Author Topic: Indirect fire weapons (artillery)  (Read 1533 times)

Offline dragon40

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Indirect fire weapons (artillery)
« on: April 11, 2009, 11:02:39 AM »
Since the advent of gun powder artillery has been on every battle field world wide.
That being said I haven’t a clue why we would have tiger tanks and no artillery.
I think they could easily model it into the game pulled by gv’s like the m-3 and jeeps.
And perhaps model a heavy truck to pull around heavier pieces. Also the use of h lock as used from cv’s could be used and jeeps could be given binoculars for use as forward observers. Also part of the ordinance option should be smoke to allow marking for bombers.
 :rock

Offline thedudee95

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Re: Indirect fire weapons (artillery)
« Reply #1 on: April 11, 2009, 11:04:36 AM »
people really dont search any more...

Offline StokesAk

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Re: Indirect fire weapons (artillery)
« Reply #2 on: April 11, 2009, 11:05:08 AM »
Well this could be used for killing town from far out, but....that would be to gamey.
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Offline dragon40

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Re: Indirect fire weapons (artillery)
« Reply #3 on: April 11, 2009, 11:07:46 AM »
Actually artillery in ww2 and today is very effective at disabling tanks even with indirect hits. 

Offline FYB

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FAIL
« Reply #4 on: April 11, 2009, 11:14:51 AM »
Why do these things always end so badly, well, here's why.

Indirect Artillery, who gets the kills, are they visible, can they be killed, or is it just random shells falling from the sky blasting a town or base to smithereens?

Otherwise, its a no. -5

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Offline danny37

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Re: Indirect fire weapons (artillery)
« Reply #5 on: April 11, 2009, 11:27:48 AM »
some shermans and t34s had rocket launchers used as artillery attached to the tops of their tanks.they didnt come from the factory like that of course.but seeing how the russians had and used alot of rocket launchers as artillery seems like we would have them here.they didnt just use them for troops,they were also used for tank killin.
http://www.ww2incolor.com/us-armor/WW2-10M17Shrmn-rtf.html

Offline dragon40

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Re: Indirect fire weapons (artillery)
« Reply #6 on: April 11, 2009, 11:30:49 AM »
Of coarse they can be killed an artillery battery is very soft just. I just think it would add a realistic aspect to the game.

Offline dragon40

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Re: Indirect fire weapons (artillery)
« Reply #7 on: April 11, 2009, 02:28:15 PM »
In my opinion it would cause base taking to be more realistic and reduce a lot of the late night base taking. Since one guy in an artillery peace could bombard his own map room from his base. It would also get some of these guys out of these wirbles and get them back in heavy armor. And lastly would help reduce a lot of the spawn camping that goes on.

Offline FYB

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Re: Indirect fire weapons (artillery)
« Reply #8 on: April 11, 2009, 03:25:29 PM »
First of all, learn to spell and use grammar, second, don't post threads until you know what you're talking about. Third, please don't argue saying, "I'm not new to AH. I've already played 1 week of it." thanks.

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Offline vipers

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Re: FAIL
« Reply #9 on: April 11, 2009, 07:00:14 PM »
Why do these things always end so badly, well, here's why.

Indirect Artillery, who gets the kills, are they visible, can they be killed, or is it just random shells falling from the sky blasting a town or base to smithereens?

Otherwise, its a no. -5

-FYB

they are not much diffrent from the Battleships 16" guns shelling an air feild? there shouldn't be a problem with mobile artillery

Offline moot

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Re: Indirect fire weapons (artillery)
« Reply #10 on: April 11, 2009, 07:10:49 PM »
Ship guns are often out of range from players on ground zero. So any arty with that kind of range would only be useful for objects.  You couldn't clear a spawn point from beyond that range. Something like 10K?
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Offline Ghosth

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Re: Indirect fire weapons (artillery)
« Reply #11 on: April 11, 2009, 07:42:55 PM »
LVT4 works just fine as indirect fire weapon. Especially as its soft enough that it pretty much can't take much of a hit. Just need a spotter in another vehicle to call your shots for you.

100 rounds of 75mm HE works very nicely.

Offline branch37

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Re: Indirect fire weapons (artillery)
« Reply #12 on: April 14, 2009, 08:53:33 AM »
i like the thought of artillery, but it will be exactly what happens with CVs.......get off a few shots and here come the bombers :O

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Offline waystin2

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Re: Indirect fire weapons (artillery)
« Reply #13 on: April 14, 2009, 09:01:15 AM »
I was envisioning something that could shoot & scoot.  Makes it harder for the bombers/JABOS to target.  Something towed by the SDK or M-3 perhaps?
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Offline james

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Re: Indirect fire weapons (artillery)
« Reply #14 on: April 14, 2009, 10:14:30 AM »
Bf2 style no way. Using ai, no way.

As for the tiger. Its not worth the perks to take it out.
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