You need the most acceleration under 200, at least that's where I need it. And .3 seconds can make a difference between life and death.
thous charts are not specific enough they do not show you how much fuel you have on bored to turn like that or at what altitude and speed your turning so they do not help. But even if you want to trust thous charts they show that it can not out turn a spit 14. Just think about it the typhoon's airframe was just not meant to be a turn fighter.
however i do have a lot of respect for that airplane
Mach, seriously? Turning it into a Spit vs Tempest Debate?
You do realize the Tempest has the cards, even against your vaunted Dweeb 14.
Simply stated, a Tempest at any co-alt, SEMI Co-E state with your -14 controls his own fate. He can disengage at the first sign of trouble and you're not going to do squat diddly about it. Should you get a turn angle on him, a simple drop of the nose and reverse for the reset brings it back to stalemate. Even should you drop in from 7K above the Tempest, his acceleration and dive profile exceeds yours. Therefore, he, not you, controls the engagement length. This is never an overstated point. At no flight regime do you have the ability to break off the fight in your dweebfire....the Tempest is faster than you and dives better. Yes you have a better climber, at a paltry 500 feet per minute at any altitude that matters (10-15K) You put your nose up, you're giving those Hispanos a shot, if stated fight started Co-E.
Should you take the chance and dive with the Tempy, he's bringing you down into his best performance area, and your worst.
You don't have superior escape potential, and you do not control the length of the engagement.
If someone is in a plane that has superior escape potential, he controls how long the engagement lasts, and mostly on what terms it will be fought.
The Tempest is simply the best prop fighter in the game. It's Kill to Death ratio is unparalleled, because a pilot can control the engagement on his terms, whether BnZ or TnB.