Author Topic: Defining bad game-play  (Read 36448 times)

Offline oTRALFZo

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Re: Defining bad game-play
« Reply #435 on: April 24, 2009, 04:34:15 AM »
Trawled or should that be trolled through 29 pages   :O -

Had a feeling that would come as an answer to Falcons post.

Same self appointed AH police with their "if you don't play the game my way, you're wrong".

Guess what - No-ones way of playing the game is more or less valid than ANYONE elses, including yours.

Is AH perfect - No.

Does HT fix what he considers problems - Yes, these problems you perceive existed in 2004 when I joined, guess what - they are still here.

Just remember one thing - All the players you are so fond of ridiculing contribute towards HT's funding for continued development of the game. Then again I guess you'd be more than happy if AH went back to what it was 10 years ago.

I will be returning to AH sometime in May, and I will play the game the way I WANT TO.
Not to yours, or anyone elses view of how they think it should be played.

@Tequilachaser - Disagree, the game is not all about learning ACM/BFM or anything else for that matter, it's about HAVING FUN!
Your whole elders / pillars part of your post really shows just how arrogant and self righteous your small minority is. It about FUN, whether thats furballing, GV'ing, buffs or however the person get his jollies, your way is not the be all and end all of AH.

Flame away


Kev, I disagree.
Having fun?
 What lines do you draw and finally decide that the fun you are having is from pissing off or greifing the other guy rather than truely having fun from what your doing?
YES its fun to bring 50 guys to a base and completly anhaliate it. OH the comradary!!! Heck I pay 15$ a month, I have every right to call 50 guys over and do what I want. HTC lets us do it right?
How much fan mail would I get if one night I set out to comepletly destroy these 30+ NOE missions by having someone rat out their missions? Is it cheating? NO. Is it lame?..YES. Would it be fun?..OH YES!!  Even some of the ones that loath these sneaky tactics will still rat out the one that rat out these missions.
I still havent recieved any responses to this question yet.  Point is...Most of us are grown up here, you can still have fun in this game and not greif a majority of the other players.

I know Falcon as well as Dads, We flew together and came on just about the same time. I know how they fly and what their philosophy is. been there, done that. When I offer suggestions, and it comes back to me as " YOUR TELLING ME HOW TO PLAY THE GAME", thats nothing but false. Stop being stubborn, try having an open mind and dont be so uptight.
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Offline grizz441

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Re: Defining bad game-play
« Reply #436 on: April 24, 2009, 04:34:47 AM »
I don't get it yet.

It's okay Kev, read Tequila's post again.  It sums it up nicely.  No big deal though if you don't want to learn BFM/ACM and effectively own pilots 2v1,3v1,4v1.  Outfly and kill spits in planes that have three times less the turn rate.  Yeah, that skill set is overrated.  It's much more fun to roll the dice in that head on...kind of like playing roulette at the casino.  Win some, lose some.  You're right however, it's all about having fun.  Imo it's a lot more fun and satisfying to fly efficiently and not like a total dweeb who has zero clue.


Offline moot

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Re: Defining bad game-play
« Reply #437 on: April 24, 2009, 04:40:33 AM »
Trawled or should that be trolled through 29 pages   :O -

Had a feeling that would come as an answer to Falcons post.

Same self appointed AH police with their "if you don't play the game my way, you're wrong".

Guess what - No-ones way of playing the game is more or less valid than ANYONE elses, including yours.

Is AH perfect - No.

Does HT fix what he considers problems - Yes, these problems you perceive existed in 2004 when I joined, guess what - they are still here.

Just remember one thing - All the players you are so fond of ridiculing contribute towards HT's funding for continued development of the game. Then again I guess you'd be more than happy if AH went back to what it was 10 years ago.

I will be returning to AH sometime in May, and I will play the game the way I WANT TO.
Not to yours, or anyone elses view of how they think it should be played.

