I'm not talking about players that are lame, I'm talking about lame game play. This is the line you missed or miss understood...
I'm saying that the majority of the players in the game would consider...
HOs lame - sure
dive bombing lancs lame or any heavy bomber - yes, it's also a flaw in the modeling. But then, so are hyper-accurate bombsites and I use those regularly.
running NOEs with 12 110s, 4 goons, and a half dozen or so NIKs lame - not really. Whatever floats your boat. I don't see how they hurt anyone. It would be boring if there was
never any decent resistance.
spawn camping lame - a little, I guess, but more "boring" than "lame," and if you don't like it, just don't up where they're camped. It's only really lame if that's all you do.
being the 6th guy in on a single bad guy lame - definitely
suicide dive bombers lame - depends on what you mean by "suicide". Deliberately augering or bailing after your drop to avoid fighting, yes, extremely lame. Anytime you auger or bail to avoid a fight it's lame. Solo base bombing where the risk is high but you do attempt to live through it, not lame at all.
bringing a CV close enough to dry spawn lame - yes, but again, this is really a flaw in the game modeling that should be corrected. It's lame using it to resupply on defense too, but everyone seems to do it.
hiding captured CVs lame - not really. Assuming your side has other CVs you're willing to risk in battle, why is it lame? It's just smart game play, if you consider that taking bases is a valid game objective (but not the
only objective).
I would also agree that
never flying except in a big group and immediately running for home when faced with the prospect of a fight where you don't have both numbers and alt is very lame. What I disagree with is I don't think that's a result of any kind of squad missions. You find people like that skulking above and around the edges of all the huge semi-permanent furballs that seem to form on every map. You can tell you have one when a guy follows you around 5k above but never makes any move to attack you until another enemy shows up to engage you. I also don't think it's because they lack skill - some of them are newbs, but there are also people who have enough skill to win many, maybe even most of their fights, but they don't want to win many of their fights, they want to win
all of them. That's not ignorance or desire for instant gratification, it's ego.
So you see, we agree on some and disagree on others. And that's okay, the game is big enough for both of us.