Author Topic: Bomber speed suggestion  (Read 2952 times)

Offline Clone155

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Re: Bomber speed suggestion
« Reply #15 on: May 28, 2009, 09:53:08 PM »
I think that the normal power option should be what the full power fuel is worth. And if you go over normal you get less minutes to fly. I also think that engine temperature should be a factor when going full speed. IDK, but I do hate how every one always flies at full speed the entire time, I like to form up and its hard to do when you can't catch up.

Offline Baumer

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Re: Bomber speed suggestion
« Reply #16 on: May 28, 2009, 10:00:06 PM »
Krusty,

Having flown a real B-17G with the CAF (and spending 100's of hours with WW2 pilots) I can tell you that B-17's were flow at military power just as much as fighters. Matter of fact, a common trick in the field was to "adjust" the 4 turbo amplifiers to get more power. It was a real easy tweak, all the flight engineer had to do was reach into the 4 adjustable slot head screws next to the turbo controller on the pedestal and presto! you had more turbo boost, the important thing to do was turn it back down after the flight once you landed.

NOTE- In game you can actually see the screw holes around the turbo controller knob (round knob to the left of the mixture controls, and in front of the throttle) on the pedestal

Trying to make the absurd claim that fighter engines were somehow completely different is absolute BS. They were ALL pushed well beyond there design limits routinely. That's why engines were being overhauled every hundred hours vs 1,000 to 1,500 hours they were rated for.

Every fighter aircraft I have documentation for, can run continuously at a power setting that should either be limited to 5, 10, 30 or 60 minutes. It would appear that HTC has made a decision about how they wanted to map engine settings and they have stuck with it on ALL aircraft. Once someone can show me documentation that a fighter can't run continuously at rated Military Power (not WEP) in this game, then I'd be willing to consider changing my opinion. Is there any evidence that will get you to change your opinion Krusty?

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Offline Krusty

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Re: Bomber speed suggestion
« Reply #17 on: May 29, 2009, 12:31:17 AM »
No, they made a decision based on the fact that most sorties in this game don't last as long as the "max time" is for continuous power.

Bombers slipped through the cracks in this decision, and as such have gained tremendous potential.


I have films of B24s at 32k in AH's MA.


32K... That's about 5K higher than their max alt. Completely untouchable, for a plane that was lost in the thousands and thousands.


EDIT: Oh, and HTC doesn't do field mods, so that blows away your "10-second fix" claim -- all specs HTC models are in the manuals, NOT from some hearsay 50 years after the fact on a restored warbird.
« Last Edit: May 29, 2009, 12:33:05 AM by Krusty »

Offline Oleg

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Re: Bomber speed suggestion
« Reply #18 on: May 29, 2009, 01:49:53 AM »
Hitech, can we trade some sort of drones speed limit for 700 - 1k convergence of bomber's guns + all 3 bombers shootin in one spot? So overall vulnerability of bombers wouldnt hurt?

Gunning bombers is pain right now, it shoot anywhere but your target :mad: Planes like P-51D/F4U/Typhoon can just sit on your tail beyond 600m almost w/o any risk :cry

In other side, catching high alt bombers in pain as well. It takes forever to setup your attack unless you 2-3k above them already. In most times they will drop bombs well before you get attack position.
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Offline Fender16

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Re: Bomber speed suggestion
« Reply #19 on: May 29, 2009, 02:10:29 AM »
Hitech, can we trade some sort of drones speed limit for 700 - 1k convergence of bomber's guns + all 3 bombers shootin in one spot? So overall vulnerability of bombers wouldnt hurt?

Gunning bombers is pain right now, it shoot anywhere but your target :mad: Planes like P-51D/F4U/Typhoon can just sit on your tail beyond 600m almost w/o any risk :cry

In other side, catching high alt bombers in pain as well. It takes forever to setup your attack unless you 2-3k above them already. In most times they will drop bombs well before you get attack position.


 :confused:
If you are 600 behind a bomber and he is not tearing your plane apart, that is poor gunnery on the gunners part, not the convergence of the bullet stream.

As for climbing to the bombers, yea, it takes more than a few minutes to get there. Just like it did in 1939-1945.

While we're at it, let's impose an altitude restriction, speed restriction, gun range restriction, and what ever other restriction is needed to make the bombers utterly helpless! :rolleyes:

Offline RTHolmes

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Re: Bomber speed suggestion
« Reply #20 on: May 29, 2009, 06:36:52 AM »
Once someone can show me documentation that a fighter can't run continuously at rated Military Power (not WEP) in this game, then I'd be willing to consider changing my opinion.

http://www.wwiiaircraftperformance.org/f4u/f4u-1-50030-final.pdf
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Offline 1Boner

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Re: Bomber speed suggestion
« Reply #21 on: May 29, 2009, 06:59:55 AM »
ONE question.

Did buffs, even the B-17, shoot down about 1 fighter for every ~3 of them downed by fighters in real life?

If this is so, then the bombers in AHII are just fine.

If it is not, then there is a problem somewhere.