@Tequilachaser - Disagree, the game is not all about learning ACM/BFM or anything else for that matter, it's about HAVING FUN!
Your whole elders / pillars part of your post really shows just how arrogant and self righteous your small minority is. It about FUN, whether thats furballing, GV'ing, buffs or however the person get his jollies, your way is not the be all and end all of AH.

Flame away


SIr that is totally right, nothing to gain from ACM SA BFWHATEVER!  Fun is crashing on take off, HOing, ramming, spraying ammo and capturing bases with mass troop dropps, yes sir!  No fun in surivivng, I give my heart of a SEAL life for my buddies everytime I take out a plane thats the only way to have fun, aint gon be no one to tell me otherwise cause its my 15$!  Yestrday this gyu was taking forever to finish his fight so I was like come on do it do it, and he wouldnt do it so i flew in front of him and emptyed my ammo on dat red sucker and he blew up good after barely 5 seconds of hits, and after that the green guy was flying without his tail, he was so mad that he probably yank his stick doing fancy ACM and broke his tail off on ehis own!  Vets are crazy!!
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Offline Kev367th

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Re: Defining bad game-play
« Reply #438 on: April 24, 2009, 05:40:57 AM »
Tralfz - Grizz - Moot

My point was your views that ACM etc are the be end and end all of AH is your point of view, not right, not wrong, just your point of view. As I said it's not ALL about, never said nothing to do with or nothing to gain.

Not everyone apparently plays the game to become a virtual elite pilot, some just want to log on and have fun.

I've been away for some time and no doubt will get my virtual butt handed to me numerous times on my return.
Doesn't matter, not gonna fret over it, just going to have fun.
Doesn't matter if I get back to my previous level or not, just going to have fun.
Not going to fret over what other people are doing, just going to have fun.
Common theme here?

Funny how you seem to take every little thing that happens in the game as a deliberate attempt to piss you off, I think you over estimate your own importance.
People don't sit around in the tower watching the map thinking, hmmm theres a furball I'd better go and kill it off. Talk about a persecution complex, lol.

Not saying I disagree with some of the points brought up, my problem is the overbearing, arrogant, denigrating attitude that most of you exhibit in your posts.
It does absolutely nothing for your 'crusade'. If anything it harms it.

I'm sorry, it most definately is a "PLAY THE GAME MY WAY OR YOUR WRONG" standpoint. Thats obvious from the content of the majority of posts in this thread. May not come out and explicity state that, but thats most definately the tone.


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Offline moot

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Re: Defining bad game-play
« Reply #439 on: April 24, 2009, 05:55:47 AM »
BS.. Where, show us WHERE does anyone IMPOSE that ACM and SA, etc, be sharpened to top five percentile perfection??  The argument is and has always been the same rationale that HTC and anyone with a modicum of sense backs, that is, to make the players more CAPABLE so that they may better do whatever it is they want to do.  Namely, move their vehicles around in the virtual space of Aces High. For the purpose of being able to survive, being able to kill, etc.  From this is the direct consequence that flying in hordes is inherently less fun than in well-balanced circumstances because it reduces the actual gameplay that's taking place.  It NEITHER says that flying in well-balanced circumstances is the ONLY way to fly, or that we INSIST that everyone fly that way, or that it couldn't be fun to do it. 
The only slant in our rants is from players wrecking good gameplay for no good reason.  It's got nothing to do with elitism.  Working to help HTC establish a better network to link capable tutors to new players is elitist, is it now?  And how exactly is anyone forcing anything to happen?  Everything on this forum is just text on a virtual message board.  Nothing written on here ever forces anyone to do anything unless the reader actually agrees with something he's exposed to.

That's a separate argument and while it does bias towards longer and richer gameplay at the cost of "winning the war at all costs" strategic perspective, nowhere is it pretentious.. Unless maybe e.g. Guppy saying that since no one dies in the game, that the fight is the real reward.. unless that right there is supposed to be snobbish?

