Author Topic: Who is suppose to be able to fly the Spit 16  (Read 2655 times)

Offline Kazaa

  • Plutonium Member
  • *******
  • Posts: 8371
      • http://www.thefewsquadron.co.uk
Re: Who is suppose to be able to fly the Spit 16
« Reply #45 on: May 08, 2009, 11:10:24 AM »
I personally feel that the XVI is overpowered in a 1v1 situation However, the main asset that every single perk ride in the LWM has is speed, something that the XVI doesnt have. Once the XVI is committed to a fight, its not going anywhere! Its simple, kill or be killed.

Im able to get a better K/D ratio in the P51-D, La7 and K4 then I can in the XVI for the reason stated above.

Speed is life

P.S: The F4U1-C is perked because of it's fantastic multi roll ability, not because it's a great fighter.
« Last Edit: May 08, 2009, 11:22:48 AM by Kazaa »



"If you learn from defeat, you haven't really lost."

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10166
Re: Who is suppose to be able to fly the Spit 16
« Reply #46 on: May 08, 2009, 11:14:40 AM »
I agree Kazaa.  When I up a Spit 16 I know that it is a fight to the death.  The bad guys get me, or I get them and I am able to fly home.  The Spit 16 has little or no chance of getting separation from enemy cons based on it's speed.
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline Steve

  • Platinum Member
  • ******
  • Posts: 6728
Re: Who is suppose to be able to fly the Spit 16
« Reply #47 on: May 08, 2009, 11:17:48 AM »

I have never flown it and I'm not a noob or a dweeb :) and I dont think it would be fair to others if I did  :aok

You are a dweeb... we are all dweebs. If you do not understand that we are all dweebs, you are a noob.
Member: Hot Soup Mafia - Cream of Myshroom
Army of Muppets  Yes, my ingame name is Steve

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23047
Re: Who is suppose to be able to fly the Spit 16
« Reply #48 on: May 08, 2009, 11:42:04 AM »
This ideal is somewhat in opposition to the idea of flying whatever is modeled to be most "uber".
:rofl  There you go again.

Only in your mind is the Spitfire an obscure aircraft that only people uninterested in WWII aviation would use while real WWII aviation buffs would use "real" WWII aircraft like the Bf109 and Fw190.

Quote
Have you ever considered that you are not hopeless and would not *need* a Spit16 to feel competitive if you weren't continuously competing against hordes of Spit16s in the first place?
Have you considered that some people actually like Spitfires and dislike being saddled with a slow, 1942 version that almost every fighter you meet in the MA can stroll away from?
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Who is suppose to be able to fly the Spit 16
« Reply #49 on: May 08, 2009, 12:42:37 PM »
An extreme lie, Karnak.

The Spit16 (as-is, in-game) can outrun most planes, outclimb all planes, out-accelerate almost every plane.

In short, nothing is getting away from a spit16, except for the lucky minority that are already flying at 400mph (and even then there are millions of times a spit16 HOs a 400mph plane, does a 180, and catches it going the other way).

This thing is a frikken UFO and in no way realistic.

You basically want a Tempest that turns like a spit, is all you're saying. Wish on.

Offline detch01

  • Silver Member
  • ****
  • Posts: 1788
Re: Who is suppose to be able to fly the Spit 16
« Reply #50 on: May 08, 2009, 12:43:20 PM »
You are a dweeb... we are all dweebs. If you do not understand that we are all dweebs, you are a noob.
:aok Steve,
Although, while we are all either noobs or dweebs there are some grey areas in the catagories: a noobish-dweeb or dweeby-noob for a couple of examples. I personally am a dweeb, occasionally a noobish-dweeb and sometimes even a dweeby-noobish-dweeb but I've been playing far too long to be considered either a noob or even a dweeby-noob. On a good day (a really good day) I'd even go so far as to say I've savored the taste of being a dweeby-dweeb. And while I have yet to reach uber-dweeb, or even psuedo-uber-dweeb status, I am trying (sometimes very).