One answer.

I'm guessing that real fighter pilots weren't as careless attacking buffs as we all can be.

Real pilots weren't playing a game. :salute

It was a little tougher for them to "re-up".



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"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline thndregg

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Re: Bomber speed suggestion
« Reply #22 on: May 29, 2009, 07:57:43 AM »

In other side, catching high alt bombers in pain as well. It takes forever to setup your attack unless you 2-3k above them already. In most times they will drop bombs well before you get attack position.


Plan ahead. Bombers can be stopped. My B17's have been shot down by the best of them. Lusche, Simaril, Dakone are three names that come to mind. On a larger scale, one or two observant Rooks took the initiative Wednesday (LWO), and hatched a plan to stop a whole 10+ flights from making it home. They planned ahead, and it worked successfully. Only a few escorts survived.

Flying bombers takes patience. Attacking bombers takes as much or more patience. Patience is something I fear the player base in this genre' is losing, hence the requests to the "governing body" of Aces High to make things easier for it's subscribers, to cater more to immediate gratification.
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Offline BnZs

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Re: Bomber speed suggestion
« Reply #23 on: May 29, 2009, 09:08:00 AM »

One answer.

I'm guessing that real fighter pilots weren't as careless attacking buffs as we all can be.

Real pilots weren't playing a game. :salute

It was a little tougher for them to "re-up".

The Luftwaffe figured their pilots had a hit percentage of around 2%. The main problem you read about them having is teaching green pilots how  to shoot, and to hold fire until close enough.

Many AHII players have hit%s 5 times that...on fighters!!! Thousands more hours of gunnery practice than real pilots had will do that for you.

Increased aggression against buffs could result in more dead fighters yes....it should also result in more dead buffs for a basically unchanged ratio.

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Offline hitech

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Re: Bomber speed suggestion
« Reply #24 on: May 29, 2009, 09:54:12 AM »
Quote
ONE question.

Did buffs, even the B-17, shoot down about 1 fighter for every ~3 of them downed by fighters in real life?

If this is so, then the bombers in AHII are just fine.

If it is not, then there is a problem somewhere.


WOW, again one of the biggest selective realism questions I have ever seen.

Just a few other type questions,

What was the greatest % of bombers shot down in a sortie over Europe?

What was the normal % of fighters shot down in a sortie?

Just a few questions that I would also guess that the answer of our sim vs real world do not even come close. But you choose to only select a question that would support your desire to make bombers easier to kill.

And once again you go against the basic principle of siming aircraft & vehicles  not the war.

HiTech




Offline Baumer

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Re: Bomber speed suggestion
« Reply #25 on: May 29, 2009, 12:57:32 PM »
The ceiling for the B-24D was 32,000 feet and 30,000 for a B-24J. So to be clear, it appears that HTC follows the documents as you pointed out. I brought up the point about adjusting the boost, to point out that it was routine for everyone to use their equipment beyond the "spec's". I did not ask for an increase to the bombers to get any "extra" boost. It seems that, just as HiTech posted, you want to change something to make it easier for yourself, regardless of the facts or contradicting your earlier position.
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Offline BnZs

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Re: Bomber speed suggestion
« Reply #26 on: May 29, 2009, 02:34:50 PM »
Thanks for not answering the question.

Of course there were milk runs where little opposition was met...and this has absolutely no bearing on the important question of how lethal the fighters and buffs were relative one another when they DID meet.

"Selective realism"?.. :rolleyes:...Hell, there is every chance in the that I'll be flying buffs for at least one frame next FSO...as I have done in the past, and commented that the k/d ratio I managed to rack up against fighters seemed a bit ridiculous. So your theory is I want to handicap those same buffs I have a good chance of being assigned to fly, for some sort of personal gain? :huh

And once again you go against the basic principle of siming aircraft & vehicles  not the war.


Pretensions of absolute fidelity in simulation are hard to maintain when one person is simultaneously flying 3 B-17s. Obviously, conditions being what they are buffs will be given *some* unrealistic advantages, like the way defensive fire is set up, otherwise we'd have to assign multiple players per individual bomber. The question is, how much "help" is too much? It is hardly unreasonable to compare the sim with the real record of interceptors vs. buffs to seek an answer to that question.

For the record, IMO the fellows here have admirably shown that the altitude and speed the buffs are capable of is not that far out of whack from reality. However, that still leaves open questions about their lethality vs. interceptors.
 
« Last Edit: May 29, 2009, 02:40:27 PM by BnZs »
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline grizz441

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Re: Bomber speed suggestion
« Reply #27 on: May 29, 2009, 04:50:54 PM »
BnZ, you have to go to the next Con and talk HiTech's ear off.  He seems to really love you on here.   :rofl

Offline MachFly

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Re: Bomber speed suggestion
« Reply #28 on: May 29, 2009, 05:18:50 PM »
We see buffs full throttle bombing in AH, when in RL they didnt go full speed.
how about do to bombers what HT has for the Torp planes. They have to be
under a certain speed to have the torps arm.  Make the level bombers
have to be within a certain speed(alot slower then 100% throttle) range,
or you cant calibrate for the drop.