You say you've waded thru this whole thread, but did you miss this post?
http://bbs.hitechcreations.com/smf/index.php/topic,262689.msg3267281.html#msg3267281

Quote
"Funny how you seem to take every little thing that happens in the game as a deliberate attempt to piss you off, I think you over estimate your own importance."
Where the hell did you pull this one out of ??
Quote
"I'm sorry, it most definately is a "PLAY THE GAME MY WAY OR YOUR WRONG" standpoint. Thats obvious from the content of the majority of posts in this thread. May not come out and explicity state that, but thats most definately the tone. "
In your head maybe.  Check your eyes for dirt.
Quote
"People don't sit around in the tower watching the map thinking, hmmm theres a furball I'd better go and kill it off. Talk about a persecution complex, lol."

Actually, yes it happens.  It ain't the crux of the argument here, but since you bring it up.. http://bbs.hitechcreations.com/smf/index.php/topic,262689.msg3276493.html#msg3276493  Plenty of historical examples.. People killing CVs just to kill a furball that wasn't going anywhere.. People getting on vox saying they're shutting down hangars because the war needs to be won, when the map isn't anywhere near a decisive moment, when the front lines are 10 fields deep and wide away from HQ, when plenty of players are having a blast doing whatever it is they're doing.. Hording or furballing properly.  The same kind of lame "gameplay" that has people capturing or vulching bases in the DA furball lake. 
« Last Edit: April 24, 2009, 06:34:49 AM by moot »
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Offline moot

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Re: Defining bad game-play
« Reply #440 on: April 24, 2009, 06:03:35 AM »
Kev BTW... Tell me, was it elitism everytime I've gone to the TA/DA with all sorts of players who wanted to get better at the game?  Do you think that was because they wanted to have less fun out of it?  Cause one of em was Falcon23.. Maybe you could talk to him about being such an elitist blow hard, for having the gall to try and improve his game?  Surely he must be out of his mind if he sees some corelation between fun and actually being able to do what the game was meant for - air combat?  How dare he take at face value the offer from some player like me to help him out?

Your argument is totally bogus.  I do all the game has to offer.. Vulch, strat/tactical play on the ground and in the air, team work, lone wolfing, historical setups, BSing with squaddies to the point of missing opportunities for good fights, playing as cover for the hordes' massive bomber missions, or flying as a goon or Me110 in the NOE raids... 

My point was your views that ACM etc are the be end and end all of AH is your point of view, not right, not wrong, just your point of view.
That right there's BS.  ACM/SA/etc are the building blocks of air combat, which is precisely what the game's all about.  It's the one common point between anyone that plays this game, whether they're the old friends BSing totally drunk on a late evening after work, or they're naive noobs to warbirds who cream their pants just flying formation in their fav plane, or whether they're playing the game just for the competitive aspect, or whether they get their socks off purely from the tactical/strategic riddle-solving aspects... It's all centered around air combat.  So yes, in fact, the building blocks of air combat are the be all end all of AH, if there ever was one.  Which no one but guys like you have ever pretended.. When I log on I don't start spamming the channel with armchair general all-caps directives.. I've never pretended anything was the be-all end-all in the game.  Only guys like you want to pretend it's our intention.  It's a convenient straw man.
« Last Edit: April 24, 2009, 06:36:25 AM by moot »
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Offline TequilaChaser

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Re: Defining bad game-play
« Reply #441 on: April 24, 2009, 07:35:00 AM »
Trawled or should that be trolled through 29 pages   :O -

Had a feeling that would come as an answer to Falcons post.

Same self appointed AH police with their "if you don't play the game my way, you're wrong".

Guess what - No-ones way of playing the game is more or less valid than ANYONE elses, including yours.

Is AH perfect - No.

Does HT fix what he considers problems - Yes, these problems you perceive existed in 2004 when I joined, guess what - they are still here.

Just remember one thing - All the players you are so fond of ridiculing contribute towards HT's funding for continued development of the game. Then again I guess you'd be more than happy if AH went back to what it was 10 years ago.