Cheers,
asw
asw
Latrine Attendant, 1st class
semper in excretio, solum profundum variat

Offline Saurdaukar

  • Plutonium Member
  • *******
  • Posts: 8610
      • Army of Muppets
Re: Who is suppose to be able to fly the Spit 16
« Reply #51 on: May 08, 2009, 01:13:26 PM »
I hope to reach the heights of skill that some have, to actually have contempt towards an airframe because it was built too damn good.  Mind you I favor the 8 & 9 model Spits most of the time.  The 16 I usually save for desparate situations like being highly outnumbered.

Waystin, I think for a newer player, in my experience, youre catching on pretty quick.  Another couple years and youll probably be better than most.

There is no doubt that the 16 is an awesome airplane.  Hell, the Spitfire in general is an awesome airplane.  Right up there with the best (if not the best) fighters of WWII and one of the most beautifully designed aircraft ever.

However, in this game, its real life strengths end up being targets for ridicule.  I actually dont mind the other spits.  The 9 is an early/mid war bird and is a challenge to fly against the late war uber rides.  By the same token, the 8 lacks the firepower of the 16 and, MOST significantly, lacks the pilot-head-into-cockpit-glass-and-kill-him roll rate of the 16.

Off on a tangent and thinking out loud, I think what many people are trying to say is this - and I'm going to simplify it as much as I can by making comparisons to other highly capable late war aircraft in the game before identifying "this."

vs. 51D.  Spit maintains advantages in immediate turn, sustained turn, acceleration, firepower, rate of roll, change of direction and flaps out, low speed stall fighting; to include the vertical.  Spit is also far more forgiving of mistakes.

vs. La7.  Spit maintains advantages in immediate turn, sustained turn, rate of roll, change of direction and flaps out, low speed stall fighting; to include the vertical.  Spit is also far more forgiving of mistakes.

vs. 109K4.  Spit maintains advantages in immediate turn, sustained turn, rate of roll, weapon deployment, change of direction and flaps out, low speed stall fighting; to be considered nearly identical in the vertical.  Spit is also far more forgiving of mistakes.

vs. 190D9.  Spit maintains advantages in immediate turn, sustained turn, weapon deployment, firepower, change of direction and flaps out, low speed stall fighting; to include the vertical.  Spit is also far more forgiving of mistakes.

See where we are going?  What options do the above four aircraft, which represent some of the most capable late war rides in the game, actually have when faced with a 16 on equal footing?

The 51's is only able to exercise a single advantage; top speed (and thus zoom climb).  To to that, he would need altitude to convert into speed.  If he has no altitude, the 16 will catch him in the acceleration contest.  What does he do?  Hope the 16 pilot sucks.  A lot.

The La7?  We have an advantage in acceleration, here and that can be used to dictate the terms of a fight but, at the end of the way, the La7 will ultimately be forced to constantly engage and disengage until the 16 makes a mistake because, co-E, the 16 holds all of the other advantages.  What to do?  Hope the 16 driver sucks.  A lot.

The 109K4 is severely handicapped, much like the 38, when facing a 16.  The one and only thing that the 109K4 can do very, very well is climb.  It cant turn with the spit, it cant roll with the spit, it cant dive with the spit and in order to effectively deploy the Mk108, a lot of ACM work must enter the equation and you need to be very, very close.  So in this case, since the vertical performance of the K and the 16 are, for all intents and purposes, close enough to ensure a deviation well within gun range, what do you do?  Hope the 16 driver sucks.  A lot.

The D9?  Hell... same basic routine as the 51.  The only real hope is that the guy you are facing against is a 2-weeker because unless you hold all the cards, are screaming in an 500MPH and have E enough for multiple passes, your only real play is to force the spit driver to get bored and screw up.  Overshoots, if you found yourself in a defensive position, dont even work because the 16 roll rate is right there.

In aggregate, the argument here is that while the 16 is not the best at any one thing, it is very, very close to the best at everything and, when you have an aircraft like that, with no clear weakness to exploit, how do you fly against it? 

Simplify it further using a hoge-poge chart for the numerically inclined, with the Spit as our control.  Numbers are simply estimations for demonstration purposes, of course, and I have not referenced Soda's charts.  This is all just 'off the cuff, Friday at work' analysis. 

