Well, a test of any definition of "zoom" is not reliable unless we can constrain the flight parameters to something that is quantifiable, repeatable, and capable of precision every single test.
I agree TC, that there are different types of "zooms". The problem as I see it is that when using a 3g pull to auto angle, you'll not know how precise your final climb angle is. On the other hand, using auto-climb will allow a lot more precision between aircraft and give something that is repeatable. The reason why I asked the first question was to find out if anyone had any issues with the methodology, or if the methodology wouldn't illuminate anything of substance.
So, if we define the "zoom" as accelerate the aircraft to 300mph TAS and then engage auto-climb until nose-down pitch trim is introduced, does anyone have any problem with the methodology or think that the test will not reveal anything of substance?
Lastly, BnZ, going vertical is not the most efficient method of recovering kinetic energy (speed) and turning it into potential energy (altitude). There are formulas which I will include at a later date that will prove this correct, so for now, you'll have to just push the "I believe" button, or not. The AoA that maximizes lift and minimizes drag is typically close to the AoA for best climb rate, which also corresponds to a speed. In-game, this is close to the auto-climb speed. It changes with altitude due to the drop in dynamic pressure, but typically only changes 5-10 mph. The reason that I believe the auto-climb will be the best way to measure (apart from the precision and repeatability) is that the way the trim system in AH works (to my knowledge), is that pitch trim positions are mapped to speeds for each aircraft. It doesn't matter what attitude the nose is at, the pitch trim matches that of the speed of the aircraft. That's why you have such a hard time getting the nose down when you go "over the top" in a loop, or pulling out of a very high speed dive with combat trim engaged. So, when you engage auto-climb, the game automatically trims the aircraft for that best climb rate speed, or Vy. It doesn't matter how fast you are going. I would imagine that for some aircraft, the pitch trim may reach its maximum trim position during the climb, but we'll have to simply accept that, in my opinion.
Now, to answer your zoom climb to climb climb question, the transition begins when you reach best rate of climb speed out of the zoom. So, when you decelerate to 160mph IAS, for example, out of the zoom, that is the moment that you transition from zoom to climb. That is also the reason why I chose the moment that the auto-climb begins to institute nose-down pitch trim to signify the end of the zoom.
You can call it a ham sandwich test instead of a zoom climb test if you want. I just want to know if this methodology will give us any sort of significant comparison between aircraft? Anyone, please correct anything I've said wrong so far, or criticize the methodology, from an aerodynamic standpoint.
Thanks.