Author Topic: damage model  (Read 904 times)

Offline opposum

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damage model
« on: April 20, 2009, 05:51:04 PM »
I would like to wish for this damage model, I am sure most of y'all have seen it and have drooled over it too:

http://www.youtube.com/watch?v=BzpUVtVUBTI

This ( to me ) seems to be the most accurate damage model anyone can ask for

This would be my dream come true

The part where the round is tracked through the tank is the part I would like to see the most.

what do y'all think of it?



opposum





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Offline Belial

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Re: damage model
« Reply #1 on: April 20, 2009, 06:40:56 PM »
Looks coola then the model we have : (

Offline RMrider

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Re: damage model
« Reply #2 on: April 20, 2009, 07:24:25 PM »
I need a mop... drooled all over the place.

 :aok

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Offline Dan216TH

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Re: damage model
« Reply #3 on: April 20, 2009, 07:27:13 PM »
that is one hell of an engine model

Offline waystin2

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Re: damage model
« Reply #4 on: April 20, 2009, 07:28:49 PM »
I am not sure what to say.  I am not familiar enough with the AH damage model to render judgement.  Is this more or less stringent than what we have in Aces High?
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Offline FYB

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Re: damage model
« Reply #5 on: April 20, 2009, 08:42:55 PM »
I would like to wish for this damage model, I am sure most of y'all have seen it and have drooled over it too:

http://www.youtube.com/watch?v=BzpUVtVUBTI

This ( to me ) seems to be the most accurate damage model anyone can ask for

This would be my dream come true

The part where the round is tracked through the tank is the part I would like to see the most.

what do y'all think of it?



opposum






:O AWESOME  :O

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Offline Motherland

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Re: damage model
« Reply #6 on: April 20, 2009, 08:52:34 PM »
I would like to wish for this damage model, I am sure most of y'all have seen it and have drooled over it too:

http://www.youtube.com/watch?v=BzpUVtVUBTI

This ( to me ) seems to be the most accurate damage model anyone can ask for

This would be my dream come true

The part where the round is tracked through the tank is the part I would like to see the most.

what do y'all think of it?



opposum






Looks like Aces High's damage model for planes, although the GV model (Aces High's) doesn't seem as well detailed once it enters the tank.

The damage model obviously works in practice REAL well lmao. One round from an SMLE causing a Tiger to explode :rofl
http://www.youtube.com/watch?v=Obgolt0Tgg8&feature=related
« Last Edit: April 20, 2009, 08:58:36 PM by Motherland »

Offline Denholm

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Re: damage model
« Reply #7 on: April 20, 2009, 10:16:44 PM »
Certainly would be nice to get something similar for the aerial aspect of the game. Would be nice to have more than just two points of a wing snapping and more random oil leaks than the one we have which simply puffs smoke.

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Offline StokesAk

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Re: damage model
« Reply #8 on: April 20, 2009, 10:55:50 PM »
I bet people whine. "YOU KILLED ME WHEN YOU WERE ON FIRE AND YOUR CREW DEAD YOU HAXXOR" in that game.
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Offline Cajunn

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Re: damage model
« Reply #9 on: April 21, 2009, 12:55:28 AM »
Awesome, seen it before but it is impressive.......... :salute
And on another note, I know a lot of people  say "its a flight sim not a tank sim" but I think that there are as many players in GV's now as there are in planes.
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Offline dashed

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Re: damage model
« Reply #10 on: April 21, 2009, 06:32:40 AM »
My only problem with damage models is technical:  how much time(machine, xmit, server calc, return, etc) would very enhanced modeling require?  I already find a certain lag in collision models, as they sometimes seem to show collisions on the film that appeared, to me at least, to have been near misses in realtime.

I'm a big enthusiast of realistic modeling, and appreciate things such as B17 wing root weakness, but would hate to see anything that would cause more lag, especially since when I'm at home I'm stuck with the Comcast high speed hell, designed to minimize packet size rather than maximize packet flows.

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Offline hitech

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Re: damage model
« Reply #11 on: April 21, 2009, 09:42:11 AM »
We already are doing all you are asking for. In fact that would almost be an exact film of the way we do things with vehicle damage.

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Offline opposum

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Re: damage model
« Reply #12 on: April 21, 2009, 10:06:15 AM »
I bet people whine. "YOU KILLED ME WHEN YOU WERE ON FIRE AND YOUR CREW DEAD YOU HAXXOR" in that game.

No they don't whine about it, I have been playing that game for over a year now and I have yet to hear a whine about that.


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Offline FYB

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Re: damage model
« Reply #13 on: April 21, 2009, 05:40:29 PM »
We already are doing all you are asking for. In fact that would almost be an exact film of the way we do things with vehicle damage.

HiTech
Could we see a preview, maybe a video of the way its moduled in AH?

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Offline hitech

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Re: damage model
« Reply #14 on: April 21, 2009, 05:45:40 PM »
Quote
Could we see a preview,

You can not see a preview of what has been for many years.
Really just look at that film, we are doing the same thing, armor thickness, slowing of bullets, multiple penetrations, angle of impact.

It even happens that we also make a different damage shape to  describe the damage model.

HiTech