I will be returning to AH sometime in May, and I will play the game the way I WANT TO.
Not to yours, or anyone elses view of how they think it should be played.

@Tequilachaser - Disagree, the game is not all about learning ACM/BFM or anything else for that matter, it's about HAVING FUN!
Your whole elders / pillars part of your post really shows just how arrogant and self righteous your small minority is. It about FUN, whether thats furballing, GV'ing, buffs or however the person get his jollies, your way is not the be all and end all of AH.

Flame away

Good Day Kev,
sorry if I could not determine exactly if you was replying solely to my last post, or just the part of what I said....please let me quote what you think I said...then I will quote myself ( something I really do not care for, I am merely here to help! Help others have fun, and get my fun from doing it! )

Kev, here is your preceived thoughts of me:
@Tequilachaser - Disagree, the game is not all about learning ACM/BFM or anything else for that matter, it's about HAVING FUN!
Your whole elders / pillars part of your post really shows just how arrogant and self righteous your small minority is.

Kev, here is exactly how I put it!

TC's reply in answering Getback's ? are their any winners yet?
Quote
the ones who evolve and see the light of ACES HIGH, that learn that fair gameplay, good sportsmanship, Good etiquette, and participating in all the different special events , tournaments, scenarios that Aces High has to offer........or even learning proper BFM/ACM mechanics and then paying this help one has received forward to other newcomers of this community is what it really is all about.....

next, here is what I said about those who evolved to become winners,
Quote
when that lightbulb switch flips on in their heads, and they understand what all their elders / pillars before them have repeated continously without exhaustion of what should be expected of them..........this is how "this" community should be molded.....this is how it was molded in the past............and by God, this will be how it is going to be molded in the future........

and yes sir, Kev...........everyone of us have our own right to agree and disagree as we choose to do so........

I just needed to put my posted comments back in to the proper context I meant them........which again is....learning to have fun and enjoying your comradery with your fellow cartoon pile its .......and learning what all is available to one, once they step outside the box ( cube, horde mentality is what I mean with this statement )

Good Day all........I got to go for now  :salute
« Last Edit: April 24, 2009, 07:41:16 AM by TequilaChaser »
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Kev367th

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Re: Defining bad game-play
« Reply #442 on: April 24, 2009, 07:52:28 AM »
Kev BTW... Tell me, was it elitism everytime I've gone to the TA/DA with all sorts of players who wanted to get better at the game?  Do you think that was because they wanted to have less fun out of it?  Cause one of em was Falcon23.. Maybe you could talk to him about being such an elitist blow hard, for having the gall to try and improve his game?  Surely he must be out of his mind if he sees some corelation between fun and actually being able to do what the game was meant for - air combat?  How dare he take at face value the offer from some player like me to help him out?

Your argument is totally bogus.  I do all the game has to offer.. Vulch, strat/tactical play on the ground and in the air, team work, lone wolfing, historical setups, BSing with squaddies to the point of missing opportunities for good fights, playing as cover for the hordes' massive bomber missions, or flying as a goon or Me110 in the NOE raids... 
That right there's BS.  ACM/SA/etc are the building blocks of air combat, which is precisely what the game's all about.  It's the one common point between anyone that plays this game, whether they're the old friends BSing totally drunk on a late evening after work, or they're naive noobs to warbirds who cream their pants just flying formation in their fav plane, or whether they're playing the game just for the competitive aspect, or whether they get their socks off purely from the tactical/strategic riddle-solving aspects... It's all centered around air combat.  So yes, in fact, the building blocks of air combat are the be all end all of AH, if there ever was one.  Which no one but guys like you have ever pretended.. When I log on I don't start spamming the channel with armchair general all-caps directives.. I've never pretended anything was the be-all end-all in the game.  Only guys like you want to pretend it's our intention.  It's a convenient straw man.

