"Dude", um if thats how you prefer, Any mission that you would consider to be overkill can only be justified upon arrival of a base, having too little to accomplish or too many to accomplish the goal in said mission can be dictated by the unknown. That unknown is dictated by the resistance encountered. So, high en site is 20/20, knowing if it was overkill is something determined after the fact.
Bases can be taken with as little as 1 to as many as infinite, its dictated by the resistance or potential of resistance of what may be encountered.
So which is it, out of touch, or just making it up, your comprehension?
In your justification for defending detrimental game play / over kill missions to vbases & ports you appear to be contradicting yourself. You mention "hindsite" (kinda) in one paragraph and "potential resistance" in the other. So what your condoning is every mission should expect the worse and cater to that fact. Letting hindsite be the judge of things after the event. Do the words "reasonable deduction" strike a cord when pondering, if at all,
the potential resistance? .....Comprehend?
This game isn't rocket science
.....for some. A vbase or a port on these terrains are the easiest things to capture
UNLESS it's been a standing battle for hours which they weren't I hassen to add.
It really is as SIMPLE as that. Bearing in mind I've been a first hand witness to one of these missions I say again....it's nothing more than over kill, skilless, weak let alone a completely lazy eastern block tactic. Throw everything in including the unarmed...read skilless, which unfortunately includes some of the mission makers. What you can't achieve through skill of this game will fall under the might hammer and sickle of shear numbers.
This ethos seems out of touch to the advert that brought many new players here--->
"Learn the skills and maneuvers to become an ace". Tis on the front page if you want to view it.