutt

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Re: Fatigue
« Reply #12 on: April 05, 2009, 12:24:50 AM »
You do realize that once you start blacking out it becomes easier to black out on your next high g pull?

of course, but have you noticed that extreme NEGATIVE G maneuvers for prolonged periods have no effect on your positive G tolerance?  and that your positive G tolerance "reset" occurs after only a few seconds of level flight.


Offline StokesAk

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Re: Fatigue
« Reply #13 on: April 05, 2009, 02:29:25 AM »
Well i don't think so because people would have to learn a whole new style of fighting and this might deter them from playing.
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Offline SectorNine50

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Re: Fatigue
« Reply #14 on: April 05, 2009, 03:25:06 AM »
I in no way would want to have a bar on the screen, and I'm not talking about extreme changes when one becomes fatigued, but I think it could change the gameplay a bit.  I feel it would add a completely new dimension to the fight and could add that "I don't want to pull g's unless I have to" attitude that I'm sure pilots had at the time, as it is not a comfortable experience.

Well i don't think so because people would have to learn a whole new style of fighting and this might deter them from playing.
People quit playing because they have to learn something new?  Bummer...

P.S. I think the game is fun and challenging as-is so really don't think this is a necessary addition, just sounds like it could be an interesting addition.

P.S.S. It's okay wrongway, I think you're stupid as well. :P
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