For you the game is all about air combat.
There are guys who play the game who rarely set a virtual foot in a fighter.
AH has evolved so far beyond being an air combat game only. Fields are taken without any air combat, (but plenty of ground combat) all the time.
It was even changing in 2004 when I joined.

I suppose how you feel depends on what side of the fence you sit on. I see it as so much more.

Never mentioned 'elite' anything.

Tequila - Yes having fun is what it is all about. But as I said above the game is now so much more than air combat alone. There are probably as many reasons as there are players why people play the game. Sorry if I picked up certain passages incorrectly in your post.

I just see it as people will play the game to have fun, doing it there way. Doesn't make it right or wrong, just their way. If they choose to join the hoard, then fine, as long as they have fun.
If they join NOEs, then fine, as long as they have fun.

No skin off my nose, I have just as much fun trying to stop them.


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Offline TequilaChaser

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Re: Defining bad game-play
« Reply #443 on: April 24, 2009, 07:53:05 AM »
Wait a minute............

ah  no problem...Kev we all have our senior moments of hair falling out.......

Edit: Kev, I really do need to go to work. but ned to ask this one question....

Would you Agree, that the AH Community must police itself to some degree, for if not self policed ( this is refering to the boards as well as in the Arena online ).......this game would have long ago turned for the worst.........and would become more of a "in your face squalk box 1st person shoot em up, and all those types of games bring with it?

besides........Scenarios, Snapshots, FSO's, KOTH's, AHERL, is what the real game is here...everything else including the MA's is just practice anyhows

ok got to really go........
« Last Edit: April 24, 2009, 07:59:48 AM by TequilaChaser »
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline SkyRock

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Re: Defining bad game-play
« Reply #444 on: April 24, 2009, 08:04:36 AM »
I believe there is some incorrect information working its way into this conversation.

The fight had been going on over A9, V10, and the Bishop CV for hours.  The furball formed early in the day when a very small mission attempted to take V10 and failed.  Throughout the day, A9 and V10 had been bombed closed several times.  Also, the Bishop CV had been sunk several times.

There was no mission posted to take V10 when it finally fell.  A9 had been taken and a number of Bishop players spawned in on the ground to V10.  I was one of them.  I killed 2 defenders before being killed myself.

So, essentially, the fight at A9 and then V10 was merely a protracted fight that had begun much much earlier in the day.  It was essentially the taking of a defended pair of bases.  Because of said defense, it took about eight hours.


Is the issue here that the furball died when the bases were taken?  The way I see it, the furball went on for hours.  Much much longer then most.  Most furballs are born out of missions that fail, you know.  Are you (Fugitive) arguing that all missions should be designed to fail, so a furball will form?  Or is the issue that Falcon tweaked your nose in the game when you got all butt hurt that the base fell right as you got there?

People keep going back to the "HUGE" mission that took V10, which is pretty funny really.  Since there wasn't a mission to take it at all.

You know, I can see the side of the argument that doesn't like big NOE missions that are designed to roll over a base without opposition.  If I'm in a mission, I like it when the enemy ups ot defend.  But you know what, I don't believe that there are nearly as many big NOE missions going on as there were just a few months ago.  And not nearly enough of them to seriously impact gameplay in a macro sense.  This is all, much ado about nothing really.  

Something else that I think is being totally overlooked here is that large country missions have a place in the social structure of the game.  I was a new player about a year or so ago (maybe a bit longer).  First time I logged on, I was randomly placed on the Knights.  This isn't my first flight combat game, so I wasn't totally helpless (just mostly helpless, much like i am today)...  I played for a couple hours.  I was totally unimpressed with the way I was treated by my so-called "team-mates".  So, I switched countries to see if it was any different on the other side.  Just so happens, I switched to Bishop.  Somebody was advertising that a mission was forming so I joined, to check it out.  Guess what.  I had fun.  It was fun to be part of something.  It was good to be able to follow somebodies else lead for a little while.  I didn't really know what I was doing, so I followed and paid attention.

