This thread has provided me qith quite a bit of entertainment...but now I think I'll speak up
I don't need to crunch a bunch of numbers...Spit 16 should not be perked because:
There are many people who play the game, that fly Spits because it's what their country had flown in WW2. What other plane do people that want to represent the RAF, (or outher countres that flew the spit) have that's all around a capable fighter for the MAs?
The Hurricane is WAY too slow to really compete
Typhoon isn't a good turner at all
Mosquito is tricky for someone who hasn't flown it, and is also a horde magnet
After the Spits, in the situation the Spit 16...what do they have? Yeah, they can fly numerous other planes with RAF markings, but that isn't the same IMO. Telling a Brit he can't fly a Spit 16 without paying up would be like saying us Americans couldn't fly P-51s without paying up for them...it's all the same.
Another reason why it shouldn't be perked...
There are many people in the game that play once or twice a week if lucky. Many people say "Oh, people need to jump out of the Spit and learn a 'real' plane". Well, that isn't a possibility for alot of guys. The Spit 16 is convenient in the fact that someone can jump in it, and still compete with the regulars. I imagine getting knocked down every sortie isn't fun...it gives this type of person a chance.
If the Spit were perked, the poor fellows would have to use perhaps a few months worth of built - up perk points to buy one because of their limited playing time.
You "perk the spit fanatics" need to mellow out a bit. If you're getting wacked by them that bad, send me a PM and I'll let you join my plane while I'm fighting one, you might learn something
