Author Topic: Just can't turn need help  (Read 1930 times)

Offline chewie86

  • Nickel Member
  • ***
  • Posts: 445
Re: Just can't turn need help
« Reply #30 on: May 28, 2009, 04:47:22 AM »
Throw it away - preferably into the fire, otherwise some child may find it and try to use it. I had it and couldn't turn with it. The problem is that it had very narrow range of deflection and therefore is very sensitive to fluctuations. The small deflection range is good for "twitch" games, but terrible for flight sims where you need precision, not speed. Good scaling advances you from "unplayable" to "just plain bad".

When you buy a stick for flight sim, wiggle it a little and make sure it has a large deflection range. My ancient CH-flightstick was the best in this respect. Then I had the Logitech for a short time, threw it away in disgust and got an old Microsoft FF2. The difference was worlds apart.
I can't agree more on this one, I had my logitech 3d pro for 8 months, 8 months of pain, everyday recalibrating both win and in game, scaling, raising and decreasing damp, dead zones etc... I could only get kills in deflection shots or sometimes in straight shots using the trim for "little" corrections.  Before that logicrap I used the MS sidewinder precision pro, it is still impressive and accurate but I dont use it anymore due to the analogic port (new computer doesnt have it).  So I just bought a new full CH set, a whole different story compared to the  Logi 3dpro.
Lube & Shame "peneduro"
My AH2 videos
SDL SEASON 1 Champions:
Loose Deuce
, ~Black Leather & Pink Slippers~

Offline TAZ

  • Zinc Member
  • *
  • Posts: 13
Re: Just can't turn need help
« Reply #31 on: May 29, 2009, 01:32:28 PM »
Will due respect.  I mean no insutls here and am only posting what I think about the situation.

If its not your stick..not your stick settings...not your plane....and not your fist...then there is only one thing left.........Your tactics...or "YOU". You have eleminated everything else.

Either one or all of these things are happening to you.
1. You are being out yoyo'ed on the horizontal.
2. You are being out climbed/stall turned on the verticle
3. You are being out rolling scissored.
4. or all of these at once.

It's all a matter of...."the angle of the dangle"

The answer isnt anything "complicated". The solution to your problem lies in the basics.... throttle controll and angles. Ace drivers can make an almost invisible low or high yoyo. When engaged in a turn fight trying to win angles on the horizontal line one can make very shallow to slight low or high yoyo's and cut you off in 1 or 2 turns. These yoyo's are hard to detect. The two circles are being manipulated on an axis. The bandit tilts his circle off angle 5 or 10 degrees. This makes his circle oblique ( the ends of the oval are the yoyo's, the sides are where the gun solutions are). The defender stays in a flat or more circular circle. The attacker can use throttle control to change the shape of the oblique circle and get repeaded shots on the defender as he yoyo's up and down across your rounder circle. From the defenders perspective this looks like an attacker who is sliding from high to low..it often looks like the attacker is struggling or nearly stalling to stay with you when in reality he is in complete control and managing his AOT to you.

BTW..if you spot this tactic it is a great oppurtunity to turn things around into a rolling scissor and get out of his guns.

I use this tactic all the time to "out turn" turny planes in a 109K4. It's not really out turning them but is looks like it when they are looking back at me.

If you have position and sufficient speed you can start with standard low or high yoyo's to force them into harder break turns to bleed more of their E. Now you can close seperation and turn inside with the shallow yoyo and get the ...ownage 100 out..I caught your prettythang$ kill shot.

All the while that pesky spit 5 is thinking....heheh I'm gonna be on his six in two turns....until your chopping his tail off with your prop and spattering brains all over his cockpit.... :devil

I really recommend you visit the TA just for a few sorties and get one of the trainers to practice with you. Its always the basics that end up resulting in ownage.

If you can't do properly timed and calculated yoyo's against a turning bandit you won't be able to get any kills in a turn fight. It only get worse the more turns you make. Each one has to be done correctly or he get your six by flat out turning you.

Agent360


Dude your unselfish efforts to help others get better has to be noted here. Your films included. I don't care if slyguy got his solution or not. Simply reading through this thread helps me. I feel the same way he does. I worked the stick scaling and got smarter about the rides I've been in to no avail and have simply come to the conclusion that a little personal effort or elbow grease on my part is needed for me to be successful in this game. I played a while back in the time of AW3 and I was much better then than I am now in AH2. Of course to be honest I didn't fly in the Full Realism arenas much so I was handicapped for sure. But coming here, I was left confused but realized that the pilots in this genre have gotten better and wiser. I'm not talking about the few who were always on top but like the middle of the pack on. There are more good pilots on now than ever before. Maybe thats why secrets are held back more than not to keep that edge which I totally understand.

If you want to enjoy success here you have to put effort in. Reap what you sow kinda thing. And with the information you and others put out there is much appreciative.  :rock  To use an analogy its kinda like golf. You can play as many rounds of golf and not get better though your trying, but it doesn't come close to comparison what you gain from the driving range. I think for me now my time is more well spent in the TA than the MA.

Carry on.
« Last Edit: May 29, 2009, 01:35:19 PM by TAZ »