I continued to join missions.  Learning all the time.  Getting to know people a little.  Getting contact and experience I never would have gotten outside the missions.  Was I learning ACM by joining missions?  Nope.  I was learning the GAME.  Only after I was hooked on THE GAME, did I have enough interest to start learning how to use my airplane correctly.  If it hadn't been for those missions, I probably wouldn't have given AH2 enough of a chance to catch my interest.  Then I was invited to fly with RT for a couple of weeks, that's when I really got hooked on AH2.  Great bunch of guys, spend a large part of my AH2 time laughing at what is going on over dquad vox.  I'm sure most of you can say the same about your squad.

Now, what happens if all the sudden only the smaller missions are allowed?  Say HTC comes up with a way to prevent large missions.  Would open country missions die?  Probably...  If I can only have a set number of folks in a mission, I'm going to take people who I think are good pilots.  Not noobs...  So, you'll have a bunch of new players who get ZERO guidence early in their gaming experience.  In fact, their gaming experience is going to consist mostly of getting picked by all you experienced guys until they get frustrated, bored, and then quit the game.  Guess what, the game will die.  Without a constant influx of noobs, AH2 will go away.  Large missions are necessary to assure the inclusion of new players.  I think HiTech knows it.  Maybe he doesn't like it, maybe that's part of what he was trying to accomplish with CT.  Some alternative way to work new players into the system.  Maybe, maybe not.  Either way, it's irrelevant now.  CT is dead.  For better or worse, this is the game we have.

My advice, to those of you who keep moaning over the supposed degradation of game play...  Quit berating anyone who doesn't play the way that you think is best.  Quit whining and start contributing new ideas.  Ideas that will help work the new guys into the system in a FUN way.  If you don't want large missions (you're also going to be ruling out open country missions), figure out something productive then to keep the game moving, keep the player base growing.   And no, simply forcing them into the TA for X amount of time before they can log into the MA won't work.  The Training Corps isn't large enough or organized in a way that could handle that.  Get your egos out of the forums and off of channel 200.  You aren't changing anything by being tools to anyone who plays differently than you.

I say, if you're all worried about improving game play, do something about it.  Imagine the difference it would make if the experienced "elite" squads made a concerted effort to "adopt" a few new guys EVERY tour.  Teach them ACM.  Teach them what they need to know.  Open the doors to your elite halls and let a noob in once in awhile.  Quit crying over the degrading state of the game.

Maybe the answer is that every single squad, as payment for its continued existance be required to take on X number of new players (placed in the squad automatically without the squad having any choice in the selection.  At the end of the tour, the new guys are asked to fill out a quick survey to determine whether or not the squad is doing its duty in training new players.  If the squad gets failing marks, then it is disbanded and all squad members are banned from joining another squad for X amount of time.  I get tired of so much complaining about the state of "game play", when so few of you do anything even remotely substantive to actually contribute.  Sure, I'll bet you all assuage your conscience by telling yourself, "I'll help anyone who asks."  Big whoop!  Make an effort to actually go out there and FIND somebody who needs help.  Then after you get him off on the right track.  DO IT AGAIN!  It should be an ongoing process that never ends.  Imagine what would happen if 100 more experienced players each helped 1 new guy per tour.  I mean take the new guy to the TA/DA for a couple hours a week.  Imagine what would happen.  And it doesn't have to be 100 Trainer Corps qualified players...  Just people who know a little ACM.  You wouldn't have to make each noob into a terror of the skies, just somebody who can survive for a little while in the MA.

Unless you are willing to actually do something about it, you shouldn't be in here whining about the state of game play today.