                                P51D          La7          109K4          190D9          Spit16
Immediate Turn:             65%             80%          85%             50%             95%
Sustained Turn:              60%            75%           65%             40%             95%
Climb Performance:          60%            95%          100%            85%             95%
Dive Performance:           100%           90%          50%             100%            95%
Rate of Roll:                   60%            70%           60%             100%           95%
Change of Direction:        65%            80%           70%             90%             95%
Weapon Deployment:       100%           85%          30%             70%              95%
E Retention:                   100%           80%          70%             80%             95%
E Acquisition:                  60%            100%         95%            85%              90%
Acceleration:                  60%            100%         100%           80%              95%
Top Speed:                    100%           95%           95%            100%             85%

Now you tell me; co-alt, co-E, just what in the hell you are supposed to do with those match ups?  They are not scientific, as stated, and objects in mirror may appear closer than they are, but everyone knows the above planes and I doubt there will be many arguments.

The Spit16 is the jack of all trades.  Thats fine.  What is often frustrating is that it is also, with a very high ratio of "true," the quasi-master of all trades, as well.
« Last Edit: May 08, 2009, 01:16:58 PM by Saurdaukar »

Offline BnZs

  • Platinum Member
  • ******
  • Posts: 4207
Re: Who is suppose to be able to fly the Spit 16
« Reply #52 on: May 08, 2009, 01:21:54 PM »
:rofl  There you go again.

Only in your mind is the Spitfire an obscure aircraft that only people uninterested in WWII aviation would use while real WWII aviation buffs would use "real" WWII aircraft like the Bf109 and Fw190.

If effectiveness were not part of the equation, the P-40 (Flying Tigers!) would be as popular as the Spitfire(Battle of Britain!), as would the P-47 (Thunderbolt!), this being a sim whose customer base is primarily American. As it stands, only the P-51 is more popular than the Spitfire, it being the *MOST* hyped plane on every t.v show, and unlike those I've named it can reliably run away from the XIVs in the MA.

Have you considered that some people actually like Spitfires and dislike being saddled with a slow, 1942 version that almost every fighter you meet in the MA can stroll away from?

So, it would be terribly unfair if those planes which the Spit can out-turn and out-climb could at least run away from it? Actually, that sounds perfectly fair. You'd probably verbally slap someone around if they complained "everything that can run away from my Zero in the MA does run away...."

Have considered that people who like flying something *other* than 1. An insanely fast pure b'n'zer, like the Pony, Typh, or D9, or 2. A dedicated turner, like the Zeke or Hurri, dislike being out-run, out-turned, out-climbed, out-rolled, and out-gunned by the SpitXVIs?

P.S.
Krusty, your constant penchant for exaggeration makes you, and the side you are arguing for, look bad. You know the facts well enough, just use them.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Who is suppose to be able to fly the Spit 16
« Reply #53 on: May 08, 2009, 01:32:46 PM »
I'm not exaggerating. This is fact. The spit16 is only 10mph slower than a P51B, a F4u1A, La5, its as fast as a Ki84, it's faster than a P47D40, N1k2.

Except for "the fastest" planes in the game, we all know the dora the p51D and several other rides are the top 5% speed demons, the spit16 can outrun, catch, or chase down for long enough to get a kill shot.

Even the vaunted P51D has repeatedly been chased down by spit16s. I myself chased one co-E, co-alt and stayed within guns range for over 5 minutes as he tried to get away. I was out of hizzos but repeatedly landed 100s of 50cal hits over the course of 5 minutes. I bet he was crapping his pants the entire time.

Aside from the top "elite" speed demons we all know, the spit16 can catch any other plane in the game.

Offline Kazaa

  • Plutonium Member
  • *******
  • Posts: 8371
      • http://www.thefewsquadron.co.uk
Re: Who is suppose to be able to fly the Spit 16
« Reply #54 on: May 08, 2009, 01:38:40 PM »
Would anybody like to comment on the following data? The below, would fall under my fav rides to use. :aok

BTW, XVI is my main ride lol. :lol

BF109K4.

