Author Topic: "Rise of Flight" supposedly set to release on May 7th.  (Read 3923 times)

Offline Enker

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Re: "Rise of Flight" supposedly set to release on May 7th.
« Reply #30 on: April 27, 2009, 09:46:06 PM »
Oh no, I don't have 8GB of free hard disk space!
Better get rid of some of those lolcats pictures.
InGame ID: Cairn
Quote from: BillyD topic=283300.msg3581799#msg3581799
... FOR TEH MUPPET$ TO PAD OUR SCO?E N to WIN TEH EPIC WAR OF TEH UNIVERSE We MUST VULTCHE DA RUNWAYZ N DROP UR GUYZ FIGHTERZ Bunkarz Then OUR SKWAD will Finarry Get TACTICAL NOOK for 25 KILL SCORE  STREAK>X

Offline Die Hard

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Re: "Rise of Flight" supposedly set to release on May 7th.
« Reply #31 on: April 28, 2009, 04:33:10 AM »
400 player? Riiiiiiiiiiight. So you're saying IL2 uses less than 25kbps per player?

On my server I used 8-10 kbps per player. You do realize that the Il2 multi-player system was designed to run on 14.4 modems, right? You do realize we're talking about what is essentially a 8 year old game, right?
It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence.

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Offline Die Hard

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Re: "Rise of Flight" supposedly set to release on May 7th.
« Reply #32 on: April 28, 2009, 04:35:57 AM »
This is Aces High run by HTC Not some second rate EA game run by..EA.

I've never seen HTC have a problem with discussing other games. And that is one of the things I respect about them.

Very true. +1
It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence.

-Gandhi

Offline Vulcan

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Re: "Rise of Flight" supposedly set to release on May 7th.
« Reply #33 on: April 28, 2009, 06:15:47 AM »
On my server I used 8-10 kbps per player. You do realize that the Il2 multi-player system was designed to run on 14.4 modems, right? You do realize we're talking about what is essentially a 8 year old game, right?

8 years ago is not that long ago. AH was beta'ing in 99, if you weren't on broadband you'd have been on 56k minimum.

Offline Wizer

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Re: "Rise of Flight" supposedly set to release on May 7th.
« Reply #34 on: April 28, 2009, 07:43:02 AM »

 Honestly, the customer service from HTC is just absolutely outstanding, and something no other game can hope to compete with.
[/quote]

customer service is not the forte of the larger companies.

Offline Die Hard

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Re: "Rise of Flight" supposedly set to release on May 7th.
« Reply #35 on: April 28, 2009, 10:34:10 AM »
8 years ago is not that long ago. AH was beta'ing in 99, if you weren't on broadband you'd have been on 56k minimum.

In Russia?  :lol

Here's a screen shot of Server Commander, which is used to control the Il2 dedicated server:

« Last Edit: April 28, 2009, 10:36:54 AM by Die Hard »
It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence.

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Offline Vulcan

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Re: "Rise of Flight" supposedly set to release on May 7th.
« Reply #36 on: April 28, 2009, 01:55:42 PM »
Interesting, information about the game and server requirements seem somewhat in disagreement with what you're saying.

And I checked on that server commander, the speed section is irrelevant to what you claim and used for penalizing players with slow connections (in contrast to what you claim).  Oooooops  :)

Offline VonMessa

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Re: "Rise of Flight" supposedly set to release on May 7th.
« Reply #37 on: April 28, 2009, 02:09:46 PM »
Perhaps that is why we are seeing this new terrain push? Maybe they are giving it a start to catch up.

Another thing HTC has that few other games have is the fact that it is NEARLY as resource-taxing as games like IL-2, so you have the guys like me, with lower-end computers who are able to compete just fine with you billionaires with your super-computers. That and the customer service. Honestly, the customer service from HTC is just absolutely outstanding, and something no other game can hope to compete with.

Of the complaints that I may have, this is one statement about HTC that I will agree with 100%   :aok
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Offline LLv34_Camouflage

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Re: "Rise of Flight" supposedly set to release on May 7th.
« Reply #38 on: April 28, 2009, 02:31:38 PM »
http://www.rockpapershotgun.com/2009/04/26/small-but-wiry-the-rise-of-flight-beta/

Rock Paper shotgun did a review of beta.


Best attempt of athmospheric perspective (blue haze at distance) modeling I've seen, really makes a difference!  Two thumbs up! :aok :aok



Camo
« Last Edit: April 28, 2009, 02:34:28 PM by LLv34_Camouflage »
CO, Lentolaivue 34
Brewster's in AH!
"How about the power to kill a Yak from 200 yards away - with mind bullets!"

Offline LLv34_Camouflage

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Re: "Rise of Flight" supposedly set to release on May 7th.
« Reply #39 on: April 28, 2009, 02:33:20 PM »
Double post.
CO, Lentolaivue 34
Brewster's in AH!
"How about the power to kill a Yak from 200 yards away - with mind bullets!"

Offline alskahawk

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Re: "Rise of Flight" supposedly set to release on May 7th.
« Reply #40 on: April 28, 2009, 03:30:54 PM »

Best attempt of athmospheric perspective (blue haze at distance) modeling I've seen, really makes a difference!  Two thumbs up! :aok :aok

(Image removed from quote.)

Camo

 Over flanders fields. storms, real looking clouds, rain, snow..

 When this new game(rise of flight) comes out like all flight fans I'll be checkin it out.

Offline Die Hard

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Re: "Rise of Flight" supposedly set to release on May 7th.
« Reply #41 on: April 28, 2009, 05:28:31 PM »
Interesting, information about the game and server requirements seem somewhat in disagreement with what you're saying.

And I checked on that server commander, the speed section is irrelevant to what you claim and used for penalizing players with slow connections (in contrast to what you claim).  Oooooops  :)

Hardly. That screen proves that you can play Il2 online with less than 14.4 kbps, and that you can run 128 player servers. I I tuned my server to throttle the max allotted bandwidth to 8-10 kbps per player and it ran fine with 30 players on. Wotan has told you that 128 player servers are in use now and gave you an example.

So why and what exactly are you arguing?

Even with the ISDN requirement for 128 players that's only 64 kbps. 64*128=8192 kbps ... Even with double of that, 128 kbps per player, it would be well within the capacity of my 20 Mbit connection to run a 128 player server.

What are you arguing?  :huh
It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence.

-Gandhi

Offline bsdaddict

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Re: "Rise of Flight" supposedly set to release on May 7th.
« Reply #42 on: April 28, 2009, 06:20:29 PM »
wow, I really hope this game performs as well as it looks.  This thing is SICK!

Offline soda72

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Re: "Rise of Flight" supposedly set to release on May 7th.
« Reply #43 on: April 28, 2009, 07:00:10 PM »
http://www.youtube.com/watch?v=0XbjUwTEOZo&feature=related

This trailer demonstrating some of the games physics is interesting...
« Last Edit: April 28, 2009, 07:15:04 PM by soda72 »

Offline Die Hard

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Re: "Rise of Flight" supposedly set to release on May 7th.
« Reply #44 on: April 28, 2009, 07:18:24 PM »
Awesome!
It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence.

-Gandhi