Whatever...  That's all I have to say at the moment.  Take it for what it's worth.





logged on yesterday for a 20 min stint...found a base with many enemies...upped off the runway....looked up and saw no less than 7 tiffs hovering the lopsided fight...6 ponies....and spits hurri's f4u's and zekes abound....tried to get wheels up and was HO'd on the runway by a hog....still got off the runway and was immediately jumped by 3 ponies and a tiff coming in at 550.....after a few reversals...was HOd by a jug and crashed...

re-upped, dodged a couple of vulches...got out a bit cause pony dove and extended so far I got air under my wings, pony kept attacking, hog came over to help him, jug followed in, and I got HO'd 3 times in a 1 vs 3 finally losing my vert stab trying to dodge the last HO attempt by the jug.....

re-upped, got HOd by that same jug as I passed him trying to get gear up, and got jumped by a hurri and 2 ponies right off the field, reversed the hurri, got into a semi-rolling scissors with him while dodging attacks from the ponies...saw a ponie coming in, avoided a head on pass and he got my tail as he flew by...(PFactorDave)

re-upped, dodged another HO by a spit and a hog at the same time....got wheels up, tried to get over 150mph...got tail snapped by passing pony....

Now, there was enemy at least 7 to 1 there, and no less than 11 ponies and tiffs were bnz cherrying the lopsided fight................and most every plane there was HOing at any chance they got...yes...even with the planes they were HOing in 1 vs 3,4,5 and barely wheels up.........apparently, many of the folks there were looking for no-fight kills, possibly for score padding...................... ............................. ...........................LA ME!!!! :aok


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Offline SkyRock

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Re: Defining bad game-play
« Reply #445 on: April 24, 2009, 08:06:01 AM »
btw, lotta looks at this thread.....
























 :noid

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline moot

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Re: Defining bad game-play
« Reply #446 on: April 24, 2009, 08:06:52 AM »
For you the game is all about air combat. [...]
Uh duh.... The point is obviously that you're supposed to fight in the game, whether that's
on the ground [or] in the air [etc]
You haven't read my reply to your previous post anymore than you've read this thread or the ones preceding and leading to it, and so you're nowhere near impartial and informed here when you jump right in telling some guys that they're imposing on others that they play their way... The simple fact is that the fun in this game is from playing it... The same way it's more fun to play soccer when you're able to hit the ball where you mean to or have the stamina to play longer.  And the rest of the argument follows, that there's nothing elitist in spreading knowledge about what tactics work and which ones don't, and making players better so that they don't resort to crappy substitutes for gameplay like bomb&bail or stick stirring or spray and pray, or so that they don't run from fights that they could enjoy 100% of their potential fun if only they knew e.g. how to maneuver right.
« Last Edit: April 24, 2009, 08:09:01 AM by moot »
Hello ant
running very fast
I squish you

Offline Oldman731

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Re: Defining bad game-play
« Reply #447 on: April 24, 2009, 08:23:54 AM »
Not everyone apparently plays the game to become a virtual elite pilot, some just want to log on and have fun.

Heh.

When I go to the amusement park I get a kick out of suddenly yelling at little kids, usually they'll drop their ice cream cones on the ground.  Also, I find it's fun to tell them that there are monsters in the tunnel they're going into, and that lots of kids never come out.  You should see how some of them start screaming, it's really a laugh and a lot of fun.  Sometimes their parents get really mad, too.

The amusement park has a lot more to offer than lots of people think.

- oldman

Offline The Fugitive

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Re: Defining bad game-play
« Reply #448 on: April 24, 2009, 08:27:28 AM »
I am not a babysitter in-game,and dont try to tell people how to play it the way they want too..If someone is dry spawning troops into a field bish want to capture,it is not my place to tell them to stop. I am not going around monitoring people who HO...Or anything else on that list..


OK so you have decided to stay part of the problem....

Not really hard to understand...

Fly the way that the Uber-stick gods of AHII deem appropriate or become a Dweeb, Noob, Ho-Tard, Tardlet or whatever else they can think of calling you on 200 while simultaneously thumping their chests and receiving accolades from their little minions...


....and another one joins the ranks of those who wish to be part of the problem.


Trawled or should that be trolled through 29 pages   :O -

Had a feeling that would come as an answer to Falcons post.