Fighters did not fly on military power all the time aether, so are you now going to make a thread saying that fighters should be limited to there top speed?
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Offline Krusty

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Re: Bomber speed suggestion
« Reply #29 on: May 29, 2009, 10:16:17 PM »
The ceiling for the B-24D was 32,000 feet and 30,000 for a B-24J.

Seems the selective folks are pulling out details in defense of the status quo.

"Under optimum conditions and for brief periods, the B-24 had a top speed of about 300 miles per hour, could carry 8,800 pounds of bombs 3,000 miles at altitudes of up to 30,000 feet. However, standard operational procedure in actual combat operations with the 8th and 15th Air Force in Europe called for 155 miles per hour indicated, 25000 feet altitude with a bomb load of 5500 pounds and a maximum total range of 1200 miles. In the Pacific, Liberators gradually replaced the B-17 in the heavy bomber role, largely because of the B-24's greater range. During the early part of the war, the B-24 and PB4Y were the only American heavy bombers covering the seas from Alaska to India.
---- Colonel John R. Kane, leader of the 98th Bomb Group ("The Pyramiders") in the Ploesti Air Raids."

As for alts,

"It was designed with the high aspect ratio 'Davis Wing' (long and thin) which was theoretically more efficient and faster for flying at high altitudes. However, the Liberator had been designed for more powerful engines than it got, so its performance at high altitude wasn't what it should have been and it's ceiling was limited because it could not achieve the intended design cruise speed. Even though it was still 10-15 knots faster, the B-24 wing did not actually provide as much lift under the same load at the same altitude as the Fortress."

More info about the wing and alts:

"The design team choose a wing - the 'Davis' wing - that is thinner when compared to the B-17 but generates more lift. However, the plane is heavier and the plane has to fly faster to achieve takeoff speed and just in cruise.

However, the Davis wing on the Liberator creates an altitude design limit by using the efficient wing which limited its high altitude ceiling since it used the same horsepower as the Fortress - thus with a combat load it could not get to the same altitude as a B-17. The pre-war thick B-17 wing is more lift efficient at a slower speed in thinner air."


B-24s capabilities were even noted by the USAAF as being insufficient:

"The availability of the Consolidated B-24 in increasing numbers soon made it evident that, whatever the qualities of its companion, the B-17, the Liberator led in several vital areas, especially in range and bomb load. But by 1944, an additional turret in the nose had increased weight and drag reduced the margin. In addition, the Liberator's ceiling, already less than the B-17s, was further reduced. Furthermore, the addition of the turred reduced forward vision from the flight deck, and cramped the working areas of the naviagtor and bombardier, in the nose."

Several projects were undertaken to test various fixes for this, one of them the frankenstein B-17 nose on a B-24J body. (this was a failure, FYI).

Then there was Col. Lawrence Gilbert, who commanded a B-24 squadron:

"The esteem in which the American fighter pilots held the B-24's was not high; the B-17, by the nature of the beast, was able to fly tighter more compact formations then we were. We often joined the bomber stream in loose and scattered formations, whereas the Fort's were very tight and compact. Most B-24 pilots will tell you, that it was a difficult aircraft to hold in formation. It was physically demanding and after twenty or thirty minutes at altitude, you were worn out.

Initially, we attempted to fly with the B-17's because there were not sufficient numbers for them to route us independently. From July of 1943, we were scheduled by necessity, with the Forts because of the limited fighter cover available. They were bombing at 27,000 feet, which was four to five thousand feet higher than the optimum altitude for the B-24. It was not a comfortable ride, although we could stay with them by pulling excessive power. The wing lost a lot of it's efficiency up there and we burned up tremendous amounts of fuel. It was something like a boat on a lake. . . just mashing along. The tail would drop down and the nose would tip up, and the engines would suffer badly."

Doesn't seem to be modeled correctly, as B-24s keep going up past 30K with no engine/performance falloff.

Clyde Whitt's B-24 diary:
http://www.unc.edu/~landon/combat.html

Only once did they go to 25k, most other times 20k or lower, where it apparently (according to the quotes I've listed above, and MANY other books and resources) had better performance.

Another quote, from "Wings of Morning":

"The B-24 was a difficult plane to handle. The long, tapering Davis wing, which gave the aircraft its speed and power, also created problems. Although the Liberator could sustain considerable damage and still keep flying, hit that wing, one instructor delighted in warning them, and the plane would go down. Many veteran pilots also felt that the B-24 was less table and more prone to high-speed stalls than the slower B-17, and at altitudes over twenty thousand feet the controls tended to go sluggish. These problems became particularly hazardous in high-alititude formation flying, which was the key to American air strategy in Europe. "You don't know what toejam hittin' the fan means," one veteran told them, "till you've seen a Liberator flip over on its side in the middle of a forty-plane formation." "

In-game it's just a B-17 flight model with more engine power, when historically they were quite different in handling and altitude performance, according to EVERY source I've ever read.