Tour 85: K/D=26
Tour 84: K/D=19
Tour:111: K/D=18

P51-D.


Tour 111: K/D=37.5
Tour 106: K/D=34
Tour 85: K/D=29.25

Spitfire Mk. XVI.

Tour 90: K/D =13
Tour 102: K/D = 12.11
Tour 111: K/D = 11.87

Spitfire Mk. IX.

Tour 82: K/D=13
Tour 105: K/D=13
Tour 96: K/D= 12

Tempest

Tour 64: K/D=64
Tour 47: K/D=47
Your 109: K/D=37

F4U-4

Tour 80: K/D=19
Tour 85: K/D=18
Tour 110: K/D= 15.4
« Last Edit: May 08, 2009, 01:54:45 PM by Kazaa »



"If you learn from defeat, you haven't really lost."

Offline shreck

  • Silver Member
  • ****
  • Posts: 893
Re: Who is suppose to be able to fly the Spit 16
« Reply #55 on: May 08, 2009, 01:41:01 PM »
Spits are for kids!!  and, they taste like chicken  :D

Offline Cajunn

  • Nickel Member
  • ***
  • Posts: 723
Re: Who is suppose to be able to fly the Spit 16
« Reply #56 on: May 08, 2009, 01:42:41 PM »
So you leave it in the hanger because in the right hands, according to what you guys are saying it can smoke most other planes in the MA. And flying it just because you like it, isn't fair to the other player's who like to fly there favorite rides that or inferior to it. That some how doesn't seen fair to the guys who like it just because its a spitfire and it may be there favorite plane of WW2. A well known player in this game told me one time that the plane he fly's in the game, he would fly that plane even if it was the worst plane in the game. And in his opinion, it just so happens that the plane he fly's is superior to all other plane's in the game hands down.
“The important thing [in tactics] is to suppress the enemy's useful actions but allow his useless actions. However, doing this alone is defensive.”

Miyamoto Musashi (1584-1645)
Japanese Samurai & Philosopher

Offline stodd

  • Gold Member
  • *****
  • Posts: 2355
Re: Who is suppose to be able to fly the Spit 16
« Reply #57 on: May 08, 2009, 01:43:47 PM »
It gets so much flak because, unlike you describe it Cajunn, it doesn't just do those things "well" but does them very well, and those things aren't independent. Remove the maneuvering E-retention on the Ta152 and you've got a terrible lump of junk. Remove the P38's neutral torque and you have a lumbering and compressing target.  The Spit16's combination of excellent (yes, excellent) visibility, turn (instant and continuous), roll, climb, and easy ballistics, and extremely forgiving handling, make it the quintessential dweeb ride.  End of story.

Stodd/ CandyMan
I don't get why you even typed that, you know it's stupid.


Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Who is suppose to be able to fly the Spit 16
« Reply #58 on: May 08, 2009, 01:44:53 PM »
What does kills/deaths mean?

Nothing. We've been down that road too many times for you to feign ignorance.

The kills, deaths, manner a plane is used, does NOT negate the overall statistics and cold hard performance facts of the plane itself.

Calling the spit16 "slow" is a bald-faced lie, that you keep perpetuating in an attempt to lobby for an even more super-modeled UFO plane.

The ONLY think keeping this plane (spit16) from totallying 75% of all kills in the arena is the lack of range. It's more than capable of killing more than 75% of anything it runs across.

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23047
Re: Who is suppose to be able to fly the Spit 16
« Reply #59 on: May 08, 2009, 01:47:07 PM »
Krusty,

Check your reading comprehension again.

I was referring to the 1942 Spitfire Mk IX, which you anti-Spitfire mafia want to force Spitfire fans into.


BnZ,

The P-40 and flying tigers pale in comparison to the Spitfire on fame levels.  I am also not denying that the Spitfire is very, very good, nor that that enables Spitfire fans to be successful and have fun in a way in which P-40 fans are simply not able to.  You separate things too much and avoid looking at the big picture constantly.
« Last Edit: May 08, 2009, 01:55:09 PM by Karnak »
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-