....and it is the answer FALCON himself posted

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Same self appointed AH police with their "if you don't play the game my way, you're wrong".

Guess what - No-ones way of playing the game is more or less valid than ANYONE elses, including yours.

No ones trying to take any ones way of playing the game away, unless you think bombing and bailing is a good way to play, or that running an NOE mission with 20+guys is good.... We would just like to see the lame game play removed, and replaced with good game play, like missions with a plan, defense of the base they just took instead of running off to find some undefended spot on the map to get another base with out fighting for it.

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Is AH perfect - No.

Does HT fix what he considers problems - Yes, these problems you perceive existed in 2004 when I joined, guess what - they are still here.

....are they are running rampant now as apposed to just being an annoyance then.

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Just remember one thing - All the players you are so fond of ridiculing contribute towards HT's funding for continued development of the game. Then again I guess you'd be more than happy if AH went back to what it was 10 years ago.

I will be returning to AH sometime in May, and I will play the game the way I WANT TO.
Not to yours, or anyone elses view of how they think it should be played.

Yes we can get all of these new planes and vehicles with this great new terrains, so that the horde will look good as it rolls over base after base. If people don't start being accountable for the game play and continue to contribute to lame game play eventually that will be the only game play left.

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@Tequilachaser - Disagree, the game is not all about learning ACM/BFM or anything else for that matter, it's about HAVING FUN!
Your whole elders / pillars part of your post really shows just how arrogant and self righteous your small minority is. It about FUN, whether thats furballing, GV'ing, buffs or however the person get his jollies, your way is not the be all and end all of AH.

Flame away


How can it be fun when you take the time to climb up over your base to defend and the buffs all bail after dropping their loads? How can it be fun when your squad gets together to defend a base and the 6 or 7 of you are rolled over by 20-30 enemy horde that comes in? How can it be fun to re up 4 and 5 times to finally beat back an attack, and as you wait for the next wave <--- an old term used to define the follow-up attack on a base......you see the base 4 sectors over start flashing, its the guys you beat back, running an NOE for a free base?

Originally this game was all about Air Combat. HTC has added a lot of stuff to help fill out the game. Now the game is about ground combat, and sea combat as well, but the common factor here is COMBAT. Today more and more people play to avoid combat either by hiding in the horde, or these continuous NOEs. Todays "leaders" are low on skill and so teach the same type of play to the new players just coming in. Like TC said, some rise above that and realize that there is so much more to the game and do learn to get better. Those that play the game with skill always have fun and succeed at which ever facet of the game they want to excel at. There are some guys who are VERY good at bombing.... a certain "numbers guy" comes to mind, as well as some great GVers. Dr7 doesn't have to sit at a spawn point, he'll pick you off from almost any where. These guys are exceptional at what they do, but neither .... well lets just say they don't spend much time in fighters  :) . This is about better game play, and having more fun.

Offline LYNX

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Re: Defining bad game-play
« Reply #449 on: April 24, 2009, 08:45:08 AM »
My answer is a little ways back.

yes sorry.  Got caught out half way threw responding Karaya.  Finished the post after having dinner.

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I don't necessarily need the mission planner. And no, I wouldn't quit. The comradery I've enjoyed with the BOPs over the past 5 years is priceless. I don't soley put missions together as my mainstay in this game. I'm also not at all apprehensive about throwing missions together with less than uber planes. Those actually are the most fun.

Ive bumped into a few fun mission.  Hurri 1 comes to mind.  They are fun for friend and foe alike.  Quite amusing having your arse tickled by all those 303's and trying to turn with the bleeders, eventually ending up low an slow with em  :uhoh

Tis also fun being in a less than uber ride head shooting P38's and the like .



It's not a suprise now that you don't need the mission planner.  Your in 1 of AH's multi winged squads.  However, in keeping with the thread all I could ask is that when you set country missions to keep in mind the sporting aspects when capturing ports and vbases.  There really isn't a need to dog pile those places.