I remember tons of times when i could unload an entire belt of MGs into the wings of enemy fighters and be POed because nothing would happen to them...nothing except the cool bullet hole art on the wing to look at. In all of the simulators i have played, even with minimum damage, if your wings (or anything on the plane) is shot up it effects the planes aerodynamics, stress capability, lift, and speed. IE: You fire 50 rounds of MGs into a P-51Ds right wing and the wing does not fall off, In AHII nothing but bullet hole art is present, in other simulators when the P-51D tries to pull up the right wing has lost some lift capability due to the damage from the gun fire and the P-51D would then try to roll right because of it.
This more defined damage modeling would greatly change the rules of dogfighting in this game, for a more realistic dogfighting experience and hopefully promoting flying planes with MGs instead of Cannon gods like the FW-190s.
This probably the most realistic flight sim i have played but however the damage modeling on here needs a well overdue OVERHAUL.
Blow off the dust on that program....