Why?Main goal is to get a bit more diversity. Light bombers/attackers like SBD, TBM, Ki-67, ju-87 are quite underused in the LW arena, and that's not surprising when considering that our typical heavy fighter is usually carrying a way heavier payload
Basic changesCurrent perks per plane stay the same. Added in hangar are perk costs for certain loadout choices:
All fighters:
Rockets: Free
Bombs up to 250lbs: Free
500lbs/250kg: 1 perk per bomb (I am aware that this is maybe a bit too strict)
1000lbs/500kg: 2 perks per bomb
All heavy bombers:
Bombs up to 1000lbs/500kg Free
2000lbs/1000kg : 1 perk per bomb
4000lbs/1800kg: 3 perks per bomb
Unlike plane perks, these perks are spend: Once you drop the bomb, the perks you payed are gone.
37mm gun package Il2: 5 perks
F4U 20mm gun package: 15 perks (Merging F4U-D and -C into one plane & pay perks per gun selection)
Future perked packages could be the 57mm on a Mossie, the BK 5 cannon on a Me 410 etc.
Balance considerationsNow when putting those changes into effect, it's quite likely that we would see simply a huge increase of 110Gs and N1Ks simply strafing everything down, as guns are much more potent than bombs vs. structures anyway: Currently the big gun package on the 110G is equivalent to 5600lbs of bombs, the N1k's guns are equal to 3000lbs of bombs!
In order to prevent this, all guns <=37mm should get their damage vs structures (only) reduced by half.
Note that the B-25H's 75mm isn't affected by that, as well all the tank guns (but not the Wirbelwind)
Getting perksNow, it's pretty obvious that bomber perks are the ones you are gonna using for perked ordinance.
But to not penalize players that do Jabo stuff but don't fly buffs, there has to be a small change here as well:
All perks gained in "attack" scoring mode are bomber perks.
(Side effect: Milking strats won't give you perks for 262's anymore

)
As the title already said, these are just some thoughts up for discussion. Not a polished wish yet, that's why I'm posting in AH General Discussions